UNPKG

tf2-item-format

Version:
42 lines 1.29 kB
"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.default = default_1; exports.transformTypeToLowerCase = transformTypeToLowerCase; /** * Gets number & type of an item * eg. Medal, crate, case or craft number. * Not sure how to call this, so feel free to make suggestions. * @param name * @return Item number retrieved from the name or null. */ function default_1(name) { const value = getValue(name); if (!value) return null; return { type: getType(name), value, }; } function getType(name) { const [_, type] = (name.match(/\b(Medal|Crate|Case|Munition|Cooler|Strongbox)\b/) || []); // Same thing, different name. if (type === 'Case' || type === 'Munition' || type == 'Cooler' || type == 'Strongbox') return 'crate'; // Used for chemistry sets. if (!type && name.includes('Series ')) return 'series'; return type ? transformTypeToLowerCase(type) : 'craft'; } function getValue(name) { const [_, value] = name.match(/ #(\d+)/) || []; const numberValue = parseInt(value); return isNaN(numberValue) ? null : numberValue; } function transformTypeToLowerCase(type) { return type.toLowerCase(); } //# sourceMappingURL=getItemNumber.js.map