test-isc
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An Ionic component similar to Ionic Select, that allows to search items, including async search, group, add, edit, delete items, and much more.
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JavaScript
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __generator = (this && this.__generator) || function (thisArg, body) {
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
if (f) throw new TypeError("Generator is already executing.");
while (_) try {
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
if (y = 0, t) op = [op[0] & 2, t.value];
switch (op[0]) {
case 0: case 1: t = op; break;
case 4: _.label++; return { value: op[1], done: false };
case 5: _.label++; y = op[1]; op = [0]; continue;
case 7: op = _.ops.pop(); _.trys.pop(); continue;
default:
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
if (t[2]) _.ops.pop();
_.trys.pop(); continue;
}
op = body.call(thisArg, _);
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
}
};
import { r as registerInstance, d as createEvent, h, e as getElement, H as Host } from './index-b6f64b02.js';
import { g as getIonMode } from './ionic-global-5d790111.js';
import { h as hapticSelectionStart, a as hapticSelectionChanged, b as hapticSelectionEnd } from './haptic-fc16a4d8.js';
var reorderGroupCss = ".reorder-list-active>*{-webkit-transition:-webkit-transform 300ms;transition:-webkit-transform 300ms;transition:transform 300ms;transition:transform 300ms, -webkit-transform 300ms;will-change:transform}.reorder-enabled{-webkit-user-select:none;-moz-user-select:none;-ms-user-select:none;user-select:none}.reorder-enabled ion-reorder{display:block;cursor:-webkit-grab;cursor:grab;pointer-events:all;-ms-touch-action:none;touch-action:none}.reorder-selected,.reorder-selected ion-reorder{cursor:-webkit-grabbing;cursor:grabbing}.reorder-selected{position:relative;-webkit-transition:none !important;transition:none !important;-webkit-box-shadow:0 0 10px rgba(0, 0, 0, 0.4);box-shadow:0 0 10px rgba(0, 0, 0, 0.4);opacity:0.8;z-index:100}.reorder-visible ion-reorder .reorder-icon{-webkit-transform:translate3d(0, 0, 0);transform:translate3d(0, 0, 0)}";
var ReorderGroup = /** @class */ (function () {
function class_1(hostRef) {
registerInstance(this, hostRef);
this.lastToIndex = -1;
this.cachedHeights = [];
this.scrollElTop = 0;
this.scrollElBottom = 0;
this.scrollElInitial = 0;
this.containerTop = 0;
this.containerBottom = 0;
this.state = 0 /* Idle */;
/**
* If `true`, the reorder will be hidden.
*/
this.disabled = true;
this.ionItemReorder = createEvent(this, "ionItemReorder", 7);
}
class_1.prototype.disabledChanged = function () {
if (this.gesture) {
this.gesture.enable(!this.disabled);
}
};
class_1.prototype.connectedCallback = function () {
return __awaiter(this, void 0, void 0, function () {
var contentEl, _a, _b;
var _this = this;
return __generator(this, function (_c) {
switch (_c.label) {
case 0:
contentEl = this.el.closest('ion-content');
if (!contentEl) return [3 /*break*/, 2];
_a = this;
return [4 /*yield*/, contentEl.getScrollElement()];
case 1:
_a.scrollEl = _c.sent();
_c.label = 2;
case 2:
_b = this;
return [4 /*yield*/, import('./index-9b41fcc6.js')];
case 3:
_b.gesture = (_c.sent()).createGesture({
el: this.el,
gestureName: 'reorder',
gesturePriority: 110,
threshold: 0,
direction: 'y',
passive: false,
canStart: function (detail) { return _this.canStart(detail); },
onStart: function (ev) { return _this.onStart(ev); },
onMove: function (ev) { return _this.onMove(ev); },
onEnd: function () { return _this.onEnd(); },
});
this.disabledChanged();
return [2 /*return*/];
}
});
});
};
class_1.prototype.disconnectedCallback = function () {
this.onEnd();
if (this.gesture) {
this.gesture.destroy();
this.gesture = undefined;
}
};
/**
* Completes the reorder operation. Must be called by the `ionItemReorder` event.
*
* If a list of items is passed, the list will be reordered and returned in the
* proper order.
*
* If no parameters are passed or if `true` is passed in, the reorder will complete
* and the item will remain in the position it was dragged to. If `false` is passed,
* the reorder will complete and the item will bounce back to its original position.
*
* @param listOrReorder A list of items to be sorted and returned in the new order or a
* boolean of whether or not the reorder should reposition the item.
*/
class_1.prototype.complete = function (listOrReorder) {
return Promise.resolve(this.completeSync(listOrReorder));
};
class_1.prototype.canStart = function (ev) {
if (this.selectedItemEl || this.state !== 0 /* Idle */) {
return false;
}
var target = ev.event.target;
var reorderEl = target.closest('ion-reorder');
if (!reorderEl) {
return false;
}
var item = findReorderItem(reorderEl, this.el);
if (!item) {
return false;
}
ev.data = item;
return true;
};
class_1.prototype.onStart = function (ev) {
ev.event.preventDefault();
var item = this.selectedItemEl = ev.data;
var heights = this.cachedHeights;
heights.length = 0;
var el = this.el;
var children = el.children;
if (!children || children.length === 0) {
return;
}
var sum = 0;
for (var i = 0; i < children.length; i++) {
var child = children[i];
sum += child.offsetHeight;
heights.push(sum);
child.$ionIndex = i;
}
var box = el.getBoundingClientRect();
this.containerTop = box.top;
this.containerBottom = box.bottom;
if (this.scrollEl) {
var scrollBox = this.scrollEl.getBoundingClientRect();
this.scrollElInitial = this.scrollEl.scrollTop;
this.scrollElTop = scrollBox.top + AUTO_SCROLL_MARGIN;
this.scrollElBottom = scrollBox.bottom - AUTO_SCROLL_MARGIN;
}
else {
this.scrollElInitial = 0;
this.scrollElTop = 0;
this.scrollElBottom = 0;
}
this.lastToIndex = indexForItem(item);
this.selectedItemHeight = item.offsetHeight;
this.state = 1 /* Active */;
item.classList.add(ITEM_REORDER_SELECTED);
hapticSelectionStart();
};
class_1.prototype.onMove = function (ev) {
var selectedItem = this.selectedItemEl;
if (!selectedItem) {
return;
}
// Scroll if we reach the scroll margins
var scroll = this.autoscroll(ev.currentY);
// // Get coordinate
var top = this.containerTop - scroll;
var bottom = this.containerBottom - scroll;
var currentY = Math.max(top, Math.min(ev.currentY, bottom));
var deltaY = scroll + currentY - ev.startY;
var normalizedY = currentY - top;
var toIndex = this.itemIndexForTop(normalizedY);
if (toIndex !== this.lastToIndex) {
var fromIndex = indexForItem(selectedItem);
this.lastToIndex = toIndex;
hapticSelectionChanged();
this.reorderMove(fromIndex, toIndex);
}
// Update selected item position
selectedItem.style.transform = "translateY(" + deltaY + "px)";
};
class_1.prototype.onEnd = function () {
var selectedItemEl = this.selectedItemEl;
this.state = 2 /* Complete */;
if (!selectedItemEl) {
this.state = 0 /* Idle */;
return;
}
var toIndex = this.lastToIndex;
var fromIndex = indexForItem(selectedItemEl);
if (toIndex === fromIndex) {
this.completeSync();
}
else {
this.ionItemReorder.emit({
from: fromIndex,
to: toIndex,
complete: this.completeSync.bind(this)
});
}
hapticSelectionEnd();
};
class_1.prototype.completeSync = function (listOrReorder) {
var selectedItemEl = this.selectedItemEl;
if (selectedItemEl && this.state === 2 /* Complete */) {
var children = this.el.children;
var len = children.length;
var toIndex = this.lastToIndex;
var fromIndex = indexForItem(selectedItemEl);
if (toIndex !== fromIndex && (!listOrReorder || listOrReorder === true)) {
var ref = (fromIndex < toIndex)
? children[toIndex + 1]
: children[toIndex];
this.el.insertBefore(selectedItemEl, ref);
}
if (Array.isArray(listOrReorder)) {
listOrReorder = reorderArray(listOrReorder, fromIndex, toIndex);
}
for (var i = 0; i < len; i++) {
children[i].style['transform'] = '';
}
selectedItemEl.style.transition = '';
selectedItemEl.classList.remove(ITEM_REORDER_SELECTED);
this.selectedItemEl = undefined;
this.state = 0 /* Idle */;
}
return listOrReorder;
};
class_1.prototype.itemIndexForTop = function (deltaY) {
var heights = this.cachedHeights;
var i = 0;
// TODO: since heights is a sorted array of integers, we can do
// speed up the search using binary search. Remember that linear-search is still
// faster than binary-search for small arrays (<64) due CPU branch misprediction.
for (i = 0; i < heights.length; i++) {
if (heights[i] > deltaY) {
break;
}
}
return i;
};
/********* DOM WRITE ********* */
class_1.prototype.reorderMove = function (fromIndex, toIndex) {
var itemHeight = this.selectedItemHeight;
var children = this.el.children;
for (var i = 0; i < children.length; i++) {
var style = children[i].style;
var value = '';
if (i > fromIndex && i <= toIndex) {
value = "translateY(" + -itemHeight + "px)";
}
else if (i < fromIndex && i >= toIndex) {
value = "translateY(" + itemHeight + "px)";
}
style['transform'] = value;
}
};
class_1.prototype.autoscroll = function (posY) {
if (!this.scrollEl) {
return 0;
}
var amount = 0;
if (posY < this.scrollElTop) {
amount = -SCROLL_JUMP;
}
else if (posY > this.scrollElBottom) {
amount = SCROLL_JUMP;
}
if (amount !== 0) {
this.scrollEl.scrollBy(0, amount);
}
return this.scrollEl.scrollTop - this.scrollElInitial;
};
class_1.prototype.render = function () {
var _a;
var mode = getIonMode(this);
return (h(Host, { class: (_a = {},
_a[mode] = true,
_a['reorder-enabled'] = !this.disabled,
_a['reorder-list-active'] = this.state !== 0 /* Idle */,
_a) }));
};
Object.defineProperty(class_1.prototype, "el", {
get: function () { return getElement(this); },
enumerable: true,
configurable: true
});
Object.defineProperty(class_1, "watchers", {
get: function () {
return {
"disabled": ["disabledChanged"]
};
},
enumerable: true,
configurable: true
});
return class_1;
}());
var indexForItem = function (element) {
return element['$ionIndex'];
};
var findReorderItem = function (node, container) {
var parent;
while (node) {
parent = node.parentElement;
if (parent === container) {
return node;
}
node = parent;
}
return undefined;
};
var AUTO_SCROLL_MARGIN = 60;
var SCROLL_JUMP = 10;
var ITEM_REORDER_SELECTED = 'reorder-selected';
var reorderArray = function (array, from, to) {
var element = array[from];
array.splice(from, 1);
array.splice(to, 0, element);
return array.slice();
};
ReorderGroup.style = reorderGroupCss;
export { ReorderGroup as ion_reorder_group };