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tgsnake

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Telegram MTProto framework for nodejs.

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.Game = void 0; const platform_node_js_1 = require("../../../platform.node.js"); const TL_js_1 = require("../../TL.js"); const Animated_js_1 = require("./Animated.js"); const Photo_js_1 = require("./Photo.js"); class Game extends TL_js_1.TLObject { id; shortName; title; description; photo; animation; constructor({ id, shortName, title, description, photo, animation, }, client) { super(client); this.id = id; this.shortName = shortName; this.title = title; this.description = description; this.photo = photo; this.animation = animation; } static parse(client, game) { let photo = undefined; let animation = undefined; if (game.photo && game.photo instanceof platform_node_js_1.Raw.Photo) { photo = Photo_js_1.Photo.parse(client, game.photo); } if (game.document && game.document instanceof platform_node_js_1.Raw.Document) { if (game.document.attributes.some((attribute) => attribute instanceof platform_node_js_1.Raw.DocumentAttributeAnimated)) { animation = Animated_js_1.Animation.parse(client, game.document); } } return new Game({ photo, animation, id: game.id, shortName: game.shortName, title: game.title, description: game.description, }, client); } } exports.Game = Game;