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teeworlds

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Library for (ingame) teeworlds bots.

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import { EventEmitter } from "stream"; import { Client } from "../client"; import { Chunk, RconCommand } from "../enums_types/types"; interface RconEvents { rcon_line: (line: string) => void; rcon_auth_status: (info: { AuthLevel: number; ReceiveCommands: number; }) => void; rcon_cmd_add: (info: { command: string; description: string; params: string; }) => void; rcon_cmd_rem: (info: { command: string; }) => void; } export declare class Rcon extends EventEmitter { on<K extends keyof RconEvents>(event: K, listener: RconEvents[K]): this; emit<K extends keyof RconEvents>(event: K, ...args: Parameters<RconEvents[K]>): boolean; CommandList: RconCommand[]; private _client; constructor(_client: Client); private send; auth(username: string, password: string): void; auth(password: string): void; /** Send rcon command **/ rcon(cmds: string[] | string): void; /** This method is called by the Client to handle the chunks. It should not be called directly. */ _checkChunks(chunk: Chunk): boolean; } export {};