thaw-reversi-engine.ts
Version:
A Node.js Reversi (Othello) game engine with alpha-beta pruning and a heuristic, packaged for npm.
31 lines (30 loc) • 1.1 kB
TypeScript
import { Player } from './player';
export declare const boardSize = 8;
export declare const boardWidth = 8;
export declare const boardHeight = 8;
export declare const boardArea: number;
export declare const whitePlayerToken = "X";
export declare const blackPlayerToken = "O";
export interface ICoordinates {
column: number;
row: number;
}
interface IPlacePieceResult {
flippedPieces: ICoordinates[];
score: number;
}
export declare class Board {
static createInitialBoardString(): string;
readonly boardArray: (Player | undefined)[];
constructor(whitePlayer: Player, blackPlayer: Player, boardString?: string);
getAsString(): string;
areCoordinatesOnBoard(row: number, column: number): boolean;
getSquareState(row: number, column: number): Player | undefined;
setSquareState(row: number, column: number, player?: Player): void;
placePiece(player: Player, row: number, column: number): IPlacePieceResult | undefined;
getPrintedBoardAsString(): string;
private squareScore;
private generateFromString;
private generateAsString;
}
export {};