the-world-engine
Version:
three.js based, unity like game engine for browser
63 lines (62 loc) • 1.92 kB
TypeScript
export class b2MotorJointDef extends b2JointDef {
constructor();
linearOffset: b2Vec2;
angularOffset: number;
maxForce: number;
maxTorque: number;
correctionFactor: number;
Initialize(bA: any, bB: any): void;
}
export class b2MotorJoint extends b2Joint {
constructor(def: any);
m_linearOffset: b2Vec2;
m_angularOffset: number;
m_linearImpulse: b2Vec2;
m_angularImpulse: number;
m_maxForce: any;
m_maxTorque: any;
m_correctionFactor: any;
m_indexA: number;
m_indexB: number;
m_rA: b2Vec2;
m_rB: b2Vec2;
m_localCenterA: b2Vec2;
m_localCenterB: b2Vec2;
m_linearError: b2Vec2;
m_angularError: number;
m_invMassA: number;
m_invMassB: number;
m_invIA: number;
m_invIB: number;
m_linearMass: b2Mat22;
m_angularMass: number;
m_qA: b2Rot;
m_qB: b2Rot;
m_K: b2Mat22;
GetAnchorA(out: any): any;
GetAnchorB(out: any): any;
GetReactionForce(inv_dt: any, out: any): any;
GetReactionTorque(inv_dt: any): number;
SetLinearOffset(linearOffset: any): void;
GetLinearOffset(): b2Vec2;
SetAngularOffset(angularOffset: any): void;
GetAngularOffset(): number;
SetMaxForce(force: any): void;
GetMaxForce(): any;
SetMaxTorque(torque: any): void;
GetMaxTorque(): any;
InitVelocityConstraints(data: any): void;
SolveVelocityConstraints(data: any): void;
SolvePositionConstraints(data: any): boolean;
Dump(log: any): void;
}
export namespace b2MotorJoint {
const SolveVelocityConstraints_s_Cdot_v2: b2Vec2;
const SolveVelocityConstraints_s_impulse_v2: b2Vec2;
const SolveVelocityConstraints_s_oldImpulse_v2: b2Vec2;
}
import { b2JointDef } from "./b2_joint.js";
import { b2Vec2 } from "../common/b2_math.js";
import { b2Joint } from "./b2_joint.js";
import { b2Mat22 } from "../common/b2_math.js";
import { b2Rot } from "../common/b2_math.js";