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textadv

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Text Adventures generator from Markdown files

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#!/usr/bin/env node var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __rest = (this && this.__rest) || function (s, e) { var t = {}; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) t[p] = s[p]; if (s != null && typeof Object.getOwnPropertySymbols === "function") for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) t[p[i]] = s[p[i]]; } return t; }; import { cac } from 'cac'; import { writeFileSync } from 'fs'; import { Engine } from './engine.js'; import { generateBasic } from './gen-basic.js'; import { generateJson } from './gen-json.js'; import { parseFile, validateProject } from './parser.js'; import * as readline from 'readline'; const cli = cac('textadv'); cli.command('gen <file>', 'Generates Text Adventure from a Markdown file') .option('--target <target>', 'Target language', { default: 'basic' }) .option('--output <file>', 'Output file path') .action((file, options) => __awaiter(void 0, void 0, void 0, function* () { const { project, mdAST } = yield parseFile(file); const errors = validateProject(project); if (errors.length > 0) { throw new Error(`Error(s): ${errors.join("\n")}`); } let generate; switch (options.target) { case 'ast': generate = () => JSON.stringify(mdAST, null, 3); break; case 'basic': generate = generateBasic; break; case 'json': generate = generateJson; break; default: throw new Error(`Generator for lang '${options.lang}' unavailable`); } const output = generate(project); if (options.output) { writeFileSync(options.output, output, 'utf-8'); } else { console.log(output); } })); cli.command('run <file>', 'Runs Text Adventure from a Markdown file') .option('--debug', 'Debug internal states') .action((file, options) => __awaiter(void 0, void 0, void 0, function* () { const { project } = yield parseFile(file); const engine = new Engine(project); let state = engine.start(); const rl = readline.createInterface({ input: process.stdin, output: process.stdout }); function prompt() { rl.question('> ', (input) => { if (input === '/quit') { return rl.close(); } const roomIndex = state.roomIndex; state = engine.input(input, state); const { output } = state, other = __rest(state, ["output"]); if (options.debug) { console.debug('[state]', JSON.stringify(other)); } if (output.length > 0) { console.log(output.join("\n")); } if (state.roomIndex !== roomIndex) { console.log(engine.getRoomIntro(state.roomIndex).join("\n\n")); } prompt(); }); } console.log(`[${project.name}]\n`); console.log(project.intro.join("\n\n")); console.log("\n---\n"); console.log(engine.getRoomIntro(state.roomIndex).join("\n\n")); prompt(); })); cli.help(); cli.parse(); //# sourceMappingURL=cli.js.map