the-world-engine
Version:
three.js based, unity like game engine for browser
38 lines (37 loc) • 1.18 kB
TypeScript
export function b2_toi_reset(): void;
export function b2TimeOfImpact(output: any, input: any): void;
export let b2_toiTime: number;
export let b2_toiMaxTime: number;
export let b2_toiCalls: number;
export let b2_toiIters: number;
export let b2_toiMaxIters: number;
export let b2_toiRootIters: number;
export let b2_toiMaxRootIters: number;
export class b2TOIInput {
proxyA: b2DistanceProxy;
proxyB: b2DistanceProxy;
sweepA: b2Sweep;
sweepB: b2Sweep;
tMax: number;
}
export const b2TOIOutputState: any;
export class b2TOIOutput {
state: any;
t: number;
}
export const b2SeparationFunctionType: any;
export class b2SeparationFunction {
m_sweepA: b2Sweep;
m_sweepB: b2Sweep;
m_type: any;
m_localPoint: b2Vec2;
m_axis: b2Vec2;
Initialize(cache: any, proxyA: any, sweepA: any, proxyB: any, sweepB: any, t1: any): number;
m_proxyA: any;
m_proxyB: any;
FindMinSeparation(indexA: any, indexB: any, t: any): number;
Evaluate(indexA: any, indexB: any, t: any): number;
}
import { b2DistanceProxy } from "./b2_distance.js";
import { b2Sweep } from "../common/b2_math.js";
import { b2Vec2 } from "../common/b2_math.js";