UNPKG

the-world-engine

Version:

three.js based, unity like game engine for browser

38 lines (37 loc) 1.18 kB
export function b2_toi_reset(): void; export function b2TimeOfImpact(output: any, input: any): void; export let b2_toiTime: number; export let b2_toiMaxTime: number; export let b2_toiCalls: number; export let b2_toiIters: number; export let b2_toiMaxIters: number; export let b2_toiRootIters: number; export let b2_toiMaxRootIters: number; export class b2TOIInput { proxyA: b2DistanceProxy; proxyB: b2DistanceProxy; sweepA: b2Sweep; sweepB: b2Sweep; tMax: number; } export const b2TOIOutputState: any; export class b2TOIOutput { state: any; t: number; } export const b2SeparationFunctionType: any; export class b2SeparationFunction { m_sweepA: b2Sweep; m_sweepB: b2Sweep; m_type: any; m_localPoint: b2Vec2; m_axis: b2Vec2; Initialize(cache: any, proxyA: any, sweepA: any, proxyB: any, sweepB: any, t1: any): number; m_proxyA: any; m_proxyB: any; FindMinSeparation(indexA: any, indexB: any, t: any): number; Evaluate(indexA: any, indexB: any, t: any): number; } import { b2DistanceProxy } from "./b2_distance.js"; import { b2Sweep } from "../common/b2_math.js"; import { b2Vec2 } from "../common/b2_math.js";