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the-world-engine

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three.js based, unity like game engine for browser

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export class b2AreaJointDef extends b2JointDef { constructor(); bodies: any[]; stiffness: number; damping: number; AddBody(body: any): void; } export class b2AreaJoint extends b2Joint { constructor(def: any); m_stiffness: any; m_damping: any; m_impulse: number; m_targetArea: number; m_delta: b2Vec2; m_bodies: any; m_targetLengths: number[]; m_normals: b2Vec2[]; m_joints: any[]; m_deltas: b2Vec2[]; GetAnchorA(out: any): any; GetAnchorB(out: any): any; GetReactionForce(inv_dt: any, out: any): any; GetReactionTorque(inv_dt: any): number; SetStiffness(stiffness: any): void; GetStiffness(): any; SetDamping(damping: any): void; GetDamping(): any; Dump(log: any): void; InitVelocityConstraints(data: any): void; SolveVelocityConstraints(data: any): void; SolvePositionConstraints(data: any): boolean; } import { b2JointDef } from "./b2_joint.js"; import { b2Joint } from "./b2_joint.js"; import { b2Vec2 } from "../common/b2_math.js";