the-world-engine
Version:
three.js based, unity like game engine for browser
37 lines (36 loc) • 1.35 kB
TypeScript
export class b2EdgeShape extends b2Shape {
constructor();
m_vertex1: b2Vec2;
m_vertex2: b2Vec2;
m_vertex0: b2Vec2;
m_vertex3: b2Vec2;
m_oneSided: boolean;
SetOneSided(v0: any, v1: any, v2: any, v3: any): b2EdgeShape;
SetTwoSided(v1: any, v2: any): b2EdgeShape;
Clone(): b2EdgeShape;
Copy(other: any): b2EdgeShape;
TestPoint(xf: any, p: any): boolean;
ComputeDistance(xf: any, p: any, normal: any, childIndex: any): any;
RayCast(output: any, input: any, xf: any, childIndex: any): boolean;
ComputeAABB(aabb: any, xf: any, childIndex: any): void;
ComputeMass(massData: any, density: any): void;
SetupDistanceProxy(proxy: any, index: any): void;
ComputeSubmergedArea(normal: any, offset: any, xf: any, c: any): number;
Dump(log: any): void;
}
export namespace b2EdgeShape {
const ComputeDistance_s_v1: b2Vec2;
const ComputeDistance_s_v2: b2Vec2;
const ComputeDistance_s_d: b2Vec2;
const ComputeDistance_s_s: b2Vec2;
const RayCast_s_p1: b2Vec2;
const RayCast_s_p2: b2Vec2;
const RayCast_s_d: b2Vec2;
const RayCast_s_e: b2Vec2;
const RayCast_s_q: b2Vec2;
const RayCast_s_r: b2Vec2;
const ComputeAABB_s_v1: b2Vec2;
const ComputeAABB_s_v2: b2Vec2;
}
import { b2Shape } from "./b2_shape.js";
import { b2Vec2 } from "../common/b2_math.js";