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test-isc

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An Ionic component similar to Ionic Select, that allows to search items, including async search, group, add, edit, delete items, and much more.

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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (_) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; var startHardwareBackButton = function () { var doc = document; var busy = false; doc.addEventListener('backbutton', function () { if (busy) { return; } var index = 0; var handlers = []; var ev = new CustomEvent('ionBackButton', { bubbles: false, detail: { register: function (priority, handler) { handlers.push({ priority: priority, handler: handler, id: index++ }); } } }); doc.dispatchEvent(ev); var executeAction = function (handlerRegister) { return __awaiter(void 0, void 0, void 0, function () { var result, e_1; return __generator(this, function (_a) { switch (_a.label) { case 0: _a.trys.push([0, 3, , 4]); if (!(handlerRegister && handlerRegister.handler)) return [3 /*break*/, 2]; result = handlerRegister.handler(processHandlers); if (!(result != null)) return [3 /*break*/, 2]; return [4 /*yield*/, result]; case 1: _a.sent(); _a.label = 2; case 2: return [3 /*break*/, 4]; case 3: e_1 = _a.sent(); console.error(e_1); return [3 /*break*/, 4]; case 4: return [2 /*return*/]; } }); }); }; var processHandlers = function () { if (handlers.length > 0) { var selectedHandler_1 = { priority: Number.MIN_SAFE_INTEGER, handler: function () { return undefined; }, id: -1 }; handlers.forEach(function (handler) { if (handler.priority >= selectedHandler_1.priority) { selectedHandler_1 = handler; } }); busy = true; handlers = handlers.filter(function (handler) { return handler.id !== selectedHandler_1.id; }); executeAction(selectedHandler_1).then(function () { return busy = false; }); } }; processHandlers(); }); }; var OVERLAY_BACK_BUTTON_PRIORITY = 100; var MENU_BACK_BUTTON_PRIORITY = 99; // 1 less than overlay priority since menu is displayed behind overlays export { MENU_BACK_BUTTON_PRIORITY, OVERLAY_BACK_BUTTON_PRIORITY, startHardwareBackButton };