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the-world-engine

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three.js based, unity like game engine for browser

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export class b2Color { static MixColors(colorA: any, colorB: any, strength: any): void; static MakeStyleString(r: any, g: any, b: any, a?: number): string; constructor(r?: number, g?: number, b?: number, a?: number); r: number; g: number; b: number; a: number; Clone(): b2Color; Copy(other: any): b2Color; IsEqual(color: any): boolean; IsZero(): boolean; Set(r: any, g: any, b: any, a?: number): void; SetByteRGB(r: any, g: any, b: any): b2Color; SetByteRGBA(r: any, g: any, b: any, a: any): b2Color; SetRGB(rr: any, gg: any, bb: any): b2Color; SetRGBA(rr: any, gg: any, bb: any, aa: any): b2Color; SelfAdd(color: any): b2Color; Add(color: any, out: any): any; SelfSub(color: any): b2Color; Sub(color: any, out: any): any; SelfMul(s: any): b2Color; Mul(s: any, out: any): any; Mix(mixColor: any, strength: any): void; MakeStyleString(alpha?: number): string; } export namespace b2Color { const ZERO: b2Color; const RED: b2Color; const GREEN: b2Color; const BLUE: b2Color; } export class b2TypedColor { constructor(...args: any[]); data: Float32Array; set r(arg: number); get r(): number; set g(arg: number); get g(): number; set b(arg: number); get b(): number; set a(arg: number); get a(): number; Clone(): b2TypedColor; Copy(other: any): b2TypedColor; IsEqual(color: any): boolean; IsZero(): boolean; Set(r: any, g: any, b: any, a?: number): void; SetByteRGB(r: any, g: any, b: any): b2TypedColor; SetByteRGBA(r: any, g: any, b: any, a: any): b2TypedColor; SetRGB(rr: any, gg: any, bb: any): b2TypedColor; SetRGBA(rr: any, gg: any, bb: any, aa: any): b2TypedColor; SelfAdd(color: any): b2TypedColor; Add(color: any, out: any): any; SelfSub(color: any): b2TypedColor; Sub(color: any, out: any): any; SelfMul(s: any): b2TypedColor; Mul(s: any, out: any): any; Mix(mixColor: any, strength: any): void; MakeStyleString(alpha?: number): string; } export const b2DrawFlags: any; export class b2Draw { m_drawFlags: number; SetFlags(flags: any): void; GetFlags(): number; AppendFlags(flags: any): void; ClearFlags(flags: any): void; }