test-isc
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An Ionic component similar to Ionic Select, that allows to search items, including async search, group, add, edit, delete items, and much more.
547 lines (546 loc) • 28 kB
JavaScript
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __generator = (this && this.__generator) || function (thisArg, body) {
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
if (f) throw new TypeError("Generator is already executing.");
while (_) try {
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
if (y = 0, t) op = [op[0] & 2, t.value];
switch (op[0]) {
case 0: case 1: t = op; break;
case 4: _.label++; return { value: op[1], done: false };
case 5: _.label++; y = op[1]; op = [0]; continue;
case 7: op = _.ops.pop(); _.trys.pop(); continue;
default:
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
if (t[2]) _.ops.pop();
_.trys.pop(); continue;
}
op = body.call(thisArg, _);
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
}
};
import { r as registerInstance, d as createEvent, h, H as Host, e as getElement } from './index-b6f64b02.js';
import { c as config, g as getIonMode } from './ionic-global-5d790111.js';
import { i as isEndSide, b as assert, c as clamp } from './helpers-4a6bd295.js';
import './animation-3124e2ad.js';
import { g as getTimeGivenProgression } from './cubic-bezier-89113939.js';
import { GESTURE_CONTROLLER } from './index-9b41fcc6.js';
import './hardware-back-button-b3b61715.js';
import { m as menuController } from './index-59323445.js';
var menuIosCss = ":host{--width:304px;--min-width:auto;--max-width:auto;--height:100%;--min-height:auto;--max-height:auto;--background:var(--ion-background-color, #fff);left:0;right:0;top:0;bottom:0;display:none;position:absolute;contain:strict}:host(.show-menu){display:block}.menu-inner{left:0;right:auto;top:0;bottom:0;-webkit-transform:translate3d(-9999px, 0, 0);transform:translate3d(-9999px, 0, 0);display:-ms-flexbox;display:flex;position:absolute;-ms-flex-direction:column;flex-direction:column;-ms-flex-pack:justify;justify-content:space-between;width:var(--width);min-width:var(--min-width);max-width:var(--max-width);height:var(--height);min-height:var(--min-height);max-height:var(--max-height);background:var(--background);contain:strict}[dir=rtl] .menu-inner,:host-context([dir=rtl]) .menu-inner{left:unset;right:unset;left:auto;right:0}[dir=rtl] .menu-inner,:host-context([dir=rtl]) .menu-inner{-webkit-transform:translate3d(calc(-1 * -9999px), 0, 0);transform:translate3d(calc(-1 * -9999px), 0, 0)}:host(.menu-side-start) .menu-inner{--ion-safe-area-right:0px;right:auto;left:0}:host(.menu-side-end) .menu-inner{--ion-safe-area-left:0px;right:0;left:auto;}ion-backdrop{display:none;opacity:0.01;z-index:-1}@media (max-width: 340px){.menu-inner{--width:264px}}:host(.menu-type-reveal){z-index:0}:host(.menu-type-reveal.show-menu) .menu-inner{-webkit-transform:translate3d(0, 0, 0);transform:translate3d(0, 0, 0)}:host(.menu-type-overlay){z-index:1000}:host(.menu-type-overlay) .show-backdrop{display:block;cursor:pointer}:host(.menu-pane-visible){width:var(--width);min-width:var(--min-width);max-width:var(--max-width)}:host(.menu-pane-visible) .menu-inner{left:0;right:0;width:auto;-webkit-transform:none !important;transform:none !important;-webkit-box-shadow:none !important;box-shadow:none !important}:host(.menu-pane-visible) ion-backdrop{display:hidden !important;}:host(.menu-type-push){z-index:1000}:host(.menu-type-push) .show-backdrop{display:block}";
var menuMdCss = ":host{--width:304px;--min-width:auto;--max-width:auto;--height:100%;--min-height:auto;--max-height:auto;--background:var(--ion-background-color, #fff);left:0;right:0;top:0;bottom:0;display:none;position:absolute;contain:strict}:host(.show-menu){display:block}.menu-inner{left:0;right:auto;top:0;bottom:0;-webkit-transform:translate3d(-9999px, 0, 0);transform:translate3d(-9999px, 0, 0);display:-ms-flexbox;display:flex;position:absolute;-ms-flex-direction:column;flex-direction:column;-ms-flex-pack:justify;justify-content:space-between;width:var(--width);min-width:var(--min-width);max-width:var(--max-width);height:var(--height);min-height:var(--min-height);max-height:var(--max-height);background:var(--background);contain:strict}[dir=rtl] .menu-inner,:host-context([dir=rtl]) .menu-inner{left:unset;right:unset;left:auto;right:0}[dir=rtl] .menu-inner,:host-context([dir=rtl]) .menu-inner{-webkit-transform:translate3d(calc(-1 * -9999px), 0, 0);transform:translate3d(calc(-1 * -9999px), 0, 0)}:host(.menu-side-start) .menu-inner{--ion-safe-area-right:0px;right:auto;left:0}:host(.menu-side-end) .menu-inner{--ion-safe-area-left:0px;right:0;left:auto;}ion-backdrop{display:none;opacity:0.01;z-index:-1}@media (max-width: 340px){.menu-inner{--width:264px}}:host(.menu-type-reveal){z-index:0}:host(.menu-type-reveal.show-menu) .menu-inner{-webkit-transform:translate3d(0, 0, 0);transform:translate3d(0, 0, 0)}:host(.menu-type-overlay){z-index:1000}:host(.menu-type-overlay) .show-backdrop{display:block;cursor:pointer}:host(.menu-pane-visible){width:var(--width);min-width:var(--min-width);max-width:var(--max-width)}:host(.menu-pane-visible) .menu-inner{left:0;right:0;width:auto;-webkit-transform:none !important;transform:none !important;-webkit-box-shadow:none !important;box-shadow:none !important}:host(.menu-pane-visible) ion-backdrop{display:hidden !important;}:host(.menu-type-overlay) .menu-inner{-webkit-box-shadow:4px 0px 16px rgba(0, 0, 0, 0.18);box-shadow:4px 0px 16px rgba(0, 0, 0, 0.18)}";
var iosEasing = 'cubic-bezier(0.32,0.72,0,1)';
var mdEasing = 'cubic-bezier(0.0,0.0,0.2,1)';
var iosEasingReverse = 'cubic-bezier(1, 0, 0.68, 0.28)';
var mdEasingReverse = 'cubic-bezier(0.4, 0, 0.6, 1)';
var Menu = /** @class */ (function () {
function class_1(hostRef) {
registerInstance(this, hostRef);
this.lastOnEnd = 0;
this.blocker = GESTURE_CONTROLLER.createBlocker({ disableScroll: true });
this.isAnimating = false;
this._isOpen = false;
this.isPaneVisible = false;
this.isEndSide = false;
/**
* If `true`, the menu is disabled.
*/
this.disabled = false;
/**
* Which side of the view the menu should be placed.
*/
this.side = 'start';
/**
* If `true`, swiping the menu is enabled.
*/
this.swipeGesture = true;
/**
* The edge threshold for dragging the menu open.
* If a drag/swipe happens over this value, the menu is not triggered.
*/
this.maxEdgeStart = 50;
this.ionWillOpen = createEvent(this, "ionWillOpen", 7);
this.ionWillClose = createEvent(this, "ionWillClose", 7);
this.ionDidOpen = createEvent(this, "ionDidOpen", 7);
this.ionDidClose = createEvent(this, "ionDidClose", 7);
this.ionMenuChange = createEvent(this, "ionMenuChange", 7);
}
class_1.prototype.typeChanged = function (type, oldType) {
var contentEl = this.contentEl;
if (contentEl) {
if (oldType !== undefined) {
contentEl.classList.remove("menu-content-" + oldType);
}
contentEl.classList.add("menu-content-" + type);
contentEl.removeAttribute('style');
}
if (this.menuInnerEl) {
// Remove effects of previous animations
this.menuInnerEl.removeAttribute('style');
}
this.animation = undefined;
};
class_1.prototype.disabledChanged = function () {
this.updateState();
this.ionMenuChange.emit({
disabled: this.disabled,
open: this._isOpen
});
};
class_1.prototype.sideChanged = function () {
this.isEndSide = isEndSide(this.side);
};
class_1.prototype.swipeGestureChanged = function () {
this.updateState();
};
class_1.prototype.connectedCallback = function () {
return __awaiter(this, void 0, void 0, function () {
var el, parent, content, _a;
var _this = this;
return __generator(this, function (_b) {
switch (_b.label) {
case 0:
if (this.type === undefined) {
this.type = config.get('menuType', 'overlay');
}
el = this.el;
parent = el.parentNode;
if (this.contentId === undefined) {
console.warn("[DEPRECATED][ion-menu] Using the [main] attribute is deprecated, please use the \"contentId\" property instead:\nBEFORE:\n <ion-menu>...</ion-menu>\n <div main>...</div>\n\nAFTER:\n <ion-menu contentId=\"main-content\"></ion-menu>\n <div id=\"main-content\">...</div>\n");
}
content = this.contentId !== undefined
? document.getElementById(this.contentId)
: parent && parent.querySelector && parent.querySelector('[main]');
if (!content || !content.tagName) {
// requires content element
console.error('Menu: must have a "content" element to listen for drag events on.');
return [2 /*return*/];
}
this.contentEl = content;
// add menu's content classes
content.classList.add('menu-content');
this.typeChanged(this.type, undefined);
this.sideChanged();
// register this menu with the app's menu controller
menuController._register(this);
_a = this;
return [4 /*yield*/, import('./index-9b41fcc6.js')];
case 1:
_a.gesture = (_b.sent()).createGesture({
el: document,
gestureName: 'menu-swipe',
gesturePriority: 30,
threshold: 10,
blurOnStart: true,
canStart: function (ev) { return _this.canStart(ev); },
onWillStart: function () { return _this.onWillStart(); },
onStart: function () { return _this.onStart(); },
onMove: function (ev) { return _this.onMove(ev); },
onEnd: function (ev) { return _this.onEnd(ev); },
});
this.updateState();
return [2 /*return*/];
}
});
});
};
class_1.prototype.componentDidLoad = function () {
return __awaiter(this, void 0, void 0, function () {
return __generator(this, function (_a) {
this.ionMenuChange.emit({ disabled: this.disabled, open: this._isOpen });
this.updateState();
return [2 /*return*/];
});
});
};
class_1.prototype.disconnectedCallback = function () {
this.blocker.destroy();
menuController._unregister(this);
if (this.animation) {
this.animation.destroy();
}
if (this.gesture) {
this.gesture.destroy();
this.gesture = undefined;
}
this.animation = undefined;
this.contentEl = this.backdropEl = this.menuInnerEl = undefined;
};
class_1.prototype.onSplitPaneChanged = function (ev) {
this.isPaneVisible = ev.detail.isPane(this.el);
this.updateState();
};
class_1.prototype.onBackdropClick = function (ev) {
if (this._isOpen && this.lastOnEnd < ev.timeStamp - 100) {
var shouldClose = (ev.composedPath)
? !ev.composedPath().includes(this.menuInnerEl)
: false;
if (shouldClose) {
ev.preventDefault();
ev.stopPropagation();
this.close();
}
}
};
/**
* Returns `true` is the menu is open.
*/
class_1.prototype.isOpen = function () {
return Promise.resolve(this._isOpen);
};
/**
* Returns `true` is the menu is active.
*
* A menu is active when it can be opened or closed, meaning it's enabled
* and it's not part of a `ion-split-pane`.
*/
class_1.prototype.isActive = function () {
return Promise.resolve(this._isActive());
};
/**
* Opens the menu. If the menu is already open or it can't be opened,
* it returns `false`.
*/
class_1.prototype.open = function (animated) {
if (animated === void 0) { animated = true; }
return this.setOpen(true, animated);
};
/**
* Closes the menu. If the menu is already closed or it can't be closed,
* it returns `false`.
*/
class_1.prototype.close = function (animated) {
if (animated === void 0) { animated = true; }
return this.setOpen(false, animated);
};
/**
* Toggles the menu. If the menu is already open, it will try to close, otherwise it will try to open it.
* If the operation can't be completed successfully, it returns `false`.
*/
class_1.prototype.toggle = function (animated) {
if (animated === void 0) { animated = true; }
return this.setOpen(!this._isOpen, animated);
};
/**
* Opens or closes the button.
* If the operation can't be completed successfully, it returns `false`.
*/
class_1.prototype.setOpen = function (shouldOpen, animated) {
if (animated === void 0) { animated = true; }
return menuController._setOpen(this, shouldOpen, animated);
};
class_1.prototype._setOpen = function (shouldOpen, animated) {
if (animated === void 0) { animated = true; }
return __awaiter(this, void 0, void 0, function () {
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
// If the menu is disabled or it is currently being animated, let's do nothing
if (!this._isActive() || this.isAnimating || shouldOpen === this._isOpen) {
return [2 /*return*/, false];
}
this.beforeAnimation(shouldOpen);
return [4 /*yield*/, this.loadAnimation()];
case 1:
_a.sent();
return [4 /*yield*/, this.startAnimation(shouldOpen, animated)];
case 2:
_a.sent();
this.afterAnimation(shouldOpen);
return [2 /*return*/, true];
}
});
});
};
class_1.prototype.loadAnimation = function () {
return __awaiter(this, void 0, void 0, function () {
var width, _a;
return __generator(this, function (_b) {
switch (_b.label) {
case 0:
width = this.menuInnerEl.offsetWidth;
if (width === this.width && this.animation !== undefined) {
return [2 /*return*/];
}
this.width = width;
// Destroy existing animation
if (this.animation) {
this.animation.destroy();
this.animation = undefined;
}
// Create new animation
_a = this;
return [4 /*yield*/, menuController._createAnimation(this.type, this)];
case 1:
// Create new animation
_a.animation = _b.sent();
if (!config.getBoolean('animated', true)) {
this.animation.duration(0);
}
this.animation.fill('both');
return [2 /*return*/];
}
});
});
};
class_1.prototype.startAnimation = function (shouldOpen, animated) {
return __awaiter(this, void 0, void 0, function () {
var isReversed, mode, easing, easingReverse, ani;
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
isReversed = !shouldOpen;
mode = getIonMode(this);
easing = mode === 'ios' ? iosEasing : mdEasing;
easingReverse = mode === 'ios' ? iosEasingReverse : mdEasingReverse;
ani = this.animation
.direction((isReversed) ? 'reverse' : 'normal')
.easing((isReversed) ? easingReverse : easing)
.onFinish(function () {
if (ani.getDirection() === 'reverse') {
ani.direction('normal');
}
});
if (!animated) return [3 /*break*/, 2];
return [4 /*yield*/, ani.play()];
case 1:
_a.sent();
return [3 /*break*/, 3];
case 2:
ani.play({ sync: true });
_a.label = 3;
case 3: return [2 /*return*/];
}
});
});
};
class_1.prototype._isActive = function () {
return !this.disabled && !this.isPaneVisible;
};
class_1.prototype.canSwipe = function () {
return this.swipeGesture && !this.isAnimating && this._isActive();
};
class_1.prototype.canStart = function (detail) {
// Do not allow swipe gesture if a modal is open
var isModalPresented = !!document.querySelector('ion-modal.show-modal');
if (isModalPresented || !this.canSwipe()) {
return false;
}
if (this._isOpen) {
return true;
// TODO error
}
else if (menuController._getOpenSync()) {
return false;
}
return checkEdgeSide(window, detail.currentX, this.isEndSide, this.maxEdgeStart);
};
class_1.prototype.onWillStart = function () {
this.beforeAnimation(!this._isOpen);
return this.loadAnimation();
};
class_1.prototype.onStart = function () {
if (!this.isAnimating || !this.animation) {
assert(false, 'isAnimating has to be true');
return;
}
// the cloned animation should not use an easing curve during seek
this.animation.progressStart(true, (this._isOpen) ? 1 : 0);
};
class_1.prototype.onMove = function (detail) {
if (!this.isAnimating || !this.animation) {
assert(false, 'isAnimating has to be true');
return;
}
var delta = computeDelta(detail.deltaX, this._isOpen, this.isEndSide);
var stepValue = delta / this.width;
this.animation.progressStep((this._isOpen) ? 1 - stepValue : stepValue);
};
class_1.prototype.onEnd = function (detail) {
var _this = this;
if (!this.isAnimating || !this.animation) {
assert(false, 'isAnimating has to be true');
return;
}
var isOpen = this._isOpen;
var isEndSide = this.isEndSide;
var delta = computeDelta(detail.deltaX, isOpen, isEndSide);
var width = this.width;
var stepValue = delta / width;
var velocity = detail.velocityX;
var z = width / 2.0;
var shouldCompleteRight = velocity >= 0 && (velocity > 0.2 || detail.deltaX > z);
var shouldCompleteLeft = velocity <= 0 && (velocity < -0.2 || detail.deltaX < -z);
var shouldComplete = isOpen
? isEndSide ? shouldCompleteRight : shouldCompleteLeft
: isEndSide ? shouldCompleteLeft : shouldCompleteRight;
var shouldOpen = !isOpen && shouldComplete;
if (isOpen && !shouldComplete) {
shouldOpen = true;
}
this.lastOnEnd = detail.currentTime;
// Account for rounding errors in JS
var newStepValue = (shouldComplete) ? 0.001 : -0.001;
/**
* TODO: stepValue can sometimes return a negative
* value, but you can't have a negative time value
* for the cubic bezier curve (at least with web animations)
* Not sure if the negative step value is an error or not
*/
var adjustedStepValue = (stepValue < 0) ? 0.01 : stepValue;
/**
* Animation will be reversed here, so need to
* reverse the easing curve as well
*
* Additionally, we need to account for the time relative
* to the new easing curve, as `stepValue` is going to be given
* in terms of a linear curve.
*/
newStepValue += getTimeGivenProgression([0, 0], [0.4, 0], [0.6, 1], [1, 1], clamp(0, adjustedStepValue, 0.9999))[0] || 0;
var playTo = (this._isOpen) ? !shouldComplete : shouldComplete;
this.animation
.easing('cubic-bezier(0.4, 0.0, 0.6, 1)')
.onFinish(function () { return _this.afterAnimation(shouldOpen); }, { oneTimeCallback: true })
.progressEnd((playTo) ? 1 : 0, (this._isOpen) ? 1 - newStepValue : newStepValue, 300);
};
class_1.prototype.beforeAnimation = function (shouldOpen) {
assert(!this.isAnimating, '_before() should not be called while animating');
// this places the menu into the correct location before it animates in
// this css class doesn't actually kick off any animations
this.el.classList.add(SHOW_MENU);
if (this.backdropEl) {
this.backdropEl.classList.add(SHOW_BACKDROP);
}
this.blocker.block();
this.isAnimating = true;
if (shouldOpen) {
this.ionWillOpen.emit();
}
else {
this.ionWillClose.emit();
}
};
class_1.prototype.afterAnimation = function (isOpen) {
assert(this.isAnimating, '_before() should be called while animating');
// keep opening/closing the menu disabled for a touch more yet
// only add listeners/css if it's enabled and isOpen
// and only remove listeners/css if it's not open
// emit opened/closed events
this._isOpen = isOpen;
this.isAnimating = false;
if (!this._isOpen) {
this.blocker.unblock();
}
if (isOpen) {
// add css class
if (this.contentEl) {
this.contentEl.classList.add(MENU_CONTENT_OPEN);
}
// emit open event
this.ionDidOpen.emit();
}
else {
// remove css classes
this.el.classList.remove(SHOW_MENU);
if (this.contentEl) {
this.contentEl.classList.remove(MENU_CONTENT_OPEN);
}
if (this.backdropEl) {
this.backdropEl.classList.remove(SHOW_BACKDROP);
}
if (this.animation) {
this.animation.stop();
}
// emit close event
this.ionDidClose.emit();
}
};
class_1.prototype.updateState = function () {
var isActive = this._isActive();
if (this.gesture) {
this.gesture.enable(isActive && this.swipeGesture);
}
// Close menu immediately
if (!isActive && this._isOpen) {
// close if this menu is open, and should not be enabled
this.forceClosing();
}
if (!this.disabled) {
menuController._setActiveMenu(this);
}
assert(!this.isAnimating, 'can not be animating');
};
class_1.prototype.forceClosing = function () {
assert(this._isOpen, 'menu cannot be closed');
this.isAnimating = true;
var ani = this.animation.direction('reverse');
ani.play({ sync: true });
this.afterAnimation(false);
};
class_1.prototype.render = function () {
var _a;
var _this = this;
var _b = this, isEndSide = _b.isEndSide, type = _b.type, disabled = _b.disabled, isPaneVisible = _b.isPaneVisible;
var mode = getIonMode(this);
return (h(Host, { role: "navigation", class: (_a = {},
_a[mode] = true,
_a["menu-type-" + type] = true,
_a['menu-enabled'] = !disabled,
_a['menu-side-end'] = isEndSide,
_a['menu-side-start'] = !isEndSide,
_a['menu-pane-visible'] = isPaneVisible,
_a) }, h("div", { class: "menu-inner", part: "container", ref: function (el) { return _this.menuInnerEl = el; } }, h("slot", null)), h("ion-backdrop", { ref: function (el) { return _this.backdropEl = el; }, class: "menu-backdrop", tappable: false, stopPropagation: false, part: "backdrop" })));
};
Object.defineProperty(class_1.prototype, "el", {
get: function () { return getElement(this); },
enumerable: true,
configurable: true
});
Object.defineProperty(class_1, "watchers", {
get: function () {
return {
"type": ["typeChanged"],
"disabled": ["disabledChanged"],
"side": ["sideChanged"],
"swipeGesture": ["swipeGestureChanged"]
};
},
enumerable: true,
configurable: true
});
return class_1;
}());
var computeDelta = function (deltaX, isOpen, isEndSide) {
return Math.max(0, isOpen !== isEndSide ? -deltaX : deltaX);
};
var checkEdgeSide = function (win, posX, isEndSide, maxEdgeStart) {
if (isEndSide) {
return posX >= win.innerWidth - maxEdgeStart;
}
else {
return posX <= maxEdgeStart;
}
};
var SHOW_MENU = 'show-menu';
var SHOW_BACKDROP = 'show-backdrop';
var MENU_CONTENT_OPEN = 'menu-content-open';
Menu.style = {
/*STENCIL:MODE:ios*/ ios: menuIosCss,
/*STENCIL:MODE:md*/ md: menuMdCss
};
export { Menu as ion_menu };