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the-world-engine

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three.js based, unity like game engine for browser

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export class b2TreeNode { constructor(id?: number); m_id: number; aabb: b2AABB; _userData: any; parent: any; child1: any; child2: any; height: number; moved: boolean; set userData(arg: any); get userData(): any; Reset(): void; IsLeaf(): boolean; } export class b2DynamicTree { static GetAreaNode(node: any): any; static ComputeHeightNode(node: any): any; static GetMaxBalanceNode(node: any, maxBalance: any): any; static ShiftOriginNode(node: any, newOrigin: any): void; m_root: any; m_freeList: any; m_insertionCount: number; m_stack: b2GrowableStack<any>; Query(aabb: any, callback: any): void; QueryPoint(point: any, callback: any): void; RayCast(input: any, callback: any): void; AllocateNode(): any; FreeNode(node: any): void; CreateProxy(aabb: any, userData: any): any; DestroyProxy(node: any): void; MoveProxy(node: any, aabb: any, displacement: any): boolean; InsertLeaf(leaf: any): void; RemoveLeaf(leaf: any): void; Balance(A: any): any; GetHeight(): any; GetAreaRatio(): number; ComputeHeight(): any; ValidateStructure(node: any): void; ValidateMetrics(node: any): void; Validate(): void; GetMaxBalance(): any; RebuildBottomUp(): void; ShiftOrigin(newOrigin: any): void; } export namespace b2DynamicTree { const s_r: b2Vec2; const s_v: b2Vec2; const s_abs_v: b2Vec2; const s_segmentAABB: b2AABB; const s_subInput: b2RayCastInput; const s_combinedAABB: b2AABB; const s_aabb: b2AABB; const s_node_id: number; const MoveProxy_s_fatAABB: b2AABB; const MoveProxy_s_hugeAABB: b2AABB; } import { b2AABB } from "./b2_collision.js"; import { b2GrowableStack } from "../common/b2_growable_stack.js"; import { b2Vec2 } from "../common/b2_math.js"; import { b2RayCastInput } from "./b2_collision.js";