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test-isc

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An Ionic component similar to Ionic Select, that allows to search items, including async search, group, add, edit, delete items, and much more.

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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (_) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; import { r as registerInstance, d as createEvent, h, e as getElement, H as Host } from './index-b6f64b02.js'; import { g as getIonMode } from './ionic-global-5d790111.js'; import { h as hapticSelectionStart, a as hapticSelectionChanged, b as hapticSelectionEnd } from './haptic-fc16a4d8.js'; var reorderGroupCss = ".reorder-list-active>*{-webkit-transition:-webkit-transform 300ms;transition:-webkit-transform 300ms;transition:transform 300ms;transition:transform 300ms, -webkit-transform 300ms;will-change:transform}.reorder-enabled{-webkit-user-select:none;-moz-user-select:none;-ms-user-select:none;user-select:none}.reorder-enabled ion-reorder{display:block;cursor:-webkit-grab;cursor:grab;pointer-events:all;-ms-touch-action:none;touch-action:none}.reorder-selected,.reorder-selected ion-reorder{cursor:-webkit-grabbing;cursor:grabbing}.reorder-selected{position:relative;-webkit-transition:none !important;transition:none !important;-webkit-box-shadow:0 0 10px rgba(0, 0, 0, 0.4);box-shadow:0 0 10px rgba(0, 0, 0, 0.4);opacity:0.8;z-index:100}.reorder-visible ion-reorder .reorder-icon{-webkit-transform:translate3d(0, 0, 0);transform:translate3d(0, 0, 0)}"; var ReorderGroup = /** @class */ (function () { function class_1(hostRef) { registerInstance(this, hostRef); this.lastToIndex = -1; this.cachedHeights = []; this.scrollElTop = 0; this.scrollElBottom = 0; this.scrollElInitial = 0; this.containerTop = 0; this.containerBottom = 0; this.state = 0 /* Idle */; /** * If `true`, the reorder will be hidden. */ this.disabled = true; this.ionItemReorder = createEvent(this, "ionItemReorder", 7); } class_1.prototype.disabledChanged = function () { if (this.gesture) { this.gesture.enable(!this.disabled); } }; class_1.prototype.connectedCallback = function () { return __awaiter(this, void 0, void 0, function () { var contentEl, _a, _b; var _this = this; return __generator(this, function (_c) { switch (_c.label) { case 0: contentEl = this.el.closest('ion-content'); if (!contentEl) return [3 /*break*/, 2]; _a = this; return [4 /*yield*/, contentEl.getScrollElement()]; case 1: _a.scrollEl = _c.sent(); _c.label = 2; case 2: _b = this; return [4 /*yield*/, import('./index-9b41fcc6.js')]; case 3: _b.gesture = (_c.sent()).createGesture({ el: this.el, gestureName: 'reorder', gesturePriority: 110, threshold: 0, direction: 'y', passive: false, canStart: function (detail) { return _this.canStart(detail); }, onStart: function (ev) { return _this.onStart(ev); }, onMove: function (ev) { return _this.onMove(ev); }, onEnd: function () { return _this.onEnd(); }, }); this.disabledChanged(); return [2 /*return*/]; } }); }); }; class_1.prototype.disconnectedCallback = function () { this.onEnd(); if (this.gesture) { this.gesture.destroy(); this.gesture = undefined; } }; /** * Completes the reorder operation. Must be called by the `ionItemReorder` event. * * If a list of items is passed, the list will be reordered and returned in the * proper order. * * If no parameters are passed or if `true` is passed in, the reorder will complete * and the item will remain in the position it was dragged to. If `false` is passed, * the reorder will complete and the item will bounce back to its original position. * * @param listOrReorder A list of items to be sorted and returned in the new order or a * boolean of whether or not the reorder should reposition the item. */ class_1.prototype.complete = function (listOrReorder) { return Promise.resolve(this.completeSync(listOrReorder)); }; class_1.prototype.canStart = function (ev) { if (this.selectedItemEl || this.state !== 0 /* Idle */) { return false; } var target = ev.event.target; var reorderEl = target.closest('ion-reorder'); if (!reorderEl) { return false; } var item = findReorderItem(reorderEl, this.el); if (!item) { return false; } ev.data = item; return true; }; class_1.prototype.onStart = function (ev) { ev.event.preventDefault(); var item = this.selectedItemEl = ev.data; var heights = this.cachedHeights; heights.length = 0; var el = this.el; var children = el.children; if (!children || children.length === 0) { return; } var sum = 0; for (var i = 0; i < children.length; i++) { var child = children[i]; sum += child.offsetHeight; heights.push(sum); child.$ionIndex = i; } var box = el.getBoundingClientRect(); this.containerTop = box.top; this.containerBottom = box.bottom; if (this.scrollEl) { var scrollBox = this.scrollEl.getBoundingClientRect(); this.scrollElInitial = this.scrollEl.scrollTop; this.scrollElTop = scrollBox.top + AUTO_SCROLL_MARGIN; this.scrollElBottom = scrollBox.bottom - AUTO_SCROLL_MARGIN; } else { this.scrollElInitial = 0; this.scrollElTop = 0; this.scrollElBottom = 0; } this.lastToIndex = indexForItem(item); this.selectedItemHeight = item.offsetHeight; this.state = 1 /* Active */; item.classList.add(ITEM_REORDER_SELECTED); hapticSelectionStart(); }; class_1.prototype.onMove = function (ev) { var selectedItem = this.selectedItemEl; if (!selectedItem) { return; } // Scroll if we reach the scroll margins var scroll = this.autoscroll(ev.currentY); // // Get coordinate var top = this.containerTop - scroll; var bottom = this.containerBottom - scroll; var currentY = Math.max(top, Math.min(ev.currentY, bottom)); var deltaY = scroll + currentY - ev.startY; var normalizedY = currentY - top; var toIndex = this.itemIndexForTop(normalizedY); if (toIndex !== this.lastToIndex) { var fromIndex = indexForItem(selectedItem); this.lastToIndex = toIndex; hapticSelectionChanged(); this.reorderMove(fromIndex, toIndex); } // Update selected item position selectedItem.style.transform = "translateY(" + deltaY + "px)"; }; class_1.prototype.onEnd = function () { var selectedItemEl = this.selectedItemEl; this.state = 2 /* Complete */; if (!selectedItemEl) { this.state = 0 /* Idle */; return; } var toIndex = this.lastToIndex; var fromIndex = indexForItem(selectedItemEl); if (toIndex === fromIndex) { this.completeSync(); } else { this.ionItemReorder.emit({ from: fromIndex, to: toIndex, complete: this.completeSync.bind(this) }); } hapticSelectionEnd(); }; class_1.prototype.completeSync = function (listOrReorder) { var selectedItemEl = this.selectedItemEl; if (selectedItemEl && this.state === 2 /* Complete */) { var children = this.el.children; var len = children.length; var toIndex = this.lastToIndex; var fromIndex = indexForItem(selectedItemEl); if (toIndex !== fromIndex && (!listOrReorder || listOrReorder === true)) { var ref = (fromIndex < toIndex) ? children[toIndex + 1] : children[toIndex]; this.el.insertBefore(selectedItemEl, ref); } if (Array.isArray(listOrReorder)) { listOrReorder = reorderArray(listOrReorder, fromIndex, toIndex); } for (var i = 0; i < len; i++) { children[i].style['transform'] = ''; } selectedItemEl.style.transition = ''; selectedItemEl.classList.remove(ITEM_REORDER_SELECTED); this.selectedItemEl = undefined; this.state = 0 /* Idle */; } return listOrReorder; }; class_1.prototype.itemIndexForTop = function (deltaY) { var heights = this.cachedHeights; var i = 0; // TODO: since heights is a sorted array of integers, we can do // speed up the search using binary search. Remember that linear-search is still // faster than binary-search for small arrays (<64) due CPU branch misprediction. for (i = 0; i < heights.length; i++) { if (heights[i] > deltaY) { break; } } return i; }; /********* DOM WRITE ********* */ class_1.prototype.reorderMove = function (fromIndex, toIndex) { var itemHeight = this.selectedItemHeight; var children = this.el.children; for (var i = 0; i < children.length; i++) { var style = children[i].style; var value = ''; if (i > fromIndex && i <= toIndex) { value = "translateY(" + -itemHeight + "px)"; } else if (i < fromIndex && i >= toIndex) { value = "translateY(" + itemHeight + "px)"; } style['transform'] = value; } }; class_1.prototype.autoscroll = function (posY) { if (!this.scrollEl) { return 0; } var amount = 0; if (posY < this.scrollElTop) { amount = -SCROLL_JUMP; } else if (posY > this.scrollElBottom) { amount = SCROLL_JUMP; } if (amount !== 0) { this.scrollEl.scrollBy(0, amount); } return this.scrollEl.scrollTop - this.scrollElInitial; }; class_1.prototype.render = function () { var _a; var mode = getIonMode(this); return (h(Host, { class: (_a = {}, _a[mode] = true, _a['reorder-enabled'] = !this.disabled, _a['reorder-list-active'] = this.state !== 0 /* Idle */, _a) })); }; Object.defineProperty(class_1.prototype, "el", { get: function () { return getElement(this); }, enumerable: true, configurable: true }); Object.defineProperty(class_1, "watchers", { get: function () { return { "disabled": ["disabledChanged"] }; }, enumerable: true, configurable: true }); return class_1; }()); var indexForItem = function (element) { return element['$ionIndex']; }; var findReorderItem = function (node, container) { var parent; while (node) { parent = node.parentElement; if (parent === container) { return node; } node = parent; } return undefined; }; var AUTO_SCROLL_MARGIN = 60; var SCROLL_JUMP = 10; var ITEM_REORDER_SELECTED = 'reorder-selected'; var reorderArray = function (array, from, to) { var element = array[from]; array.splice(from, 1); array.splice(to, 0, element); return array.slice(); }; ReorderGroup.style = reorderGroupCss; export { ReorderGroup as ion_reorder_group };