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the-world-engine

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three.js based, unity like game engine for browser

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export class b2EdgeShape extends b2Shape { constructor(); m_vertex1: b2Vec2; m_vertex2: b2Vec2; m_vertex0: b2Vec2; m_vertex3: b2Vec2; m_oneSided: boolean; SetOneSided(v0: any, v1: any, v2: any, v3: any): b2EdgeShape; SetTwoSided(v1: any, v2: any): b2EdgeShape; Clone(): b2EdgeShape; Copy(other: any): b2EdgeShape; TestPoint(xf: any, p: any): boolean; ComputeDistance(xf: any, p: any, normal: any, childIndex: any): any; RayCast(output: any, input: any, xf: any, childIndex: any): boolean; ComputeAABB(aabb: any, xf: any, childIndex: any): void; ComputeMass(massData: any, density: any): void; SetupDistanceProxy(proxy: any, index: any): void; ComputeSubmergedArea(normal: any, offset: any, xf: any, c: any): number; Dump(log: any): void; } export namespace b2EdgeShape { const ComputeDistance_s_v1: b2Vec2; const ComputeDistance_s_v2: b2Vec2; const ComputeDistance_s_d: b2Vec2; const ComputeDistance_s_s: b2Vec2; const RayCast_s_p1: b2Vec2; const RayCast_s_p2: b2Vec2; const RayCast_s_d: b2Vec2; const RayCast_s_e: b2Vec2; const RayCast_s_q: b2Vec2; const RayCast_s_r: b2Vec2; const ComputeAABB_s_v1: b2Vec2; const ComputeAABB_s_v2: b2Vec2; } import { b2Shape } from "./b2_shape.js"; import { b2Vec2 } from "../common/b2_math.js";