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the-world-engine

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three.js based, unity like game engine for browser

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export class b2ChainShape extends b2Shape { constructor(); m_vertices: any[]; m_count: number; m_prevVertex: b2Vec2; m_nextVertex: b2Vec2; CreateLoop(...args: any[]): b2ChainShape; _CreateLoop(vertices: any, count: any): b2ChainShape; CreateChain(...args: any[]): b2ChainShape; _CreateChain(vertices: any, count: any, prevVertex: any, nextVertex: any): b2ChainShape; Clone(): b2ChainShape; Copy(other: any): b2ChainShape; GetChildEdge(edge: any, index: any): void; TestPoint(xf: any, p: any): boolean; ComputeDistance(xf: any, p: any, normal: any, childIndex: any): number; RayCast(output: any, input: any, xf: any, childIndex: any): boolean; ComputeAABB(aabb: any, xf: any, childIndex: any): void; ComputeMass(massData: any, density: any): void; SetupDistanceProxy(proxy: any, index: any): void; ComputeSubmergedArea(normal: any, offset: any, xf: any, c: any): number; Dump(log: any): void; } export namespace b2ChainShape { const ComputeDistance_s_edgeShape: b2EdgeShape; const RayCast_s_edgeShape: b2EdgeShape; const ComputeAABB_s_v1: b2Vec2; const ComputeAABB_s_v2: b2Vec2; const ComputeAABB_s_lower: b2Vec2; const ComputeAABB_s_upper: b2Vec2; } import { b2Shape } from "./b2_shape.js"; import { b2Vec2 } from "../common/b2_math.js"; import { b2EdgeShape } from "./b2_edge_shape.js";