UNPKG

tf2

Version:

Exposes a simple API for interacting with the Team Fortress 2 game coordinator

875 lines (819 loc) 95.3 kB
/*eslint-disable block-scoped-var, id-length, no-control-regex, no-magic-numbers, no-prototype-builtins, no-redeclare, no-shadow, no-var, sort-vars*/ (function(global, factory) { /* global define, require, module */ /* AMD */ if (typeof define === 'function' && define.amd) define(["protobufjs/minimal"], factory); /* CommonJS */ else if (typeof require === 'function' && typeof module === 'object' && module && module.exports) module.exports = factory(require("protobufjs/minimal")); })(this, function($protobuf) { "use strict"; // Common aliases var $Reader = $protobuf.Reader, $Writer = $protobuf.Writer, $util = $protobuf.util; // Exported root namespace var $root = $protobuf.roots["default"] || ($protobuf.roots["default"] = {}); $root.CMsgSteamDatagramRelayAuthTicket = (function() { /** * Properties of a CMsgSteamDatagramRelayAuthTicket. * @exports ICMsgSteamDatagramRelayAuthTicket * @interface ICMsgSteamDatagramRelayAuthTicket * @property {number|null} [time_expiry] CMsgSteamDatagramRelayAuthTicket time_expiry * @property {number|Long|null} [authorized_steam_id] CMsgSteamDatagramRelayAuthTicket authorized_steam_id * @property {number|null} [authorized_public_ip] CMsgSteamDatagramRelayAuthTicket authorized_public_ip * @property {number|Long|null} [gameserver_steam_id] CMsgSteamDatagramRelayAuthTicket gameserver_steam_id * @property {number|Long|null} [gameserver_net_id] CMsgSteamDatagramRelayAuthTicket gameserver_net_id * @property {Uint8Array|null} [legacy_signature] CMsgSteamDatagramRelayAuthTicket legacy_signature * @property {number|null} [app_id] CMsgSteamDatagramRelayAuthTicket app_id * @property {number|null} [gameserver_pop_id] CMsgSteamDatagramRelayAuthTicket gameserver_pop_id * @property {number|null} [virtual_port] CMsgSteamDatagramRelayAuthTicket virtual_port * @property {Array.<CMsgSteamDatagramRelayAuthTicket.IExtraField>|null} [extra_fields] CMsgSteamDatagramRelayAuthTicket extra_fields */ /** * Constructs a new CMsgSteamDatagramRelayAuthTicket. * @exports CMsgSteamDatagramRelayAuthTicket * @classdesc Represents a CMsgSteamDatagramRelayAuthTicket. * @implements ICMsgSteamDatagramRelayAuthTicket * @constructor * @param {ICMsgSteamDatagramRelayAuthTicket=} [properties] Properties to set */ function CMsgSteamDatagramRelayAuthTicket(properties) { this.extra_fields = []; if (properties) for (var keys = Object.keys(properties), i = 0; i < keys.length; ++i) if (properties[keys[i]] != null) this[keys[i]] = properties[keys[i]]; } /** * CMsgSteamDatagramRelayAuthTicket time_expiry. * @member {number} time_expiry * @memberof CMsgSteamDatagramRelayAuthTicket * @instance */ CMsgSteamDatagramRelayAuthTicket.prototype.time_expiry = 0; /** * CMsgSteamDatagramRelayAuthTicket authorized_steam_id. * @member {number|Long} authorized_steam_id * @memberof CMsgSteamDatagramRelayAuthTicket * @instance */ CMsgSteamDatagramRelayAuthTicket.prototype.authorized_steam_id = $util.Long ? $util.Long.fromBits(0,0,false) : 0; /** * CMsgSteamDatagramRelayAuthTicket authorized_public_ip. * @member {number} authorized_public_ip * @memberof CMsgSteamDatagramRelayAuthTicket * @instance */ CMsgSteamDatagramRelayAuthTicket.prototype.authorized_public_ip = 0; /** * CMsgSteamDatagramRelayAuthTicket gameserver_steam_id. * @member {number|Long} gameserver_steam_id * @memberof CMsgSteamDatagramRelayAuthTicket * @instance */ CMsgSteamDatagramRelayAuthTicket.prototype.gameserver_steam_id = $util.Long ? $util.Long.fromBits(0,0,false) : 0; /** * CMsgSteamDatagramRelayAuthTicket gameserver_net_id. * @member {number|Long} gameserver_net_id * @memberof CMsgSteamDatagramRelayAuthTicket * @instance */ CMsgSteamDatagramRelayAuthTicket.prototype.gameserver_net_id = $util.Long ? $util.Long.fromBits(0,0,false) : 0; /** * CMsgSteamDatagramRelayAuthTicket legacy_signature. * @member {Uint8Array} legacy_signature * @memberof CMsgSteamDatagramRelayAuthTicket * @instance */ CMsgSteamDatagramRelayAuthTicket.prototype.legacy_signature = $util.newBuffer([]); /** * CMsgSteamDatagramRelayAuthTicket app_id. * @member {number} app_id * @memberof CMsgSteamDatagramRelayAuthTicket * @instance */ CMsgSteamDatagramRelayAuthTicket.prototype.app_id = 0; /** * CMsgSteamDatagramRelayAuthTicket gameserver_pop_id. * @member {number} gameserver_pop_id * @memberof CMsgSteamDatagramRelayAuthTicket * @instance */ CMsgSteamDatagramRelayAuthTicket.prototype.gameserver_pop_id = 0; /** * CMsgSteamDatagramRelayAuthTicket virtual_port. * @member {number} virtual_port * @memberof CMsgSteamDatagramRelayAuthTicket * @instance */ CMsgSteamDatagramRelayAuthTicket.prototype.virtual_port = 0; /** * CMsgSteamDatagramRelayAuthTicket extra_fields. * @member {Array.<CMsgSteamDatagramRelayAuthTicket.IExtraField>} extra_fields * @memberof CMsgSteamDatagramRelayAuthTicket * @instance */ CMsgSteamDatagramRelayAuthTicket.prototype.extra_fields = $util.emptyArray; /** * Creates a new CMsgSteamDatagramRelayAuthTicket instance using the specified properties. * @function create * @memberof CMsgSteamDatagramRelayAuthTicket * @static * @param {ICMsgSteamDatagramRelayAuthTicket=} [properties] Properties to set * @returns {CMsgSteamDatagramRelayAuthTicket} CMsgSteamDatagramRelayAuthTicket instance */ CMsgSteamDatagramRelayAuthTicket.create = function create(properties) { return new CMsgSteamDatagramRelayAuthTicket(properties); }; /** * Encodes the specified CMsgSteamDatagramRelayAuthTicket message. Does not implicitly {@link CMsgSteamDatagramRelayAuthTicket.verify|verify} messages. * @function encode * @memberof CMsgSteamDatagramRelayAuthTicket * @static * @param {ICMsgSteamDatagramRelayAuthTicket} message CMsgSteamDatagramRelayAuthTicket message or plain object to encode * @param {$protobuf.Writer} [writer] Writer to encode to * @returns {$protobuf.Writer} Writer */ CMsgSteamDatagramRelayAuthTicket.encode = function encode(message, writer) { if (!writer) writer = $Writer.create(); if (message.time_expiry != null && message.hasOwnProperty("time_expiry")) writer.uint32(/* id 1, wireType 5 =*/13).fixed32(message.time_expiry); if (message.authorized_steam_id != null && message.hasOwnProperty("authorized_steam_id")) writer.uint32(/* id 2, wireType 1 =*/17).fixed64(message.authorized_steam_id); if (message.authorized_public_ip != null && message.hasOwnProperty("authorized_public_ip")) writer.uint32(/* id 3, wireType 5 =*/29).fixed32(message.authorized_public_ip); if (message.gameserver_steam_id != null && message.hasOwnProperty("gameserver_steam_id")) writer.uint32(/* id 4, wireType 1 =*/33).fixed64(message.gameserver_steam_id); if (message.gameserver_net_id != null && message.hasOwnProperty("gameserver_net_id")) writer.uint32(/* id 5, wireType 1 =*/41).fixed64(message.gameserver_net_id); if (message.legacy_signature != null && message.hasOwnProperty("legacy_signature")) writer.uint32(/* id 6, wireType 2 =*/50).bytes(message.legacy_signature); if (message.app_id != null && message.hasOwnProperty("app_id")) writer.uint32(/* id 7, wireType 0 =*/56).uint32(message.app_id); if (message.extra_fields != null && message.extra_fields.length) for (var i = 0; i < message.extra_fields.length; ++i) $root.CMsgSteamDatagramRelayAuthTicket.ExtraField.encode(message.extra_fields[i], writer.uint32(/* id 8, wireType 2 =*/66).fork()).ldelim(); if (message.gameserver_pop_id != null && message.hasOwnProperty("gameserver_pop_id")) writer.uint32(/* id 9, wireType 5 =*/77).fixed32(message.gameserver_pop_id); if (message.virtual_port != null && message.hasOwnProperty("virtual_port")) writer.uint32(/* id 10, wireType 0 =*/80).uint32(message.virtual_port); return writer; }; /** * Encodes the specified CMsgSteamDatagramRelayAuthTicket message, length delimited. Does not implicitly {@link CMsgSteamDatagramRelayAuthTicket.verify|verify} messages. * @function encodeDelimited * @memberof CMsgSteamDatagramRelayAuthTicket * @static * @param {ICMsgSteamDatagramRelayAuthTicket} message CMsgSteamDatagramRelayAuthTicket message or plain object to encode * @param {$protobuf.Writer} [writer] Writer to encode to * @returns {$protobuf.Writer} Writer */ CMsgSteamDatagramRelayAuthTicket.encodeDelimited = function encodeDelimited(message, writer) { return this.encode(message, writer).ldelim(); }; /** * Decodes a CMsgSteamDatagramRelayAuthTicket message from the specified reader or buffer. * @function decode * @memberof CMsgSteamDatagramRelayAuthTicket * @static * @param {$protobuf.Reader|Uint8Array} reader Reader or buffer to decode from * @param {number} [length] Message length if known beforehand * @returns {CMsgSteamDatagramRelayAuthTicket} CMsgSteamDatagramRelayAuthTicket * @throws {Error} If the payload is not a reader or valid buffer * @throws {$protobuf.util.ProtocolError} If required fields are missing */ CMsgSteamDatagramRelayAuthTicket.decode = function decode(reader, length) { if (!(reader instanceof $Reader)) reader = $Reader.create(reader); var end = length === undefined ? reader.len : reader.pos + length, message = new $root.CMsgSteamDatagramRelayAuthTicket(); while (reader.pos < end) { var tag = reader.uint32(); switch (tag >>> 3) { case 1: message.time_expiry = reader.fixed32(); break; case 2: message.authorized_steam_id = reader.fixed64(); break; case 3: message.authorized_public_ip = reader.fixed32(); break; case 4: message.gameserver_steam_id = reader.fixed64(); break; case 5: message.gameserver_net_id = reader.fixed64(); break; case 6: message.legacy_signature = reader.bytes(); break; case 7: message.app_id = reader.uint32(); break; case 9: message.gameserver_pop_id = reader.fixed32(); break; case 10: message.virtual_port = reader.uint32(); break; case 8: if (!(message.extra_fields && message.extra_fields.length)) message.extra_fields = []; message.extra_fields.push($root.CMsgSteamDatagramRelayAuthTicket.ExtraField.decode(reader, reader.uint32())); break; default: reader.skipType(tag & 7); break; } } return message; }; /** * Decodes a CMsgSteamDatagramRelayAuthTicket message from the specified reader or buffer, length delimited. * @function decodeDelimited * @memberof CMsgSteamDatagramRelayAuthTicket * @static * @param {$protobuf.Reader|Uint8Array} reader Reader or buffer to decode from * @returns {CMsgSteamDatagramRelayAuthTicket} CMsgSteamDatagramRelayAuthTicket * @throws {Error} If the payload is not a reader or valid buffer * @throws {$protobuf.util.ProtocolError} If required fields are missing */ CMsgSteamDatagramRelayAuthTicket.decodeDelimited = function decodeDelimited(reader) { if (!(reader instanceof $Reader)) reader = new $Reader(reader); return this.decode(reader, reader.uint32()); }; /** * Verifies a CMsgSteamDatagramRelayAuthTicket message. * @function verify * @memberof CMsgSteamDatagramRelayAuthTicket * @static * @param {Object.<string,*>} message Plain object to verify * @returns {string|null} `null` if valid, otherwise the reason why it is not */ CMsgSteamDatagramRelayAuthTicket.verify = function verify(message) { if (typeof message !== "object" || message === null) return "object expected"; if (message.time_expiry != null && message.hasOwnProperty("time_expiry")) if (!$util.isInteger(message.time_expiry)) return "time_expiry: integer expected"; if (message.authorized_steam_id != null && message.hasOwnProperty("authorized_steam_id")) if (!$util.isInteger(message.authorized_steam_id) && !(message.authorized_steam_id && $util.isInteger(message.authorized_steam_id.low) && $util.isInteger(message.authorized_steam_id.high))) return "authorized_steam_id: integer|Long expected"; if (message.authorized_public_ip != null && message.hasOwnProperty("authorized_public_ip")) if (!$util.isInteger(message.authorized_public_ip)) return "authorized_public_ip: integer expected"; if (message.gameserver_steam_id != null && message.hasOwnProperty("gameserver_steam_id")) if (!$util.isInteger(message.gameserver_steam_id) && !(message.gameserver_steam_id && $util.isInteger(message.gameserver_steam_id.low) && $util.isInteger(message.gameserver_steam_id.high))) return "gameserver_steam_id: integer|Long expected"; if (message.gameserver_net_id != null && message.hasOwnProperty("gameserver_net_id")) if (!$util.isInteger(message.gameserver_net_id) && !(message.gameserver_net_id && $util.isInteger(message.gameserver_net_id.low) && $util.isInteger(message.gameserver_net_id.high))) return "gameserver_net_id: integer|Long expected"; if (message.legacy_signature != null && message.hasOwnProperty("legacy_signature")) if (!(message.legacy_signature && typeof message.legacy_signature.length === "number" || $util.isString(message.legacy_signature))) return "legacy_signature: buffer expected"; if (message.app_id != null && message.hasOwnProperty("app_id")) if (!$util.isInteger(message.app_id)) return "app_id: integer expected"; if (message.gameserver_pop_id != null && message.hasOwnProperty("gameserver_pop_id")) if (!$util.isInteger(message.gameserver_pop_id)) return "gameserver_pop_id: integer expected"; if (message.virtual_port != null && message.hasOwnProperty("virtual_port")) if (!$util.isInteger(message.virtual_port)) return "virtual_port: integer expected"; if (message.extra_fields != null && message.hasOwnProperty("extra_fields")) { if (!Array.isArray(message.extra_fields)) return "extra_fields: array expected"; for (var i = 0; i < message.extra_fields.length; ++i) { var error = $root.CMsgSteamDatagramRelayAuthTicket.ExtraField.verify(message.extra_fields[i]); if (error) return "extra_fields." + error; } } return null; }; /** * Creates a CMsgSteamDatagramRelayAuthTicket message from a plain object. Also converts values to their respective internal types. * @function fromObject * @memberof CMsgSteamDatagramRelayAuthTicket * @static * @param {Object.<string,*>} object Plain object * @returns {CMsgSteamDatagramRelayAuthTicket} CMsgSteamDatagramRelayAuthTicket */ CMsgSteamDatagramRelayAuthTicket.fromObject = function fromObject(object) { if (object instanceof $root.CMsgSteamDatagramRelayAuthTicket) return object; var message = new $root.CMsgSteamDatagramRelayAuthTicket(); if (object.time_expiry != null) message.time_expiry = object.time_expiry >>> 0; if (object.authorized_steam_id != null) if ($util.Long) (message.authorized_steam_id = $util.Long.fromValue(object.authorized_steam_id)).unsigned = false; else if (typeof object.authorized_steam_id === "string") message.authorized_steam_id = parseInt(object.authorized_steam_id, 10); else if (typeof object.authorized_steam_id === "number") message.authorized_steam_id = object.authorized_steam_id; else if (typeof object.authorized_steam_id === "object") message.authorized_steam_id = new $util.LongBits(object.authorized_steam_id.low >>> 0, object.authorized_steam_id.high >>> 0).toNumber(); if (object.authorized_public_ip != null) message.authorized_public_ip = object.authorized_public_ip >>> 0; if (object.gameserver_steam_id != null) if ($util.Long) (message.gameserver_steam_id = $util.Long.fromValue(object.gameserver_steam_id)).unsigned = false; else if (typeof object.gameserver_steam_id === "string") message.gameserver_steam_id = parseInt(object.gameserver_steam_id, 10); else if (typeof object.gameserver_steam_id === "number") message.gameserver_steam_id = object.gameserver_steam_id; else if (typeof object.gameserver_steam_id === "object") message.gameserver_steam_id = new $util.LongBits(object.gameserver_steam_id.low >>> 0, object.gameserver_steam_id.high >>> 0).toNumber(); if (object.gameserver_net_id != null) if ($util.Long) (message.gameserver_net_id = $util.Long.fromValue(object.gameserver_net_id)).unsigned = false; else if (typeof object.gameserver_net_id === "string") message.gameserver_net_id = parseInt(object.gameserver_net_id, 10); else if (typeof object.gameserver_net_id === "number") message.gameserver_net_id = object.gameserver_net_id; else if (typeof object.gameserver_net_id === "object") message.gameserver_net_id = new $util.LongBits(object.gameserver_net_id.low >>> 0, object.gameserver_net_id.high >>> 0).toNumber(); if (object.legacy_signature != null) if (typeof object.legacy_signature === "string") $util.base64.decode(object.legacy_signature, message.legacy_signature = $util.newBuffer($util.base64.length(object.legacy_signature)), 0); else if (object.legacy_signature.length) message.legacy_signature = object.legacy_signature; if (object.app_id != null) message.app_id = object.app_id >>> 0; if (object.gameserver_pop_id != null) message.gameserver_pop_id = object.gameserver_pop_id >>> 0; if (object.virtual_port != null) message.virtual_port = object.virtual_port >>> 0; if (object.extra_fields) { if (!Array.isArray(object.extra_fields)) throw TypeError(".CMsgSteamDatagramRelayAuthTicket.extra_fields: array expected"); message.extra_fields = []; for (var i = 0; i < object.extra_fields.length; ++i) { if (typeof object.extra_fields[i] !== "object") throw TypeError(".CMsgSteamDatagramRelayAuthTicket.extra_fields: object expected"); message.extra_fields[i] = $root.CMsgSteamDatagramRelayAuthTicket.ExtraField.fromObject(object.extra_fields[i]); } } return message; }; /** * Creates a plain object from a CMsgSteamDatagramRelayAuthTicket message. Also converts values to other types if specified. * @function toObject * @memberof CMsgSteamDatagramRelayAuthTicket * @static * @param {CMsgSteamDatagramRelayAuthTicket} message CMsgSteamDatagramRelayAuthTicket * @param {$protobuf.IConversionOptions} [options] Conversion options * @returns {Object.<string,*>} Plain object */ CMsgSteamDatagramRelayAuthTicket.toObject = function toObject(message, options) { if (!options) options = {}; var object = {}; if (options.arrays || options.defaults) object.extra_fields = []; if (options.defaults) { object.time_expiry = 0; if ($util.Long) { var long = new $util.Long(0, 0, false); object.authorized_steam_id = options.longs === String ? long.toString() : options.longs === Number ? long.toNumber() : long; } else object.authorized_steam_id = options.longs === String ? "0" : 0; object.authorized_public_ip = 0; if ($util.Long) { var long = new $util.Long(0, 0, false); object.gameserver_steam_id = options.longs === String ? long.toString() : options.longs === Number ? long.toNumber() : long; } else object.gameserver_steam_id = options.longs === String ? "0" : 0; if ($util.Long) { var long = new $util.Long(0, 0, false); object.gameserver_net_id = options.longs === String ? long.toString() : options.longs === Number ? long.toNumber() : long; } else object.gameserver_net_id = options.longs === String ? "0" : 0; if (options.bytes === String) object.legacy_signature = ""; else { object.legacy_signature = []; if (options.bytes !== Array) object.legacy_signature = $util.newBuffer(object.legacy_signature); } object.app_id = 0; object.gameserver_pop_id = 0; object.virtual_port = 0; } if (message.time_expiry != null && message.hasOwnProperty("time_expiry")) object.time_expiry = message.time_expiry; if (message.authorized_steam_id != null && message.hasOwnProperty("authorized_steam_id")) if (typeof message.authorized_steam_id === "number") object.authorized_steam_id = options.longs === String ? String(message.authorized_steam_id) : message.authorized_steam_id; else object.authorized_steam_id = options.longs === String ? $util.Long.prototype.toString.call(message.authorized_steam_id) : options.longs === Number ? new $util.LongBits(message.authorized_steam_id.low >>> 0, message.authorized_steam_id.high >>> 0).toNumber() : message.authorized_steam_id; if (message.authorized_public_ip != null && message.hasOwnProperty("authorized_public_ip")) object.authorized_public_ip = message.authorized_public_ip; if (message.gameserver_steam_id != null && message.hasOwnProperty("gameserver_steam_id")) if (typeof message.gameserver_steam_id === "number") object.gameserver_steam_id = options.longs === String ? String(message.gameserver_steam_id) : message.gameserver_steam_id; else object.gameserver_steam_id = options.longs === String ? $util.Long.prototype.toString.call(message.gameserver_steam_id) : options.longs === Number ? new $util.LongBits(message.gameserver_steam_id.low >>> 0, message.gameserver_steam_id.high >>> 0).toNumber() : message.gameserver_steam_id; if (message.gameserver_net_id != null && message.hasOwnProperty("gameserver_net_id")) if (typeof message.gameserver_net_id === "number") object.gameserver_net_id = options.longs === String ? String(message.gameserver_net_id) : message.gameserver_net_id; else object.gameserver_net_id = options.longs === String ? $util.Long.prototype.toString.call(message.gameserver_net_id) : options.longs === Number ? new $util.LongBits(message.gameserver_net_id.low >>> 0, message.gameserver_net_id.high >>> 0).toNumber() : message.gameserver_net_id; if (message.legacy_signature != null && message.hasOwnProperty("legacy_signature")) object.legacy_signature = options.bytes === String ? $util.base64.encode(message.legacy_signature, 0, message.legacy_signature.length) : options.bytes === Array ? Array.prototype.slice.call(message.legacy_signature) : message.legacy_signature; if (message.app_id != null && message.hasOwnProperty("app_id")) object.app_id = message.app_id; if (message.extra_fields && message.extra_fields.length) { object.extra_fields = []; for (var j = 0; j < message.extra_fields.length; ++j) object.extra_fields[j] = $root.CMsgSteamDatagramRelayAuthTicket.ExtraField.toObject(message.extra_fields[j], options); } if (message.gameserver_pop_id != null && message.hasOwnProperty("gameserver_pop_id")) object.gameserver_pop_id = message.gameserver_pop_id; if (message.virtual_port != null && message.hasOwnProperty("virtual_port")) object.virtual_port = message.virtual_port; return object; }; /** * Converts this CMsgSteamDatagramRelayAuthTicket to JSON. * @function toJSON * @memberof CMsgSteamDatagramRelayAuthTicket * @instance * @returns {Object.<string,*>} JSON object */ CMsgSteamDatagramRelayAuthTicket.prototype.toJSON = function toJSON() { return this.constructor.toObject(this, $protobuf.util.toJSONOptions); }; CMsgSteamDatagramRelayAuthTicket.ExtraField = (function() { /** * Properties of an ExtraField. * @memberof CMsgSteamDatagramRelayAuthTicket * @interface IExtraField * @property {string|null} [name] ExtraField name * @property {string|null} [string_value] ExtraField string_value * @property {number|Long|null} [int64_value] ExtraField int64_value * @property {number|Long|null} [fixed64_value] ExtraField fixed64_value */ /** * Constructs a new ExtraField. * @memberof CMsgSteamDatagramRelayAuthTicket * @classdesc Represents an ExtraField. * @implements IExtraField * @constructor * @param {CMsgSteamDatagramRelayAuthTicket.IExtraField=} [properties] Properties to set */ function ExtraField(properties) { if (properties) for (var keys = Object.keys(properties), i = 0; i < keys.length; ++i) if (properties[keys[i]] != null) this[keys[i]] = properties[keys[i]]; } /** * ExtraField name. * @member {string} name * @memberof CMsgSteamDatagramRelayAuthTicket.ExtraField * @instance */ ExtraField.prototype.name = ""; /** * ExtraField string_value. * @member {string} string_value * @memberof CMsgSteamDatagramRelayAuthTicket.ExtraField * @instance */ ExtraField.prototype.string_value = ""; /** * ExtraField int64_value. * @member {number|Long} int64_value * @memberof CMsgSteamDatagramRelayAuthTicket.ExtraField * @instance */ ExtraField.prototype.int64_value = $util.Long ? $util.Long.fromBits(0,0,false) : 0; /** * ExtraField fixed64_value. * @member {number|Long} fixed64_value * @memberof CMsgSteamDatagramRelayAuthTicket.ExtraField * @instance */ ExtraField.prototype.fixed64_value = $util.Long ? $util.Long.fromBits(0,0,false) : 0; /** * Creates a new ExtraField instance using the specified properties. * @function create * @memberof CMsgSteamDatagramRelayAuthTicket.ExtraField * @static * @param {CMsgSteamDatagramRelayAuthTicket.IExtraField=} [properties] Properties to set * @returns {CMsgSteamDatagramRelayAuthTicket.ExtraField} ExtraField instance */ ExtraField.create = function create(properties) { return new ExtraField(properties); }; /** * Encodes the specified ExtraField message. Does not implicitly {@link CMsgSteamDatagramRelayAuthTicket.ExtraField.verify|verify} messages. * @function encode * @memberof CMsgSteamDatagramRelayAuthTicket.ExtraField * @static * @param {CMsgSteamDatagramRelayAuthTicket.IExtraField} message ExtraField message or plain object to encode * @param {$protobuf.Writer} [writer] Writer to encode to * @returns {$protobuf.Writer} Writer */ ExtraField.encode = function encode(message, writer) { if (!writer) writer = $Writer.create(); if (message.name != null && message.hasOwnProperty("name")) writer.uint32(/* id 1, wireType 2 =*/10).string(message.name); if (message.string_value != null && message.hasOwnProperty("string_value")) writer.uint32(/* id 2, wireType 2 =*/18).string(message.string_value); if (message.int64_value != null && message.hasOwnProperty("int64_value")) writer.uint32(/* id 3, wireType 0 =*/24).sint64(message.int64_value); if (message.fixed64_value != null && message.hasOwnProperty("fixed64_value")) writer.uint32(/* id 5, wireType 1 =*/41).fixed64(message.fixed64_value); return writer; }; /** * Encodes the specified ExtraField message, length delimited. Does not implicitly {@link CMsgSteamDatagramRelayAuthTicket.ExtraField.verify|verify} messages. * @function encodeDelimited * @memberof CMsgSteamDatagramRelayAuthTicket.ExtraField * @static * @param {CMsgSteamDatagramRelayAuthTicket.IExtraField} message ExtraField message or plain object to encode * @param {$protobuf.Writer} [writer] Writer to encode to * @returns {$protobuf.Writer} Writer */ ExtraField.encodeDelimited = function encodeDelimited(message, writer) { return this.encode(message, writer).ldelim(); }; /** * Decodes an ExtraField message from the specified reader or buffer. * @function decode * @memberof CMsgSteamDatagramRelayAuthTicket.ExtraField * @static * @param {$protobuf.Reader|Uint8Array} reader Reader or buffer to decode from * @param {number} [length] Message length if known beforehand * @returns {CMsgSteamDatagramRelayAuthTicket.ExtraField} ExtraField * @throws {Error} If the payload is not a reader or valid buffer * @throws {$protobuf.util.ProtocolError} If required fields are missing */ ExtraField.decode = function decode(reader, length) { if (!(reader instanceof $Reader)) reader = $Reader.create(reader); var end = length === undefined ? reader.len : reader.pos + length, message = new $root.CMsgSteamDatagramRelayAuthTicket.ExtraField(); while (reader.pos < end) { var tag = reader.uint32(); switch (tag >>> 3) { case 1: message.name = reader.string(); break; case 2: message.string_value = reader.string(); break; case 3: message.int64_value = reader.sint64(); break; case 5: message.fixed64_value = reader.fixed64(); break; default: reader.skipType(tag & 7); break; } } return message; }; /** * Decodes an ExtraField message from the specified reader or buffer, length delimited. * @function decodeDelimited * @memberof CMsgSteamDatagramRelayAuthTicket.ExtraField * @static * @param {$protobuf.Reader|Uint8Array} reader Reader or buffer to decode from * @returns {CMsgSteamDatagramRelayAuthTicket.ExtraField} ExtraField * @throws {Error} If the payload is not a reader or valid buffer * @throws {$protobuf.util.ProtocolError} If required fields are missing */ ExtraField.decodeDelimited = function decodeDelimited(reader) { if (!(reader instanceof $Reader)) reader = new $Reader(reader); return this.decode(reader, reader.uint32()); }; /** * Verifies an ExtraField message. * @function verify * @memberof CMsgSteamDatagramRelayAuthTicket.ExtraField * @static * @param {Object.<string,*>} message Plain object to verify * @returns {string|null} `null` if valid, otherwise the reason why it is not */ ExtraField.verify = function verify(message) { if (typeof message !== "object" || message === null) return "object expected"; if (message.name != null && message.hasOwnProperty("name")) if (!$util.isString(message.name)) return "name: string expected"; if (message.string_value != null && message.hasOwnProperty("string_value")) if (!$util.isString(message.string_value)) return "string_value: string expected"; if (message.int64_value != null && message.hasOwnProperty("int64_value")) if (!$util.isInteger(message.int64_value) && !(message.int64_value && $util.isInteger(message.int64_value.low) && $util.isInteger(message.int64_value.high))) return "int64_value: integer|Long expected"; if (message.fixed64_value != null && message.hasOwnProperty("fixed64_value")) if (!$util.isInteger(message.fixed64_value) && !(message.fixed64_value && $util.isInteger(message.fixed64_value.low) && $util.isInteger(message.fixed64_value.high))) return "fixed64_value: integer|Long expected"; return null; }; /** * Creates an ExtraField message from a plain object. Also converts values to their respective internal types. * @function fromObject * @memberof CMsgSteamDatagramRelayAuthTicket.ExtraField * @static * @param {Object.<string,*>} object Plain object * @returns {CMsgSteamDatagramRelayAuthTicket.ExtraField} ExtraField */ ExtraField.fromObject = function fromObject(object) { if (object instanceof $root.CMsgSteamDatagramRelayAuthTicket.ExtraField) return object; var message = new $root.CMsgSteamDatagramRelayAuthTicket.ExtraField(); if (object.name != null) message.name = String(object.name); if (object.string_value != null) message.string_value = String(object.string_value); if (object.int64_value != null) if ($util.Long) (message.int64_value = $util.Long.fromValue(object.int64_value)).unsigned = false; else if (typeof object.int64_value === "string") message.int64_value = parseInt(object.int64_value, 10); else if (typeof object.int64_value === "number") message.int64_value = object.int64_value; else if (typeof object.int64_value === "object") message.int64_value = new $util.LongBits(object.int64_value.low >>> 0, object.int64_value.high >>> 0).toNumber(); if (object.fixed64_value != null) if ($util.Long) (message.fixed64_value = $util.Long.fromValue(object.fixed64_value)).unsigned = false; else if (typeof object.fixed64_value === "string") message.fixed64_value = parseInt(object.fixed64_value, 10); else if (typeof object.fixed64_value === "number") message.fixed64_value = object.fixed64_value; else if (typeof object.fixed64_value === "object") message.fixed64_value = new $util.LongBits(object.fixed64_value.low >>> 0, object.fixed64_value.high >>> 0).toNumber(); return message; }; /** * Creates a plain object from an ExtraField message. Also converts values to other types if specified. * @function toObject * @memberof CMsgSteamDatagramRelayAuthTicket.ExtraField * @static * @param {CMsgSteamDatagramRelayAuthTicket.ExtraField} message ExtraField * @param {$protobuf.IConversionOptions} [options] Conversion options * @returns {Object.<string,*>} Plain object */ ExtraField.toObject = function toObject(message, options) { if (!options) options = {}; var object = {}; if (options.defaults) { object.name = ""; object.string_value = ""; if ($util.Long) { var long = new $util.Long(0, 0, false); object.int64_value = options.longs === String ? long.toString() : options.longs === Number ? long.toNumber() : long; } else object.int64_value = options.longs === String ? "0" : 0; if ($util.Long) { var long = new $util.Long(0, 0, false); object.fixed64_value = options.longs === String ? long.toString() : options.longs === Number ? long.toNumber() : long; } else object.fixed64_value = options.longs === String ? "0" : 0; } if (message.name != null && message.hasOwnProperty("name")) object.name = message.name; if (message.string_value != null && message.hasOwnProperty("string_value")) object.string_value = message.string_value; if (message.int64_value != null && message.hasOwnProperty("int64_value")) if (typeof message.int64_value === "number") object.int64_value = options.longs === String ? String(message.int64_value) : message.int64_value; else object.int64_value = options.longs === String ? $util.Long.prototype.toString.call(message.int64_value) : options.longs === Number ? new $util.LongBits(message.int64_value.low >>> 0, message.int64_value.high >>> 0).toNumber() : message.int64_value; if (message.fixed64_value != null && message.hasOwnProperty("fixed64_value")) if (typeof message.fixed64_value === "number") object.fixed64_value = options.longs === String ? String(message.fixed64_value) : message.fixed64_value; else object.fixed64_value = options.longs === String ? $util.Long.prototype.toString.call(message.fixed64_value) : options.longs === Number ? new $util.LongBits(message.fixed64_value.low >>> 0, message.fixed64_value.high >>> 0).toNumber() : message.fixed64_value; return object; }; /** * Converts this ExtraField to JSON. * @function toJSON * @memberof CMsgSteamDatagramRelayAuthTicket.ExtraField * @instance * @returns {Object.<string,*>} JSON object */ ExtraField.prototype.toJSON = function toJSON() { return this.constructor.toObject(this, $protobuf.util.toJSONOptions); }; return ExtraField; })(); return CMsgSteamDatagramRelayAuthTicket; })(); $root.CMsgSteamDatagramSignedRelayAuthTicket = (function() { /** * Properties of a CMsgSteamDatagramSignedRelayAuthTicket. * @exports ICMsgSteamDatagramSignedRelayAuthTicket * @interface ICMsgSteamDatagramSignedRelayAuthTicket * @property {number|Long|null} [reserved_do_not_use] CMsgSteamDatagramSignedRelayAuthTicket reserved_do_not_use * @property {number|Long|null} [key_id] CMsgSteamDatagramSignedRelayAuthTicket key_id * @property {Uint8Array|null} [ticket] CMsgSteamDatagramSignedRelayAuthTicket ticket * @property {Uint8Array|null} [signature] CMsgSteamDatagramSignedRelayAuthTicket signature */ /** * Constructs a new CMsgSteamDatagramSignedRelayAuthTicket. * @exports CMsgSteamDatagramSignedRelayAuthTicket * @classdesc Represents a CMsgSteamDatagramSignedRelayAuthTicket. * @implements ICMsgSteamDatagramSignedRelayAuthTicket * @constructor * @param {ICMsgSteamDatagramSignedRelayAuthTicket=} [properties] Properties to set */ function CMsgSteamDatagramSignedRelayAuthTicket(properties) { if (properties) for (var keys = Object.keys(properties), i = 0; i < keys.length; ++i) if (properties[keys[i]] != null) this[keys[i]] = properties[keys[i]]; } /** * CMsgSteamDatagramSignedRelayAuthTicket reserved_do_not_use. * @member {number|Long} reserved_do_not_use * @memberof CMsgSteamDatagramSignedRelayAuthTicket * @instance */ CMsgSteamDatagramSignedRelayAuthTicket.prototype.reserved_do_not_use = $util.Long ? $util.Long.fromBits(0,0,false) : 0; /** * CMsgSteamDatagramSignedRelayAuthTicket key_id. * @member {number|Long} key_id * @memberof CMsgSteamDatagramSignedRelayAuthTicket * @instance */ CMsgSteamDatagramSignedRelayAuthTicket.prototype.key_id = $util.Long ? $util.Long.fromBits(0,0,false) : 0; /** * CMsgSteamDatagramSignedRelayAuthTicket ticket. * @member {Uint8Array} ticket * @memberof CMsgSteamDatagramSignedRelayAuthTicket * @instance */ CMsgSteamDatagramSignedRelayAuthTicket.prototype.ticket = $util.newBuffer([]); /** * CMsgSteamDatagramSignedRelayAuthTicket signature. * @member {Uint8Array} signature * @memberof CMsgSteamDatagramSignedRelayAuthTicket * @instance */ CMsgSteamDatagramSignedRelayAuthTicket.prototype.signature = $util.newBuffer([]); /** * Creates a new CMsgSteamDatagramSignedRelayAuthTicket instance using the specified properties. * @function create * @memberof CMsgSteamDatagramSignedRelayAuthTicket * @static * @param {ICMsgSteamDatagramSignedRelayAuthTicket=} [properties] Properties to set * @returns {CMsgSteamDatagramSignedRelayAuthTicket} CMsgSteamDatagramSignedRelayAuthTicket instance */ CMsgSteamDatagramSignedRelayAuthTicket.create = function create(properties) { return new CMsgSteamDatagramSignedRelayAuthTicket(properties); }; /** * Encodes the specified CMsgSteamDatagramSignedRelayAuthTicket message. Does not implicitly {@link CMsgSteamDatagramSignedRelayAuthTicket.verify|verify} messages. * @function encode * @memberof CMsgSteamDatagramSignedRelayAuthTicket * @static * @param {ICMsgSteamDatagramSignedRelayAuthTicket} message CMsgSteamDatagramSignedRelayAuthTicket message or plain object to encode * @param {$protobuf.Writer} [writer] Writer to encode to * @returns {$protobuf.Writer} Writer */ CMsgSteamDatagramSignedRelayAuthTicket.encode = function encode(message, writer) { if (!writer) writer = $Writer.create(); if (message.reserved_do_not_use != null && message.hasOwnProperty("reserved_do_not_use")) writer.uint32(/* id 1, wireType 1 =*/9).fixed64(message.reserved_do_not_use); if (message.key_id != null && message.hasOwnProperty("key_id")) writer.uint32(/* id 2, wireType 1 =*/17).fixed64(message.key_id); if (message.ticket != null && message.hasOwnProperty("ticket")) writer.uint32(/* id 3, wireType 2 =*/26).bytes(message.ticket); if (message.signature != null && message.hasOwnProperty("signature")) writer.uint32(/* id 4, wireType 2 =*/34).bytes(message.signature); return writer; }; /** * Encodes the specified CMsgSteamDatagramSignedRelayAuthTicket message, length delimited. Does not implicitly {@link CMsgSteamDatagramSignedRelayAuthTicket.verify|verify} messages. * @function encodeDelimited * @memberof CMsgSteamDatagramSignedRelayAuthTicket * @static * @param {ICMsgSteamDatagramSignedRelayAuthTicket} message CMsgSteamDatagramSignedRelayAuthTicket message or plain object to encode * @param {$protobuf.Writer} [writer] Writer to encode to * @returns {$protobuf.Writer} Writer */ CMsgSteamDatagramSignedRelayAuthTicket.encodeDelimited = function encodeDelimited(message, writer) { return this.encode(message, writer).ldelim(); }; /** * Decodes a CMsgSteamDatagramSignedRelayAuthTicket message from the specified reader or buffer. * @function decode * @memberof CMsgSteamDatagramSignedRelayAuthTicket * @static * @param {$protobuf.Reader|Uint8Array} reader Reader or buffer to decode from * @param {number} [length] Message length if known beforehand * @returns {CMsgSteamDatagramSignedRelayAuthTicket} CMsgSteamDatagramSignedRelayAuthTicket * @throws {Error} If the payload is not a reader