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tgrid

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Grid Computing Framework for TypeScript

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"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (g && (g = 0, op[0] && (_ = 0)), _) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; Object.defineProperty(exports, "__esModule", { value: true }); exports.WorkerServer = void 0; var tstl_1 = require("tstl"); var Communicator_1 = require("../../components/Communicator"); var once_1 = require("../internal/once"); var ProcessChannel_1 = require("./internal/processes/ProcessChannel"); var ThreadPort_1 = require("./internal/threads/ThreadPort"); /** * Worker Server. * * The `WorkerServer` is a class representing a `Worker` server which communicate * with client ({@link WorkerConnector}), through the RPC (Remote Procedure Call). * * Unlike other servers, `WorkerServer` can accept only one client * ({@link WorkerConnector}), because the `Worker` is dependent on its parent instance * (web page, node or parent worker). Thus, `WorkerServer` does not have any acceptor * and communicates with client (its parent) directly. * * To start communication with the client, call the {@link open} method * with `Provider` instance. After your business, don't forget {@link close closing} * this `Worker` instance. If the termination is performed by the * {@link WorkerConnector}, you can wait the closing signal through the * {@link join} method. * * Also, when declaring this `WorkerServer` type, you've to define three * generic arguments; `Header`, `Provider` and `Remote`. Those generic arguments must * be same with the ones defined in the target {@link WorkerConnector} class * (`Provider` and `Remote` must be reversed). * * For reference, the first `Header` type represents an initial data from the * client after the connection. I recommend utilize it as an activation tool * for security enhancement. The second generic argument `Provider` represents a * provider from server to client, and the other `Remote` means a provider from the * client to server. * * @template Header Type of the header containing initial data. * @template Provider Type of features provided for the client. * @template Remote Type of features supported by client. * @author Jeongho Nam - https://github.com/samchon */ var WorkerServer = /** @class */ (function (_super) { __extends(WorkerServer, _super); /* ---------------------------------------------------------------- CONSTRUCTOR ---------------------------------------------------------------- */ /** * Default Constructor. * * @param type You can specify the worker mode when NodeJS. Default is "thread". */ function WorkerServer() { var _this = _super.call(this, undefined) || this; _this.channel_ = new tstl_1.Singleton(function () { return __awaiter(_this, void 0, void 0, function () { var _a; return __generator(this, function (_b) { switch (_b.label) { case 0: // BROWSER CASE if ((0, tstl_1.is_node)() === false) return [2 /*return*/, self]; return [4 /*yield*/, ThreadPort_1.ThreadPort.isWorkerThread()]; case 1: if (!(_b.sent())) return [3 /*break*/, 3]; return [4 /*yield*/, (0, ThreadPort_1.ThreadPort)()]; case 2: _a = (_b.sent()); return [3 /*break*/, 4]; case 3: _a = ProcessChannel_1.ProcessChannel; _b.label = 4; case 4: return [2 /*return*/, _a]; } }); }); }); _this.state_ = -1 /* WorkerServer.State.NONE */; _this.header_ = new tstl_1.Singleton(function () { return __awaiter(_this, void 0, void 0, function () { var data, wrapper; return __generator(this, function (_a) { switch (_a.label) { case 0: return [4 /*yield*/, this.channel_.get()]; case 1: (_a.sent()).postMessage(0 /* WorkerServer.State.OPENING */); return [4 /*yield*/, this._Handshake("getHeader")]; case 2: data = _a.sent(); wrapper = JSON.parse(data); return [2 /*return*/, wrapper.header]; } }); }); }); return _this; } /** * Open server with `Provider`. * * Open worker server and start communication with the client * ({@link WorkerConnector}). * * Note that, after your business, you should terminate this worker to prevent * waste of memory leak. Close this worker by yourself ({@link close}) or let * client to close this worker ({@link WorkerConnector.close}). * * @param provider An object providing features for the client. */ WorkerServer.prototype.open = function (provider) { return __awaiter(this, void 0, void 0, function () { var channel; var _this = this; return __generator(this, function (_a) { switch (_a.label) { case 0: if (!((0, tstl_1.is_node)() === false)) return [3 /*break*/, 1]; if (self.document !== undefined) throw new Error("Error on WorkerServer.open(): this is not Worker."); return [3 /*break*/, 3]; case 1: return [4 /*yield*/, this.channel_.get()]; case 2: if ((_a.sent()).is_worker_server() === false) throw new Error("Error on WorkerServer.open(): this is not Worker."); else if (this.state_ !== -1 /* WorkerServer.State.NONE */) throw new Error("Error on WorkerServer.open(): the server has been opened yet."); _a.label = 3; case 3: // OPEN WORKER this.state_ = 0 /* WorkerServer.State.OPENING */; this.provider_ = provider; // GET HEADERS return [4 /*yield*/, this.header_.get()]; case 4: // GET HEADERS _a.sent(); return [4 /*yield*/, this.channel_.get()]; case 5: channel = _a.sent(); channel.onmessage = function (evt) { return _this._Handle_message(evt); }; channel.postMessage(1 /* WorkerServer.State.OPEN */); this.state_ = 1 /* WorkerServer.State.OPEN */; return [2 /*return*/]; } }); }); }; /** * @inheritDoc */ WorkerServer.prototype.close = function () { return __awaiter(this, void 0, void 0, function () { var error; var _this = this; return __generator(this, function (_a) { switch (_a.label) { case 0: error = this.inspectReady(); if (error) throw error; //---- // CLOSE WORKER //---- this.state_ = 2 /* WorkerServer.State.CLOSING */; // HANDLERS return [4 /*yield*/, this.destructor()]; case 1: // HANDLERS _a.sent(); // DO CLOSE setTimeout(function () { return __awaiter(_this, void 0, void 0, function () { var channel; return __generator(this, function (_a) { switch (_a.label) { case 0: return [4 /*yield*/, this.channel_.get()]; case 1: channel = _a.sent(); channel.postMessage(2 /* WorkerServer.State.CLOSING */); channel.close(); return [2 /*return*/]; } }); }); }); this.state_ = 3 /* WorkerServer.State.CLOSED */; return [2 /*return*/]; } }); }); }; Object.defineProperty(WorkerServer.prototype, "state", { /* ---------------------------------------------------------------- ACCESSORS ---------------------------------------------------------------- */ /** * @inheritDoc */ get: function () { return this.state_; }, enumerable: false, configurable: true }); /** * Get header containing initialization data like activation. */ WorkerServer.prototype.getHeader = function () { return this.header_.get(); }; /** * @hidden */ WorkerServer.prototype._Handshake = function (method, timeout, until) { var _this = this; return new Promise(function (resolve, reject) { return __awaiter(_this, void 0, void 0, function () { var completed, expired; return __generator(this, function (_a) { switch (_a.label) { case 0: completed = false; expired = false; if (until !== undefined) (0, tstl_1.sleep_until)(until) .then(function () { if (completed === false) { reject(new Error("Error on WorkerConnector.".concat(method, "(): target worker is not sending handshake data over ").concat(timeout, " milliseconds."))); expired = true; } }) .catch(function () { }); return [4 /*yield*/, this.channel_.get()]; case 1: (_a.sent()).onmessage = (0, once_1.once)(function (evt) { if (expired === false) { completed = true; resolve(evt.data); } }); return [2 /*return*/]; } }); }); }); }; /* ---------------------------------------------------------------- COMMUNICATOR ---------------------------------------------------------------- */ /** * @hidden */ WorkerServer.prototype.sendData = function (invoke) { return __awaiter(this, void 0, void 0, function () { return __generator(this, function (_a) { switch (_a.label) { case 0: return [4 /*yield*/, this.channel_.get()]; case 1: (_a.sent()).postMessage(JSON.stringify(invoke)); return [2 /*return*/]; } }); }); }; /** * @hidden */ WorkerServer.prototype.inspectReady = function () { // NO ERROR if (this.state_ === 1 /* WorkerServer.State.OPEN */) return null; // ERROR, ONE OF THEM else if (this.state_ === -1 /* WorkerServer.State.NONE */) return new Error("Error on WorkerServer.inspectReady(): server is not opened yet."); else if (this.state_ === 0 /* WorkerServer.State.OPENING */) return new Error("Error on WorkerServer.inspectReady(): server is on opening, wait for a sec."); else if (this.state_ === 2 /* WorkerServer.State.CLOSING */) return new Error("Error on WorkerServer.inspectReady(): server is on closing."); // MAY NOT BE OCCURRED else if (this.state_ === 3 /* WorkerServer.State.CLOSED */) return new Error("Error on WorkerServer.inspectReady(): the server has been closed."); else return new Error("Error on WorkerServer.inspectReady(): unknown error, but not connected."); }; /** * @hidden */ WorkerServer.prototype._Handle_message = function (evt) { if (evt.data === 2 /* WorkerServer.State.CLOSING */) this.close(); else this.replyData(JSON.parse(evt.data)); }; return WorkerServer; }(Communicator_1.Communicator)); exports.WorkerServer = WorkerServer; /** * */ (function (WorkerServer) { })(WorkerServer || (exports.WorkerServer = WorkerServer = {})); //# sourceMappingURL=WorkerServer.js.map