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the-world-engine

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three.js based, unity like game engine for browser

30 lines (29 loc) 970 B
export class b2Pair { constructor(proxyA: any, proxyB: any); proxyA: any; proxyB: any; } export class b2BroadPhase { m_tree: b2DynamicTree<any>; m_proxyCount: number; m_moveCount: number; m_moveBuffer: any[]; m_pairCount: number; m_pairBuffer: any[]; CreateProxy(aabb: any, userData: any): import("./b2_dynamic_tree.js").b2TreeNode<any>; DestroyProxy(proxy: any): void; MoveProxy(proxy: any, aabb: any, displacement: any): void; TouchProxy(proxy: any): void; GetProxyCount(): number; UpdatePairs(callback: any): void; Query(aabb: any, callback: any): void; QueryPoint(point: any, callback: any): void; RayCast(input: any, callback: any): void; GetTreeHeight(): number; GetTreeBalance(): number; GetTreeQuality(): number; ShiftOrigin(newOrigin: any): void; BufferMove(proxy: any): void; UnBufferMove(proxy: any): void; } import { b2DynamicTree } from "./b2_dynamic_tree.js";