the-world-engine
Version:
three.js based, unity like game engine for browser
102 lines (101 loc) • 2.98 kB
TypeScript
export function b2GetPointStates(state1: any, state2: any, manifold1: any, manifold2: any): void;
export function b2TestOverlapAABB(a: any, b: any): boolean;
export function b2ClipSegmentToLine(vOut: any, vIn: any, normal: any, offset: any, vertexIndexA: any): number;
export function b2TestOverlapShape(shapeA: any, indexA: any, shapeB: any, indexB: any, xfA: any, xfB: any): boolean;
export const b2ContactFeatureType: any;
export class b2ContactFeature {
_key: number;
_key_invalid: boolean;
_indexA: number;
_indexB: number;
_typeA: number;
_typeB: number;
set key(arg: number);
get key(): number;
set indexA(arg: number);
get indexA(): number;
set indexB(arg: number);
get indexB(): number;
set typeA(arg: number);
get typeA(): number;
set typeB(arg: number);
get typeB(): number;
}
export class b2ContactID {
cf: b2ContactFeature;
Copy(o: any): b2ContactID;
set key(arg: number);
get key(): number;
Clone(): b2ContactID;
}
export class b2ManifoldPoint {
static MakeArray(length: any): b2ManifoldPoint[];
localPoint: b2Vec2;
normalImpulse: number;
tangentImpulse: number;
id: b2ContactID;
Reset(): void;
Copy(o: any): b2ManifoldPoint;
}
export const b2ManifoldType: any;
export class b2Manifold {
points: b2ManifoldPoint[];
localNormal: b2Vec2;
localPoint: b2Vec2;
type: any;
pointCount: number;
Reset(): void;
Copy(o: any): b2Manifold;
Clone(): b2Manifold;
}
export class b2WorldManifold {
normal: b2Vec2;
points: b2Vec2[];
separations: number[];
Initialize(manifold: any, xfA: any, radiusA: any, xfB: any, radiusB: any): void;
}
export namespace b2WorldManifold {
const Initialize_s_pointA: b2Vec2;
const Initialize_s_pointB: b2Vec2;
const Initialize_s_cA: b2Vec2;
const Initialize_s_cB: b2Vec2;
const Initialize_s_planePoint: b2Vec2;
const Initialize_s_clipPoint: b2Vec2;
}
export const b2PointState: any;
export class b2ClipVertex {
static MakeArray(length: any): b2ClipVertex[];
v: b2Vec2;
id: b2ContactID;
Copy(other: any): b2ClipVertex;
}
export class b2RayCastInput {
p1: b2Vec2;
p2: b2Vec2;
maxFraction: number;
Copy(o: any): b2RayCastInput;
}
export class b2RayCastOutput {
normal: b2Vec2;
fraction: number;
Copy(o: any): b2RayCastOutput;
}
export class b2AABB {
static Combine(aabb1: any, aabb2: any, out: any): any;
lowerBound: b2Vec2;
upperBound: b2Vec2;
m_cache_center: b2Vec2;
m_cache_extent: b2Vec2;
Copy(o: any): b2AABB;
IsValid(): boolean;
GetCenter(): b2Vec2;
GetExtents(): b2Vec2;
GetPerimeter(): number;
Combine1(aabb: any): b2AABB;
Combine2(aabb1: any, aabb2: any): b2AABB;
Contains(aabb: any): boolean;
RayCast(output: any, input: any): boolean;
TestContain(point: any): boolean;
TestOverlap(other: any): boolean;
}
import { b2Vec2 } from "../common/b2_math.js";