the-world-engine
Version:
three.js based, unity like game engine for browser
87 lines (86 loc) • 2.59 kB
TypeScript
export class b2DistanceJointDef extends b2JointDef {
constructor();
localAnchorA: b2Vec2;
localAnchorB: b2Vec2;
length: number;
minLength: number;
maxLength: number;
stiffness: number;
damping: number;
Initialize(b1: any, b2: any, anchor1: any, anchor2: any): void;
}
export class b2DistanceJoint extends b2Joint {
constructor(def: any);
m_stiffness: any;
m_damping: any;
m_bias: number;
m_length: number;
m_minLength: number;
m_maxLength: number;
m_localAnchorA: b2Vec2;
m_localAnchorB: b2Vec2;
m_gamma: number;
m_impulse: number;
m_lowerImpulse: number;
m_upperImpulse: number;
m_indexA: number;
m_indexB: number;
m_u: b2Vec2;
m_rA: b2Vec2;
m_rB: b2Vec2;
m_localCenterA: b2Vec2;
m_localCenterB: b2Vec2;
m_currentLength: number;
m_invMassA: number;
m_invMassB: number;
m_invIA: number;
m_invIB: number;
m_softMass: number;
m_mass: number;
m_qA: b2Rot;
m_qB: b2Rot;
m_lalcA: b2Vec2;
m_lalcB: b2Vec2;
GetAnchorA(out: any): any;
GetAnchorB(out: any): any;
GetReactionForce(inv_dt: any, out: any): any;
GetReactionTorque(inv_dt: any): number;
GetLocalAnchorA(): b2Vec2;
GetLocalAnchorB(): b2Vec2;
SetLength(length: any): number;
GetLength(): number;
SetMinLength(minLength: any): number;
SetMaxLength(maxLength: any): number;
GetCurrentLength(): number;
SetStiffness(stiffness: any): void;
GetStiffness(): any;
SetDamping(damping: any): void;
GetDamping(): any;
Dump(log: any): void;
InitVelocityConstraints(data: any): void;
SolveVelocityConstraints(data: any): void;
SolvePositionConstraints(data: any): boolean;
Draw(draw: any): void;
}
export namespace b2DistanceJoint {
const InitVelocityConstraints_s_P: b2Vec2;
const SolveVelocityConstraints_s_vpA: b2Vec2;
const SolveVelocityConstraints_s_vpB: b2Vec2;
const SolveVelocityConstraints_s_P: b2Vec2;
const SolvePositionConstraints_s_P: b2Vec2;
const Draw_s_pA: b2Vec2;
const Draw_s_pB: b2Vec2;
const Draw_s_axis: b2Vec2;
const Draw_s_c1: b2Color;
const Draw_s_c2: b2Color;
const Draw_s_c3: b2Color;
const Draw_s_c4: b2Color;
const Draw_s_pRest: b2Vec2;
const Draw_s_pMin: b2Vec2;
const Draw_s_pMax: b2Vec2;
}
import { b2JointDef } from "./b2_joint.js";
import { b2Vec2 } from "../common/b2_math.js";
import { b2Joint } from "./b2_joint.js";
import { b2Rot } from "../common/b2_math.js";
import { b2Color } from "../common/b2_draw.js";