UNPKG

the-world-engine

Version:

three.js based, unity like game engine for browser

56 lines (55 loc) 2.23 kB
export class b2PolygonShape extends b2Shape { static ComputeCentroid(vs: any, count: any, out: any): any; constructor(); m_centroid: b2Vec2; m_vertices: any[]; m_normals: any[]; m_count: number; Clone(): b2PolygonShape; Copy(other: any): b2PolygonShape; Set(...args: any[]): b2PolygonShape; _Set(vertices: any, count: any): b2PolygonShape; SetAsBox(hx: any, hy: any, center: any, angle?: number): b2PolygonShape; TestPoint(xf: any, p: any): boolean; ComputeDistance(xf: any, p: any, normal: any, childIndex: any): number; RayCast(output: any, input: any, xf: any, childIndex: any): boolean; ComputeAABB(aabb: any, xf: any, childIndex: any): void; ComputeMass(massData: any, density: any): void; Validate(): boolean; SetupDistanceProxy(proxy: any, index: any): void; ComputeSubmergedArea(normal: any, offset: any, xf: any, c: any): number; Dump(log: any): void; } export namespace b2PolygonShape { const Set_s_r: b2Vec2; const Set_s_v: b2Vec2; const TestPoint_s_pLocal: b2Vec2; const ComputeDistance_s_pLocal: b2Vec2; const ComputeDistance_s_normalForMaxDistance: b2Vec2; const ComputeDistance_s_minDistance: b2Vec2; const ComputeDistance_s_distance: b2Vec2; const RayCast_s_p1: b2Vec2; const RayCast_s_p2: b2Vec2; const RayCast_s_d: b2Vec2; const ComputeAABB_s_v: b2Vec2; const ComputeMass_s_center: b2Vec2; const ComputeMass_s_s: b2Vec2; const ComputeMass_s_e1: b2Vec2; const ComputeMass_s_e2: b2Vec2; const Validate_s_e: b2Vec2; const Validate_s_v: b2Vec2; const ComputeSubmergedArea_s_normalL: b2Vec2; const ComputeSubmergedArea_s_md: b2MassData; const ComputeSubmergedArea_s_intoVec: b2Vec2; const ComputeSubmergedArea_s_outoVec: b2Vec2; const ComputeSubmergedArea_s_center: b2Vec2; const ComputeCentroid_s_s: b2Vec2; const ComputeCentroid_s_p1: b2Vec2; const ComputeCentroid_s_p2: b2Vec2; const ComputeCentroid_s_p3: b2Vec2; const ComputeCentroid_s_e1: b2Vec2; const ComputeCentroid_s_e2: b2Vec2; } import { b2Shape } from "./b2_shape.js"; import { b2Vec2 } from "../common/b2_math.js"; import { b2MassData } from "./b2_shape.js";