the-world-engine
Version:
three.js based, unity like game engine for browser
62 lines (61 loc) • 1.9 kB
TypeScript
export class b2TreeNode {
constructor(id?: number);
m_id: number;
aabb: b2AABB;
_userData: any;
parent: any;
child1: any;
child2: any;
height: number;
moved: boolean;
set userData(arg: any);
get userData(): any;
Reset(): void;
IsLeaf(): boolean;
}
export class b2DynamicTree {
static GetAreaNode(node: any): any;
static ComputeHeightNode(node: any): any;
static GetMaxBalanceNode(node: any, maxBalance: any): any;
static ShiftOriginNode(node: any, newOrigin: any): void;
m_root: any;
m_freeList: any;
m_insertionCount: number;
m_stack: b2GrowableStack<any>;
Query(aabb: any, callback: any): void;
QueryPoint(point: any, callback: any): void;
RayCast(input: any, callback: any): void;
AllocateNode(): any;
FreeNode(node: any): void;
CreateProxy(aabb: any, userData: any): any;
DestroyProxy(node: any): void;
MoveProxy(node: any, aabb: any, displacement: any): boolean;
InsertLeaf(leaf: any): void;
RemoveLeaf(leaf: any): void;
Balance(A: any): any;
GetHeight(): any;
GetAreaRatio(): number;
ComputeHeight(): any;
ValidateStructure(node: any): void;
ValidateMetrics(node: any): void;
Validate(): void;
GetMaxBalance(): any;
RebuildBottomUp(): void;
ShiftOrigin(newOrigin: any): void;
}
export namespace b2DynamicTree {
const s_r: b2Vec2;
const s_v: b2Vec2;
const s_abs_v: b2Vec2;
const s_segmentAABB: b2AABB;
const s_subInput: b2RayCastInput;
const s_combinedAABB: b2AABB;
const s_aabb: b2AABB;
const s_node_id: number;
const MoveProxy_s_fatAABB: b2AABB;
const MoveProxy_s_hugeAABB: b2AABB;
}
import { b2AABB } from "./b2_collision.js";
import { b2GrowableStack } from "../common/b2_growable_stack.js";
import { b2Vec2 } from "../common/b2_math.js";
import { b2RayCastInput } from "./b2_collision.js";