terminal-kit
Version:
256 colors, keys and mouse, input field, progress bars, screen buffer (including 32-bit composition and image loading), text buffer, and many more... Whether you just need colors and styles, build a simple interactive command line tool or a complexe termi
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JavaScript
/*
Terminal Kit
Copyright (c) 2009 - 2022 Cédric Ronvel
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
"use strict" ;
// Container: an enclosed surface (ScreenBuffer), with a viewport to allow scrolling.
const Element = require( './Element.js' ) ;
const ScreenBuffer = require( '../ScreenBuffer.js' ) ;
// Avoid requiring Slider at top-level, it could cause circular require troubles
//const Slider = require( './Slider.js' ) ;
function Container( options ) {
// Clone options if necessary
options = ! options ? {} : options.internal ? options : Object.create( options ) ;
options.internal = true ;
Element.call( this , options ) ;
this.onClick = this.onClick.bind( this ) ;
this.onDrag = this.onDrag.bind( this ) ;
this.onWheel = this.onWheel.bind( this ) ;
if ( options.keyBindings ) { this.keyBindings = options.keyBindings ; }
//console.error( 'this.document:' , !! this.document , !! ( this.document && this.document.palette ) , !! options.palette ) ;
this.palette = options.palette || ( this.document && this.document.palette ) ;
this.object2attr = object => ScreenBuffer.object2attr( object , this.palette && this.palette.colorNameToIndex ) ;
this.scrollable = !! options.scrollable ;
this.hasVScrollBar = this.scrollable && !! options.vScrollBar ;
this.hasHScrollBar = this.scrollable && !! options.hScrollBar ;
this.scrollX = options.scrollX || 0 ;
this.scrollY = options.scrollY || 0 ;
this.vScrollBarSlider = null ;
this.hScrollBarSlider = null ;
this.movable = !! options.movable ;
this.viewportX = this.outputX + this.containerBorderSize ;
this.viewportY = this.outputY + this.containerBorderSize ;
this.viewportWidth = this.outputWidth - this.containerBorderSize * 2 ;
this.viewportHeight = this.outputHeight - this.containerBorderSize * 2 ;
this.inputX = options.inputX || this.viewportX + this.scrollX ;
this.inputY = options.inputY || this.viewportY + this.scrollY ;
this.inputWidth = options.inputWidth || this.viewportWidth ;
this.inputHeight = options.inputHeight || this.viewportHeight ;
this.inputDst = new ScreenBuffer( {
dst: this.outputDst ,
x: this.inputX ,
y: this.inputY ,
width: this.inputWidth ,
height: this.inputHeight ,
palette: this.palette
} ) ;
this.deltaDraw = false ; // Useful for Document, not so useful for other containers
this.backgroundAttr = options.backgroundAttr || { bgColor: 'default' } ;
this.on( 'key' , this.onKey ) ;
this.on( 'click' , this.onClick ) ;
this.on( 'drag' , this.onDrag ) ;
this.on( 'wheel' , this.onWheel ) ;
this.initChildren() ;
// Only draw if we are not a superclass of the object
if ( this.elementType === 'Container' && ! options.noDraw ) { this.draw() ; }
}
module.exports = Container ;
Element.inherit( Container ) ;
Container.prototype.isContainer = true ;
Container.prototype.containerBorderSize = 0 ;
const termkit = require( '../termkit.js' ) ;
Container.prototype.keyBindings = {
UP: 'tinyScrollUp' ,
DOWN: 'tinyScrollDown' ,
PAGE_UP: 'scrollUp' ,
PAGE_DOWN: 'scrollDown' ,
' ': 'scrollDown' ,
HOME: 'scrollTop' ,
END: 'scrollBottom' ,
LEFT: 'scrollLeft' ,
RIGHT: 'scrollRight'
} ;
Container.prototype.initChildren = function() {
// Avoid requiring Slider at top-level, it could cause circular require troubles
if ( this.hasVScrollBar ) {
this.vScrollBarSlider = new termkit.Slider( {
internal: true ,
parent: this ,
x: this.viewportWidth - 1 ,
y: 0 ,
height: this.viewportHeight ,
isVertical: true ,
valueToRate: scrollY => -scrollY / Math.max( 1 , this.inputHeight - this.viewportHeight ) ,
rateToValue: rate => -rate * Math.max( 1 , this.inputHeight - this.viewportHeight ) ,
noDraw: true
} ) ;
this.vScrollBarSlider.on( 'slideStep' , d => this.scroll( 0 , -d * Math.ceil( this.viewportHeight / 2 ) ) ) ;
this.vScrollBarSlider.on( 'slide' , value => this.scrollTo( null , value ) ) ;
}
if ( this.hasHScrollBar ) {
this.hScrollBarSlider = new termkit.Slider( {
internal: true ,
parent: this ,
x: 0 ,
y: this.inputWidth - this.containerBorderSize * 2 - 1 ,
width: this.viewportWidth - this.hasVScrollBar ,
valueToRate: scrollY => -scrollY / Math.max( 1 , this.inputWidth - this.viewportWidth ) ,
rateToValue: rate => -rate * Math.max( 1 , this.inputWidth - this.viewportWidth ) ,
noDraw: true
} ) ;
this.hScrollBarSlider.on( 'slideStep' , d => this.scroll( -d * Math.ceil( this.viewportWidth / 2 ) , 0 ) ) ;
this.hScrollBarSlider.on( 'slide' , value => this.scrollTo( value , null ) ) ;
}
} ;
// Accept ScreenBuffer#resize() argument: x, y, width, height.
// Should it support output* and input* args?
Container.prototype.resizeViewport = function( to ) {
this.viewportWidth = to.width ;
this.viewportHeight = to.height ;
} ;
Container.prototype.resizeInput = function( to ) {
if ( ! to.x ) { to.x = 0 ; }
if ( ! to.y ) { to.y = 0 ; }
this.inputDst.resize( to ) ;
this.inputWidth = this.inputDst.width ;
this.inputHeight = this.inputDst.height ;
this.children.forEach( child => child.emit( 'parentResize' , to ) ) ;
} ;
Container.prototype.resize = function( to ) {
if ( ! to.x ) { to.x = 0 ; }
if ( ! to.y ) { to.y = 0 ; }
this.inputDst.resize( to ) ;
this.viewportWidth = this.inputWidth = this.inputDst.width ;
this.viewportHeight = this.inputHeight = this.inputDst.height ;
this.children.forEach( child => child.emit( 'parentResize' , to ) ) ;
} ;
Container.prototype.move = function( dx , dy , noDraw = false ) {
return this.moveTo( this.outputX + dx , this.outputY + dy , noDraw ) ;
} ;
Container.prototype.moveTo = function( x , y , noDraw = false ) {
this.outputX = x ;
this.outputY = y ;
this.viewportX = this.outputX + this.containerBorderSize ;
this.viewportY = this.outputY + this.containerBorderSize ;
this.inputDst.x = this.inputX = this.viewportX + this.scrollX ;
this.inputDst.y = this.inputY = this.viewportY + this.scrollY ;
if ( ! noDraw ) { this.outerDraw() ; }
} ;
Container.prototype.scroll = function( dx , dy , dontDraw = false ) {
return this.scrollTo( dx ? this.scrollX + dx : null , dy ? this.scrollY + dy : null , dontDraw ) ;
} ;
Container.prototype.scrollToTop = function( dontDraw = false ) {
return this.scrollTo( null , 0 , dontDraw ) ;
} ;
Container.prototype.scrollToBottom = function( dontDraw = false ) {
// Ignore extra scrolling here
return this.scrollTo( null , this.viewportHeight - this.inputHeight , dontDraw ) ;
} ;
Container.prototype.scrollTo = function( x , y , noDraw = false ) {
if ( ! this.scrollable ) { return ; }
if ( x !== undefined && x !== null ) {
// Got a +1 after content size because of the word-wrap thing and eventual invisible \n
this.scrollX = Math.min( 0 , Math.max( Math.round( x ) ,
this.viewportWidth - this.inputWidth + 1
) ) ;
this.inputDst.x = this.inputX = this.viewportX + this.scrollX ;
//console.error( "New x-scrolling:" , x , this.scrollX , this.viewportX , this.inputX ) ;
}
if ( y !== undefined && y !== null ) {
this.scrollY = Math.min( 0 , Math.max( Math.round( y ) ,
this.viewportHeight - this.inputHeight
) ) ;
this.inputDst.y = this.inputY = this.viewportY + this.scrollY ;
//console.error( "New y-scrolling:" , y , this.scrollY , this.viewportY , this.inputY ) ;
}
if ( this.vScrollBarSlider ) {
this.vScrollBarSlider.setValue( this.scrollY , true ) ;
this.vScrollBarSlider.setSizeAndPosition( { y: -this.scrollY } ) ;
}
if ( this.hScrollBarSlider ) {
this.hScrollBarSlider.setValue( this.scrollX , true ) ;
}
if ( ! noDraw ) { this.draw() ; }
} ;
Container.prototype.preDrawSelf = function() {
this.inputDst.fill( { char: ' ' , attr: this.backgroundAttr } ) ;
} ;
Container.prototype.postDrawSelf = function() {
this.inputDst.draw( {
dst: this.outputDst ,
delta: this.deltaDraw , // Draw only diff or not?
inline: this.strictInline ,
x: this.inputX ,
y: this.inputY ,
dstClipRect: {
x: this.viewportX ,
y: this.viewportY ,
width: this.viewportWidth ,
height: this.viewportHeight
}
} ) ;
} ;
Container.prototype.drawSelfCursor = function( elementTargeted ) {
if ( elementTargeted ) { this.restoreCursor() ; }
else { this.inputDst.drawCursor() ; }
} ;
Container.prototype.onClick = function( data ) {
// It is susceptible to click event only when it is scrollable
if ( this.scrollable && ! this.hasFocus ) {
this.document.giveFocusTo( this , 'select' ) ;
}
} ;
Container.prototype.onWheel = function( data ) {
// It's a "tiny" scroll
if ( ! this.hasFocus ) {
this.document.giveFocusTo( this , 'select' ) ;
}
if ( this.scrollable ) {
this.scroll( 0 , -data.yDirection * Math.ceil( this.viewportHeight / 5 ) ) ;
}
} ;
Container.prototype.onDrag = function( data ) {
if ( ! this.movable || ( ! data.dx && ! data.dy ) ) { return ; }
this.move( data.dx , data.dy ) ;
} ;
const userActions = Container.prototype.userActions ;
userActions.tinyScrollUp = function() {
this.scroll( 0 , Math.ceil( this.viewportHeight / 5 ) ) ;
} ;
userActions.tinyScrollDown = function() {
this.scroll( 0 , -Math.ceil( this.viewportHeight / 5 ) ) ;
} ;
userActions.scrollUp = function() {
this.scroll( 0 , Math.ceil( this.viewportHeight / 2 ) ) ;
} ;
userActions.scrollDown = function() {
this.scroll( 0 , -Math.ceil( this.viewportHeight / 2 ) ) ;
} ;
userActions.scrollLeft = function() {
this.scroll( Math.ceil( this.viewportWidth / 2 ) , 0 ) ;
} ;
userActions.scrollRight = function() {
this.scroll( -Math.ceil( this.viewportWidth / 2 ) , 0 ) ;
} ;
userActions.scrollTop = function() {
this.scrollToTop() ;
} ;
userActions.scrollBottom = function() {
this.scrollToBottom() ;
} ;