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terriajs-cesium

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CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.

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import buildModuleUrl from "../Core/buildModuleUrl.js"; import CubeMapPanorama from "./CubeMapPanorama.js"; import SceneMode from "./SceneMode.js"; import destroyObject from "../Core/destroyObject.js"; /** * A sky box around the scene to draw stars. The sky box is defined using the True Equator Mean Equinox (TEME) axes. * <p> * This is only supported in 3D. The sky box is faded out when morphing to 2D or Columbus view. The size of * the sky box must not exceed {@link Scene#maximumCubeMapSize}. * </p> * * @alias SkyBox * @constructor * * @param {object} options Object with the following properties: * @param {object} [options.sources] The source URL or <code>Image</code> object for each of the six cube map faces. See the example below. * @param {boolean} [options.show=true] Determines if this primitive will be shown. * * * @example * scene.skyBox = new Cesium.SkyBox({ * sources : { * positiveX : 'skybox_px.png', * negativeX : 'skybox_nx.png', * positiveY : 'skybox_py.png', * negativeY : 'skybox_ny.png', * positiveZ : 'skybox_pz.png', * negativeZ : 'skybox_nz.png' * } * }); * * @see Scene#skyBox * @see Transforms.computeTemeToPseudoFixedMatrix */ function SkyBox(options) { this._sources = options.sources; /** * Determines if the sky box will be shown. * * @type {boolean} * @default true */ this.show = options.show ?? true; this._panorama = new CubeMapPanorama({ sources: this._sources, show: this._show, returnCommand: true, }); } Object.defineProperties(SkyBox.prototype, { /** * Gets or sets the the primitive object. * @memberof SkyBox.prototype * @type {object} */ sources: { get: function () { return this._panorama.sources; }, set: function (value) { this._panorama.sources = value; }, }, }); /** * Called when {@link Viewer} or {@link CesiumWidget} render the scene to * get the draw commands needed to render this primitive. * <p> * Do not call this function directly. This is documented just to * list the exceptions that may be propagated when the scene is rendered: * </p> * * @exception {DeveloperError} this.sources is required and must have positiveX, negativeX, positiveY, negativeY, positiveZ, and negativeZ properties. * @exception {DeveloperError} this.sources properties must all be the same type. */ SkyBox.prototype.update = function (frameState, useHdr) { const { mode, passes } = frameState; if (mode !== SceneMode.SCENE3D && mode !== SceneMode.MORPHING) { return; } if (!passes.render) { return; } // Delegate completely return this._panorama.update(frameState, useHdr); }; /** * Returns true if this object was destroyed; otherwise, false. * <br /><br /> * If this object was destroyed, it should not be used; calling any function other than * <code>isDestroyed</code> will result in a {@link DeveloperError} exception. * * @returns {boolean} <code>true</code> if this object was destroyed; otherwise, <code>false</code>. * * @see SkyBox#destroy */ SkyBox.prototype.isDestroyed = function () { return false; }; /** * Destroys the WebGL resources held by this object. Destroying an object allows for deterministic * release of WebGL resources, instead of relying on the garbage collector to destroy this object. * <br /><br /> * Once an object is destroyed, it should not be used; calling any function other than * <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore, * assign the return value (<code>undefined</code>) to the object as done in the example. * * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called. * * * @example * skyBox = skyBox && skyBox.destroy(); * * @see SkyBox#isDestroyed */ SkyBox.prototype.destroy = function () { this._panorama = this._panorama && this._panorama.destroy(); return destroyObject(this); }; function getDefaultSkyBoxUrl(suffix) { return buildModuleUrl(`Assets/Textures/SkyBox/tycho2t3_80_${suffix}.jpg`); } /** * Creates a skybox instance with the default starmap for the Earth. * @return {SkyBox} The default skybox for the Earth * * @example * viewer.scene.skyBox = Cesium.SkyBox.createEarthSkyBox(); */ SkyBox.createEarthSkyBox = function () { return new SkyBox({ sources: { positiveX: getDefaultSkyBoxUrl("px"), negativeX: getDefaultSkyBoxUrl("mx"), positiveY: getDefaultSkyBoxUrl("py"), negativeY: getDefaultSkyBoxUrl("my"), positiveZ: getDefaultSkyBoxUrl("pz"), negativeZ: getDefaultSkyBoxUrl("mz"), }, }); }; export default SkyBox;