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the-game-domain

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Complete domain layer for 'The Game' card game with rich business entities, automatic persistence, action tracking, and advanced game mechanics. Features Game, Player, Card, Deck, Pile entities with repository pattern, turn management, victory/defeat dete

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import { Card } from './Card'; export type PileDirection = 'asc' | 'desc'; export declare class Pile { private readonly _number; private readonly _direction; private _lastCard; private readonly _id?; constructor(_number: number, _direction: PileDirection, _lastCard: Card, _id?: string | undefined); get number(): number; get direction(): PileDirection; get lastCard(): Card; get id(): string | undefined; private _validatePileNumber; private _validateLastCard; canAcceptCard(card: Card): boolean; addCard(card: Card): void; equals(other: Pile): boolean; toString(): string; toJSON(): { number: number; direction: PileDirection; lastCard: { value: number; id?: string; }; id?: string; }; static fromJSON(data: { number: number; direction: PileDirection; lastCard: { value: number; id?: string; }; id?: string; }): Pile; static createInitialPiles(): Pile[]; } //# sourceMappingURL=Pile.d.ts.map