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test-isc

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An Ionic component similar to Ionic Select, that allows to search items, including async search, group, add, edit, delete items, and much more.

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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (_) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; import { r as registerInstance, h, H as Host } from './index-b6f64b02.js'; import { g as getIonMode } from './ionic-global-5d790111.js'; import './helpers-4a6bd295.js'; import './animation-3124e2ad.js'; import './hardware-back-button-b3b61715.js'; import { m as menuController } from './index-59323445.js'; import { u as updateVisibility } from './menu-toggle-util-e6a5c5f6.js'; var menuToggleCss = ":host(.menu-toggle-hidden){display:none}"; var MenuToggle = /** @class */ (function () { function class_1(hostRef) { var _this = this; registerInstance(this, hostRef); this.visible = false; /** * Automatically hides the content when the corresponding menu is not active. * * By default, it's `true`. Change it to `false` in order to * keep `ion-menu-toggle` always visible regardless the state of the menu. */ this.autoHide = true; this.onClick = function () { return menuController.toggle(_this.menu); }; } class_1.prototype.connectedCallback = function () { this.visibilityChanged(); }; class_1.prototype.visibilityChanged = function () { return __awaiter(this, void 0, void 0, function () { var _a; return __generator(this, function (_b) { switch (_b.label) { case 0: _a = this; return [4 /*yield*/, updateVisibility(this.menu)]; case 1: _a.visible = _b.sent(); return [2 /*return*/]; } }); }); }; class_1.prototype.render = function () { var _a; var mode = getIonMode(this); var hidden = this.autoHide && !this.visible; return (h(Host, { onClick: this.onClick, "aria-hidden": hidden ? 'true' : null, class: (_a = {}, _a[mode] = true, _a['menu-toggle-hidden'] = hidden, _a) }, h("slot", null))); }; return class_1; }()); MenuToggle.style = menuToggleCss; export { MenuToggle as ion_menu_toggle };