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terra-draw

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Frictionless map drawing across mapping provider

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/** * For this specific test suite we should only ever import from the Terra Draw * public API, and not from the internal library code. This is to ensure that * a developer can write a custom adapter exclusively from the publicly exposed base * classes and types of the library. */ import { GetLngLatFromEvent, Project, SetCursor, TerraDrawChanges, TerraDrawExtend, TerraDrawStylingFunction, Unproject } from "./terra-draw"; declare const TerraDrawBaseAdapter: typeof TerraDrawExtend.TerraDrawBaseAdapter; /** * A mock implementation of a custom adapter - this is to ensure that it is possible to write * custom adapters for Terra Draw exclusively relying on the public API of the library. */ export declare class TerraDrawTestAdapter extends TerraDrawBaseAdapter { constructor(config: { lib: Record<string, unknown>; } & TerraDrawExtend.BaseAdapterConfig); getMapEventElement(): HTMLElement; clear(): void; project(lng: number, lat: number): ReturnType<Project>; unproject(x: number, y: number): ReturnType<Unproject>; setCursor(_: "move" | "unset" | "grab" | "grabbing" | "crosshair" | "pointer" | "wait"): ReturnType<SetCursor>; getLngLatFromEvent(_: PointerEvent | MouseEvent): ReturnType<GetLngLatFromEvent>; setDraggability(_: boolean): void; setDoubleClickToZoom(_: boolean): void; render(_1: TerraDrawChanges, _2: TerraDrawStylingFunction): void; register(callbacks: TerraDrawExtend.TerraDrawCallbacks): void; unregister(): void; } export {};