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textmode.js

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Apply real-time ASCII conversion to any HTML canvas.

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/** * Simplified rectangle geometry for WebGL rendering using a unified vertex layout. * Always includes texture coordinates for maximum shader compatibility. * Handles coordinate system differences between canvas and framebuffer targets by flipping Y-axis for framebuffers. */ export declare class Rectangle { /** The WebGL rendering context */ private gl; /** The vertex buffer containing position and texture coordinates */ private vertexBuffer; /** The number of vertices in this geometry (always 6 for two triangles) */ private readonly vertexCount; /** Bytes per vertex: depends on position format (vec2 vs vec3) */ private bytesPerVertex; constructor(gl: WebGLRenderingContext, x: number, y: number, width: number, height: number); /** * Generate vertex data for the rectangle with texture coordinates * @private */ private generateVertices; /** * Render the rectangle using position and texture coordinate attributes */ render(): void; }