terriajs
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Geospatial data visualization platform.
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JavaScript
'use strict';
/*global require*/
var clone = require('terriajs-cesium/Source/Core/clone');
var Color = require('terriajs-cesium/Source/Core/Color');
var defaultValue = require('terriajs-cesium/Source/Core/defaultValue');
var defined = require('terriajs-cesium/Source/Core/defined');
var standardCssColors = require('../Core/standardCssColors');
var hashFromString = require('../Core/hashFromString');
var formatNumberForLocale = require('../Core/formatNumberForLocale');
var Legend = require('../Map/Legend');
var TableStyle = require('../Models/TableStyle');
var simplestats = require('simple-statistics');
var defaultScalarColorMap = [
{offset: 0.0, color: 'rgba(239,210,193,1.0)'},
{offset: 0.25, color: 'rgba(221,139,116,1.0)'},
{offset: 0.5, color: 'rgba(255,127,46,1.0)'},
{offset: 0.75, color: 'rgba(255,65,43,1.0)'},
{offset: 1.0, color: 'rgba(111,0,54,1.0)'}
];
var defaultEnumColorCodes = standardCssColors.brewer9ClassSet1;
var defaultLargeEnumColorCodes = standardCssColors.highContrast;
var defaultColorArray = [32, 32, 32, 128]; // Used if no selected variable (and no regions).
var noColorArray = [0, 0, 0, 0];
var defaultNullLabel = '(No value)';
var defaultNoColumnColorCodes = standardCssColors.highContrast;
var defaultNoColumnColorAlpha = 1.0;
var defaultNumberOfColorBins = 7;
/**
* Legends for table columns depend on both the table style and the selected column.
* This class brings the two together to generate a legend.
* Its key output is legendUrl.
*
* @alias LegendHelper
* @constructor
*
* @param {TableColumn} tableColumn The column whose values inform the legend.
* @param {TableStyle} [tableStyle] The styling for the table.
* @param {RegionProvider} [regionProvider] The region provider, if region mapped. Used if no table column set.
* @param {String} [name] A name used in the legend if no active column is selected.
*/
var LegendHelper = function(tableColumn, tableStyle, regionProvider, name) {
this.tableColumn = tableColumn;
this.tableStyle = defined(tableStyle) ? tableStyle : new TableStyle(); // instead of defaultValue, so new object only created if needed.
this.tableColumnStyle = getTableColumnStyle(tableColumn, this.tableStyle);
this.name = name;
var noColumnIndex = hashFromString(name || '') % defaultNoColumnColorCodes.length;
this._noColumnColorArray = getColorArrayFromCssColorString(defaultNoColumnColorCodes[noColumnIndex], defaultNoColumnColorAlpha);
this._legend = undefined; // We could make a getter for this if it is ever needed.
this._colorGradient = undefined;
this._binColors = undefined; // An array of objects with upperBound and colorArray properties.
this._regionProvider = regionProvider;
if (defined(this.tableColumnStyle.nullColor)) {
this._nullColorArray = getColorArrayFromCssColorString(this.tableColumnStyle.nullColor);
} else {
this._nullColorArray = defined(regionProvider) ? noColorArray : defaultColorArray;
}
this._cycleEnumValues = false;
this._cycleColors = undefined; // Array of colors used for the cycle method
this.tableColumnStyle.legendTicks = defaultValue(this.tableColumnStyle.legendTicks, 0);
this.tableColumnStyle.scale = defaultValue(this.tableColumnStyle.scale, 1);
};
// Find the right table column style for this column.
// By default, take styling directly from the tableStyle, unless there is a suitable 'columns' entry.
function getTableColumnStyle(tableColumn, tableStyle) {
var tableColumnStyle;
if (defined(tableColumn) && defined(tableStyle.columns)) {
if (defined(tableStyle.columns[tableColumn.id])) {
tableColumnStyle = clone(tableStyle.columns[tableColumn.id]);
} else {
// Also support column indices as keys into tableStyle.columns
var tableStructure = tableColumn.parent;
var columnIndex = tableStructure.columns.indexOf(tableColumn);
if (defined(tableStyle.columns[columnIndex])) {
tableColumnStyle = clone(tableStyle.columns[columnIndex]);
}
}
}
if (!defined(tableColumnStyle)) {
return tableStyle;
}
// Copy defaults from tableStyle too.
for (var propertyName in tableStyle) {
if (tableStyle.hasOwnProperty(propertyName) && tableColumnStyle.hasOwnProperty(propertyName)) {
if (!defined(tableColumnStyle[propertyName])) {
tableColumnStyle[propertyName] = tableStyle[propertyName];
}
}
}
return tableColumnStyle;
}
/**
* Generates intermediate variables (such as _colorGradient, _binColors) and saves the legend.
* This could be exposed in an API if needed.
* @private
*/
function generateLegend(legendHelper) {
var legendProps;
if (!defined(legendHelper.tableColumn) || !defined(legendHelper.tableColumn.values)) {
// If no table column is active, color it as if it were an ENUM with the maximum available colors.
if (legendHelper.regionProvider) {
legendHelper._binColors = buildEnumBinColors(legendHelper, legendHelper.regionProvider.regions, "top", undefined);
legendProps = buildEnumLegendProps(legendHelper, legendHelper.regionProvider.regions);
} else {
legendProps = defined(legendHelper.name) ? {
items: [{
title: legendHelper.name,
color: convertColorArrayToCssString(legendHelper._noColumnColorArray)
}]
} : undefined;
}
} else if (legendHelper.tableColumn.isEnum) {
var tableColumnStyle = legendHelper.tableColumnStyle;
var uniqueValues = legendHelper.tableColumn.uniqueValues;
legendHelper._binColors = buildEnumBinColors(legendHelper, uniqueValues, tableColumnStyle.colorBinMethod, tableColumnStyle.colorBins);
legendProps = buildEnumLegendProps(legendHelper, uniqueValues);
} else {
var colorMap = defaultValue(legendHelper.tableColumnStyle.colorMap, defaultScalarColorMap);
var colorBins = defaultValue(legendHelper.tableColumnStyle.colorBins, defaultNumberOfColorBins);
legendHelper._colorGradient = buildColorGradient(colorMap);
legendHelper._binColors = buildBinColors(legendHelper, colorBins);
legendProps = buildLegendProps(legendHelper, colorMap);
}
if (defined(legendProps)) {
legendHelper._legend = new Legend(legendProps);
} else {
legendHelper._legend = null; // use null so that we know it tried and failed, so don't try again.
}
}
function buildEnumBinColors(legendHelper, uniqueValues, method, colorBins) {
colorBins = defaultValue(colorBins, uniqueValues.length);
legendHelper._cycleEnumValues = false;
legendHelper._otherColor = getColorArrayFromCssColorString(defaultLargeEnumColorCodes[defaultLargeEnumColorCodes.length-1]); // Default "other" colour
var binLookup = {};
var i;
if (Array.isArray(colorBins)) {
// colorBins is an array of {value:"val", color:"col"} objects
// Methods are irrelevant here.
for (i = 0; i < colorBins.length; i++) {
var bin = colorBins[i];
if (defined(bin.value)) {
// Ignore bins with values that aren't in the column
if (uniqueValues.indexOf(bin.value) >= 0) {
binLookup[bin.value] = getColorArrayFromCssColorString(bin.color);
}
} else {
legendHelper._otherColor = getColorArrayFromCssColorString(bin.color);
}
}
} else {
// colorBins is an Integer
// Calculate the number of different colours and take that many colours from a default colour set
var binCount = Math.min(colorBins, uniqueValues.length, defaultLargeEnumColorCodes.length);
var colorCodes = ((binCount <= defaultEnumColorCodes.length) ? defaultEnumColorCodes : defaultLargeEnumColorCodes);
colorCodes = colorCodes.slice(0, binCount).map(function(cssString) { return getColorArrayFromCssColorString(cssString); });
method = method.toLowerCase();
if (method === 'auto') {
method = 'top';
}
// Number of values that should get explicit colours. Other values will be coloured with the "other" colour
var valuesCount = 0;
if (method === "top") {
// If too many values, use the first colorCodes.length-1 colours for the first values, and colorCodes[-1] for other values
valuesCount = (uniqueValues.length <= colorCodes.length) ? uniqueValues.length : colorCodes.length-1;
} else if (method === "cycle") {
// Assign colours to all values
valuesCount = uniqueValues.length;
if (valuesCount > colorCodes.length) {
legendHelper._cycleEnumValues = true;
legendHelper._cycleColors = colorCodes;
}
}
// Assign colours to the first valuesCount uniqueValues entries
for (i = 0; i < valuesCount; i++) {
binLookup[uniqueValues[i]] = colorCodes[i % colorCodes.length];
}
}
return binLookup;
}
function buildEnumLegendProps(legendHelper, uniqueValues) {
var tableColumn = legendHelper.tableColumn;
var tableColumnStyle = legendHelper.tableColumnStyle;
var binColors = legendHelper._binColors;
var nullLabel = defaultValue(tableColumnStyle.nullLabel, defaultNullLabel);
var title = tableColumn.name;
// ENUM legend labels are centered on each box, and slightly separated.
// Reverse the color bins so that the first one appears at the top, not the bottom.
var items;
if (legendHelper._cycleEnumValues) {
items = [{
title: variousValuesTitle(tableColumn),
multipleColors: legendHelper._cycleColors.map(function(color) {
return convertColorArrayToCssString(color);
})
}];
} else {
items = [];
var count = 0;
for (var value in binColors) {
if (Object.prototype.hasOwnProperty.call(binColors, value)) {
items.push({
title: defaultValue(value, nullLabel),
color: convertColorArrayToCssString(binColors[value])
});
count++;
}
}
if (uniqueValues.length > count) {
items.push({
title: uniqueValues.length - count + ' other values',
color: convertColorArrayToCssString(legendHelper._otherColor)
});
}
}
items.reverse();
var result = {
title: title,
itemSpacing: 2,
items: items
};
// Add a null color at the bottom (ie front of the array) if there are any null values
if (defined(tableColumn) && tableColumn.values.indexOf(null) >= 0) {
result.items.unshift({
title: nullLabel,
color: convertColorArrayToCssString(legendHelper._nullColorArray),
spacingAbove: 0
});
}
return result;
}
/**
* Returns the legendUrl for this legend. Can be called directly after instantiation.
* @return {LegendUrl} The Legend URL object for the legend, with its url being a base64-encoded PNG.
*/
LegendHelper.prototype.legendUrl = function() {
if (!defined(this._legend)) {
generateLegend(this);
}
if (defined(this._legend)) {
return this._legend.getLegendUrl();
}
};
/**
* Convert a value to a fractional value, eg. in a column that ranges from 0 to 100, 20 -> 0.2.
* TableStyle can override the minimum and maximum of the range.
* @private
* @param {Number} value The value.
* @return {Number} The fractional value.
*/
function getFractionalValue(legendHelper, value) {
var extremes = getExtremes(legendHelper.tableColumn, legendHelper.tableColumnStyle);
var f = (extremes.maximum === extremes.minimum) ? 0 : (value - extremes.minimum) / (extremes.maximum - extremes.minimum);
if (legendHelper.tableColumnStyle.clampDisplayValue) {
f = Math.max(0.0, Math.min(1.0, f));
}
return f;
}
/**
* Maps an absolute value to a scale, based on tableColumnStyle.
* @param {Number} [value] The absolute value.
* @return {Number} The scale.
*/
LegendHelper.prototype.getScaleFromValue = function(value) {
var scale = this.tableColumnStyle.scale;
if (this.tableColumnStyle.scaleByValue) {
var fractionalValue = defined(value) ? getFractionalValue(this, value) : 0; // Missing values are scaled like 0.
if (defined(fractionalValue) && fractionalValue === fractionalValue) { // testing for NaN
scale = scale * (fractionalValue + 0.5);
} else {
scale = 0.5; // NaNs are scaled like 0 too.
}
}
return scale;
};
/**
* Maps an absolute value to a color array, based on the legend.
* @param {Number} [value] The absolute value.
* @return {Number[]} The color, as an array [r, g, b, a].
* If there is no table column selected, use a random colour.
* If the value is null, use the nullColor.
* If no value is provided, or no color bins are defined, use the nullColor.
*/
LegendHelper.prototype.getColorArrayFromValue = function(value) {
if (!defined(this.tableColumn)) {
return this._noColumnColorArray;
}
if (!defined(value)) { // Note "defined" also checks value !== null, so this catches value === undefined or null.
return this._nullColorArray;
}
if (this.tableColumnStyle.colorBins === 0) {
return getColorArrayFromColorGradient(this._colorGradient, getFractionalValue(this, value));
}
if (this.tableColumn.isEnum) {
return Object.prototype.hasOwnProperty.call(this._binColors, value) ? this._binColors[value] : this._otherColor;
}
if (!defined(this._binColors) || (this._binColors.length === 0)) {
return this._nullColorArray;
}
var i = 0;
while (i < this._binColors.length - 1 && value > this._binColors[i].upperBound) {
i++;
}
if (!defined(this._binColors[i])) { // is this actually possible given the checks above?
console.log('Bad bin ' + i);
return [0, 0, 0, 0];
}
return this._binColors[i].colorArray;
};
/**
* Maps an absolute value to a Color, based on the legend.
* @param {Number} [value] The absolute value.
* @return {Color} The color. If no value is provided, uses a default color.
*/
LegendHelper.prototype.getColorFromValue = function(value) {
return colorArrayToColor(this.getColorArrayFromValue(value));
};
/**
* A helper function to convert an array to a color.
* @private
* @param {Array} [colorArray] An array of RGBA values from 0 to 255. Even alpha is 0-255. Defaults to [32, 0, 200, 255].
* @return {Color} The Color object.
*/
function colorArrayToColor(colorArray) {
return new Color(colorArray[0]/255, colorArray[1]/255, colorArray[2]/255, colorArray[3]/255);
}
function getColorArrayFromCssColorString(cssString, alphaOverride) {
// alphaOverride is an optional fraction from 0 - 1.
var canvas = document.createElement("canvas");
if (!defined(canvas)) {
return defaultColorArray; // Failed
}
var ctx = canvas.getContext('2d');
ctx.fillStyle = cssString;
ctx.fillRect(0, 0, 2, 2);
var result = ctx.getImageData(0, 0, 1, 1).data;
if (defined(alphaOverride)) {
result[3] = Math.round(255 * alphaOverride);
}
return result;
}
function buildColorGradient(colorMap) {
if (!defined(colorMap)) {
return;
}
var canvas = document.createElement("canvas");
if (!defined(canvas)) {
return;
}
var w = canvas.width = 64;
var h = canvas.height = 256;
var ctx = canvas.getContext('2d');
// Create Linear Gradient
var linGrad = ctx.createLinearGradient(0, 0, 0, h - 1);
for (var i = 0; i < colorMap.length; i++) {
linGrad.addColorStop(colorMap[i].offset, colorMap[i].color);
}
ctx.fillStyle = linGrad;
ctx.fillRect(0, 0, w, h);
var colorGradient = ctx.getImageData(0, 0, 1, 256);
return colorGradient;
}
function getColorArrayFromColorGradient(colorGradient, fractionalPosition) {
var colorIndex = Math.floor(fractionalPosition * (colorGradient.data.length / 4 - 1)) * 4;
return [
colorGradient.data[colorIndex],
colorGradient.data[colorIndex + 1],
colorGradient.data[colorIndex + 2],
colorGradient.data[colorIndex + 3]
];
}
function getExtremes(tableColumn, tableColumnStyle) {
if (!defined(tableColumn)) {
return {};
}
var minimumValue = tableColumn.minimumValue;
var maximumValue = tableColumn.maximumValue;
if ((minimumValue !== maximumValue) && defined(tableColumnStyle)) {
if (defined(tableColumnStyle.maxDisplayValue)) {
maximumValue = tableColumnStyle.maxDisplayValue;
}
if (defined(tableColumnStyle.minDisplayValue)) {
minimumValue = tableColumnStyle.minDisplayValue;
}
}
return {minimum: minimumValue, maximum: maximumValue};
}
/**
* Builds and returns an array describing the legend colors.
* Each element is an object with keys "color" and "upperBound", eg.
* [ { color: [r, g, b, a], upperBound: 20 } , { color: [r, g, b, a]: upperBound: 80 } ]
* @private
* @param {LegendHelper} legendHelper The legend helper.
* @param {Integer|Number[]} colorBins The number of color bins to use, or the boundaries to use.
* @return {Array} Array of objects with keys "color" and "upperBound".
*/
function buildBinColors(legendHelper, colorBins) {
var tableColumn = legendHelper.tableColumn;
var tableColumnStyle = legendHelper.tableColumnStyle;
var colorGradient = legendHelper._colorGradient;
// If colorBins is an array, just return it in the right format.
var extremes = getExtremes(tableColumn, tableColumnStyle);
if (Array.isArray(colorBins) && defined(extremes.minimum) && defined(extremes.maximum)) {
// If the max value is beyond the range, add it to the end.
// Do this to be symmetric with min and max.
if (colorBins[colorBins.length - 1] < extremes.maximum) {
colorBins = colorBins.concat(extremes.maximum);
}
var numberOfColorBins = colorBins.length;
var filteredBins = colorBins.filter(function(bound, i) {
// By cutting off all bins equal to or lower than the min value,
// the min value will be added as a titleBelow instead of titleAbove.
// Since any bins wholy below the min are removed, do the same with max.
return (bound > extremes.minimum) && (i === 0 || colorBins[i - 1] < extremes.maximum);
});
// Offset to make sure that the correct color is used when the legend is truncated
var binOffset = colorBins.indexOf(filteredBins[0]);
return filteredBins.map(function(bound, i) {
return {
// Just use the provided bound, but cap it at the max value.
upperBound: Math.min(bound, extremes.maximum),
colorArray: getColorArrayFromColorGradient(colorGradient, (binOffset + i) / (numberOfColorBins - 1))
};
});
}
if (colorBins <= 0 || tableColumnStyle.colorBinMethod.match(/none/i)) {
return undefined;
}
var binColors = [];
var i;
var numericalValues = tableColumn.numericalValues;
if (numericalValues.length === 0) {
return [];
}
// Must ask for fewer clusters than the number of items.
var binCount = Math.min(colorBins, numericalValues.length);
var method = tableColumnStyle.colorBinMethod.toLowerCase();
if (method === 'auto') {
if (numericalValues.length > 1000) {
// The quantile method is simpler and less accurate, but faster for large datasets.
method = 'quantile';
} else {
method = 'ckmeans';
}
}
if (method === 'quantile') {
// One issue is we don't check to see if any values actually lie within a given quantile, so it's bad for small datasets.
for (i = 0; i < binCount; i++) {
binColors.push({
upperBound: simplestats.quantile(numericalValues, (i + 1) / binCount),
colorArray: getColorArrayFromColorGradient(colorGradient, i / (binCount - 1))
});
}
} else if (method === 'ckmeans') {
var clusters = simplestats.ckmeans(numericalValues, binCount);
// Convert the ckmeans format [ [5, 20], [65, 80] ] into our format.
for (i = 0; i < clusters.length; i++) {
if (i > 0 && clusters[i].length === 1 && clusters[i][0] === clusters[i - 1][clusters[i - 1].length - 1]) {
// When there are few unique values, we can end up with clusters like [1], [2],[2],[2],[3]. Let's avoid that.
continue;
}
binColors.push({
upperBound: clusters[i][clusters[i].length - 1],
});
}
if (binColors.length > 1) {
for (i = 0; i < binColors.length; i++) {
binColors[i].colorArray = getColorArrayFromColorGradient(colorGradient, i / (binColors.length - 1));
}
} else {
// only one binColor, pick the middle of the color gradient.
binColors[0].colorArray = getColorArrayFromColorGradient(colorGradient, 0.5);
}
}
return binColors;
}
function convertToStringWithAtMostTwoDecimalPlaces(f, tableColumnStyle) {
// If no format.maximumFractionDigits set, set it to two.
var options;
if (defined(tableColumnStyle.format)) {
options = clone(tableColumnStyle.format);
options.maximumFractionDigits = defaultValue(tableColumnStyle.format.maximumFractionDigits, 2);
} else {
options = {maximumFractionDigits: 2};
}
return formatNumberForLocale(f, options);
}
function convertColorArrayToCssString(colorArray) {
return 'rgba(' + colorArray[0] + ',' + colorArray[1] + ',' + colorArray[2] + ', ' + (colorArray[3]/255.0) + ')';
}
function variousValuesTitle(tableColumn) {
return tableColumn.uniqueValues.length + ' values';
}
function buildLegendProps(legendHelper, colorMap) {
var tableColumn = legendHelper.tableColumn;
var tableColumnStyle = legendHelper.tableColumnStyle;
var binColors = legendHelper._binColors;
var extremes = getExtremes(tableColumn, tableColumnStyle);
function gradientLabelPoints(ticks) {
var items = [];
var segments = 2 + ticks;
for (var i = 1; i <= segments; i++) {
items.push({
titleAbove: convertToStringWithAtMostTwoDecimalPlaces(extremes.minimum + (extremes.maximum - extremes.minimum) * (i / segments), tableColumnStyle),
titleBelow: (i === 1) ? convertToStringWithAtMostTwoDecimalPlaces(extremes.minimum, tableColumnStyle) : undefined
});
}
// Add a null color at the bottom (ie front of the array) if there are any null values
if (tableColumn.values.indexOf(null) >= 0) {
items.unshift({
title: nullLabel,
color: convertColorArrayToCssString(legendHelper._nullColorArray),
spacingAbove: 8
});
}
return items;
}
var result;
var nullLabel = defaultValue(tableColumnStyle.nullLabel, defaultNullLabel);
var title = defaultValue(legendHelper.tableColumnStyle.legendName, tableColumn.name);
if (!binColors) {
// Display a smooth gradient with number of ticks requested.
return {
title: title,
barHeightMin: 130,
gradientColorMap: colorMap,
labelTickColor: 'darkgray',
items: gradientLabelPoints(tableColumnStyle.legendTicks)
};
} else {
// Numeric legends are displayed as thresholds between touching colors,
// and have an additional value at the bottom.
result = {
title: title,
itemSpacing: 0,
items: binColors.map(function(b, i) {
return {
// these long checks are to avoid showing max and min values when they're identical to the second highest and second lowest numbers
titleAbove: (i === 0 || i < binColors.length - 1 || b.upperBound > binColors[i - 1].upperBound) ? convertToStringWithAtMostTwoDecimalPlaces(b.upperBound, tableColumnStyle) : undefined,
titleBelow: (i === 0 && b.upperBound !== extremes.minimum) ? convertToStringWithAtMostTwoDecimalPlaces(extremes.minimum, tableColumnStyle) : undefined,
color: convertColorArrayToCssString(b.colorArray)
};
})
};
}
// Add a null color at the bottom (ie front of the array) if there are any null values
if (tableColumn.values.indexOf(null) >= 0) {
result.items.unshift({
title: nullLabel,
color: convertColorArrayToCssString(legendHelper._nullColorArray),
spacingAbove: 8
});
}
return result;
}
module.exports = LegendHelper;