test-isc
Version:
An Ionic component similar to Ionic Select, that allows to search items, including async search, group, add, edit, delete items, and much more.
92 lines (91 loc) • 4.63 kB
JavaScript
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __generator = (this && this.__generator) || function (thisArg, body) {
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
if (f) throw new TypeError("Generator is already executing.");
while (_) try {
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
if (y = 0, t) op = [op[0] & 2, t.value];
switch (op[0]) {
case 0: case 1: t = op; break;
case 4: _.label++; return { value: op[1], done: false };
case 5: _.label++; y = op[1]; op = [0]; continue;
case 7: op = _.ops.pop(); _.trys.pop(); continue;
default:
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
if (t[2]) _.ops.pop();
_.trys.pop(); continue;
}
op = body.call(thisArg, _);
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
}
};
import { r as registerInstance, h, H as Host } from './index-b6f64b02.js';
import { g as getIonMode } from './ionic-global-5d790111.js';
import './helpers-4a6bd295.js';
import './animation-3124e2ad.js';
import './hardware-back-button-b3b61715.js';
import { m as menuController } from './index-59323445.js';
import { u as updateVisibility } from './menu-toggle-util-e6a5c5f6.js';
var menuToggleCss = ":host(.menu-toggle-hidden){display:none}";
var MenuToggle = /** @class */ (function () {
function class_1(hostRef) {
var _this = this;
registerInstance(this, hostRef);
this.visible = false;
/**
* Automatically hides the content when the corresponding menu is not active.
*
* By default, it's `true`. Change it to `false` in order to
* keep `ion-menu-toggle` always visible regardless the state of the menu.
*/
this.autoHide = true;
this.onClick = function () {
return menuController.toggle(_this.menu);
};
}
class_1.prototype.connectedCallback = function () {
this.visibilityChanged();
};
class_1.prototype.visibilityChanged = function () {
return __awaiter(this, void 0, void 0, function () {
var _a;
return __generator(this, function (_b) {
switch (_b.label) {
case 0:
_a = this;
return [4 /*yield*/, updateVisibility(this.menu)];
case 1:
_a.visible = _b.sent();
return [2 /*return*/];
}
});
});
};
class_1.prototype.render = function () {
var _a;
var mode = getIonMode(this);
var hidden = this.autoHide && !this.visible;
return (h(Host, { onClick: this.onClick, "aria-hidden": hidden ? 'true' : null, class: (_a = {},
_a[mode] = true,
_a['menu-toggle-hidden'] = hidden,
_a) }, h("slot", null)));
};
return class_1;
}());
MenuToggle.style = menuToggleCss;
export { MenuToggle as ion_menu_toggle };