tempus
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one rAF to rule them all
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Markdown
[](https://github.com/darkroomengineering/tempus)
`tempus` means time in Latin, this package is a lightweight, high-performance animation frame manager for JavaScript applications.
- [tempus](./README.md)
- [tempus/react](./packages/react/README.md)
- ð Merge multiple requestAnimationFrame loops for better performance
- ðŊ Control execution priority of different animations
- ⥠Support for custom frame rates (FPS)
- ð Compatible with popular animation libraries
- ðŠķ Zero dependencies
- ðĶ ~1KB gzipped
## Installation
using package manager
```bash
npm install tempus
```
```js
import Tempus from 'tempus'
```
using script tag
```html
<script src="https://unpkg.com/tempus@1.0.0-dev.11/dist/tempus.min.js"></script>
```
```javascript
import Tempus from "tempus"
// Simple animation at maximum FPS
function animate(time, deltaTime) {
console.log('frame', time, deltaTime)
}
Tempus.add(animate)
```
```javascript
const unsubscribe = Tempus.add(animate)
unsubscribe()
```
```javascript
Tempus.pause() // no rafs will be called
Tempus.play() // resume
Tempus.restart() // set clock elapsed time to 0
```
See [tempus/react](./packages/react/README.md)
```javascript
Tempus.add(animate, {
fps: 30 // Will run at 30 FPS
})
Tempus.add(animate, {
fps: '50%' // Will run at 50% of the system's FPS
})
```
`ââ[-Infinity]ââ[0]ââ[Infinity]ââ> execution order`
```javascript
// Default priority: 0 (runs second)
Tempus.add(() => console.log('animate'))
// Priority: 1 (runs third)
Tempus.add(() => console.log('render'), { priority: 1 })
// Priority: -1 (runs first)
Tempus.add(() => console.log('scroll'), { priority: -1 })
```
```
scroll
animate
render
```
```javascript
// Patch native requestAnimationFrame across all your app
Tempus.patch()
// Now any requestAnimationFrame recursive calls will use Tempus
```
```javascript
let framesCount = 0
// ping and pong will run at 50% of the system's FPS,
// but never during the same frame
Tempus.add(() => {
if (framesCount === 0) {
console.log('ping')
} else {
console.log('pong')
}
framesCount++
framesCount %= 2
})
```
```javascript
Tempus.add(lenis.raf)
```
```javascript
// Remove GSAP's internal RAF
gsap.ticker.remove(gsap.updateRoot)
// Add to Tempus
Tempus.add((time) => {
gsap.updateRoot(time / 1000)
})
```
```javascript
Tempus.add(() => {
renderer.render(scene, camera)
}, { priority: 1 })
// the render will happen after other rafs
// so it can be synched with lenis for instance
```
Adds an animation callback to the loop.
- **callback**: `(time: number, deltaTime: number) => void`
- **options**:
- `priority`: `number` (default: 0) - Lower numbers run first
- `fps`: `number` (default: Infinity) - Target frame rate
- **Returns**: `() => void` - Unsubscribe function
Patches the native `requestAnimationFrame` to use Tempus.
Unpatches the native `requestAnimationFrame` to use the original one.
- Use priorities wisely: critical animations (like scroll) should have higher priority
- Clean up animations when they're no longer needed
- Consider using specific FPS for non-critical animations to improve performance (e.g: collisions)
- Use Ping Pong technique for heavy computations running concurrently.
## License
MIT ÂĐ [darkroom.engineering](https://github.com/darkroomengineering)
# Shoutout
Thank you to [Keith Cirkel](https://github.com/keithamus) for having transfered us the npm package name ð.