UNPKG

the-world-engine

Version:

three.js based, unity like game engine for browser

118 lines (117 loc) 3.65 kB
export class b2PrismaticJointDef extends b2JointDef { constructor(); localAnchorA: b2Vec2; localAnchorB: b2Vec2; localAxisA: b2Vec2; referenceAngle: number; enableLimit: boolean; lowerTranslation: number; upperTranslation: number; enableMotor: boolean; maxMotorForce: number; motorSpeed: number; Initialize(bA: any, bB: any, anchor: any, axis: any): void; } export class b2PrismaticJoint extends b2Joint { constructor(def: any); m_localAnchorA: b2Vec2; m_localAnchorB: b2Vec2; m_localXAxisA: b2Vec2; m_localYAxisA: b2Vec2; m_referenceAngle: any; m_impulse: b2Vec2; m_motorImpulse: number; m_lowerImpulse: number; m_upperImpulse: number; m_lowerTranslation: any; m_upperTranslation: any; m_maxMotorForce: any; m_motorSpeed: any; m_enableLimit: any; m_enableMotor: any; m_indexA: number; m_indexB: number; m_localCenterA: b2Vec2; m_localCenterB: b2Vec2; m_invMassA: number; m_invMassB: number; m_invIA: number; m_invIB: number; m_axis: b2Vec2; m_perp: b2Vec2; m_s1: number; m_s2: number; m_a1: number; m_a2: number; m_K: b2Mat22; m_K3: b2Mat33; m_K2: b2Mat22; m_translation: number; m_axialMass: number; m_qA: b2Rot; m_qB: b2Rot; m_lalcA: b2Vec2; m_lalcB: b2Vec2; m_rA: b2Vec2; m_rB: b2Vec2; InitVelocityConstraints(data: any): void; SolveVelocityConstraints(data: any): void; SolvePositionConstraints(data: any): boolean; GetAnchorA(out: any): any; GetAnchorB(out: any): any; GetReactionForce(inv_dt: any, out: any): any; GetReactionTorque(inv_dt: any): number; GetLocalAnchorA(): b2Vec2; GetLocalAnchorB(): b2Vec2; GetLocalAxisA(): b2Vec2; GetReferenceAngle(): any; GetJointTranslation(): number; GetJointSpeed(): number; IsLimitEnabled(): any; EnableLimit(flag: any): void; GetLowerLimit(): any; GetUpperLimit(): any; SetLimits(lower: any, upper: any): void; IsMotorEnabled(): any; EnableMotor(flag: any): void; SetMotorSpeed(speed: any): void; GetMotorSpeed(): any; SetMaxMotorForce(force: any): void; GetMaxMotorForce(): any; GetMotorForce(inv_dt: any): number; Dump(log: any): void; Draw(draw: any): void; } export namespace b2PrismaticJoint { const InitVelocityConstraints_s_d: b2Vec2; const InitVelocityConstraints_s_P: b2Vec2; const SolveVelocityConstraints_s_P: b2Vec2; const SolveVelocityConstraints_s_df: b2Vec2; const SolvePositionConstraints_s_d: b2Vec2; const SolvePositionConstraints_s_impulse: b2Vec3; const SolvePositionConstraints_s_impulse1: b2Vec2; const SolvePositionConstraints_s_P: b2Vec2; const GetJointTranslation_s_pA: b2Vec2; const GetJointTranslation_s_pB: b2Vec2; const GetJointTranslation_s_d: b2Vec2; const GetJointTranslation_s_axis: b2Vec2; const Draw_s_pA: b2Vec2; const Draw_s_pB: b2Vec2; const Draw_s_axis: b2Vec2; const Draw_s_c1: b2Color; const Draw_s_c2: b2Color; const Draw_s_c3: b2Color; const Draw_s_c4: b2Color; const Draw_s_c5: b2Color; const Draw_s_lower: b2Vec2; const Draw_s_upper: b2Vec2; const Draw_s_perp: b2Vec2; } import { b2JointDef } from "./b2_joint.js"; import { b2Vec2 } from "../common/b2_math.js"; import { b2Joint } from "./b2_joint.js"; import { b2Mat22 } from "../common/b2_math.js"; import { b2Mat33 } from "../common/b2_math.js"; import { b2Rot } from "../common/b2_math.js"; import { b2Vec3 } from "../common/b2_math.js"; import { b2Color } from "../common/b2_draw.js";