teeworlds
Version:
Library for (ingame) teeworlds bots.
34 lines (33 loc) • 1.13 kB
TypeScript
import { EventEmitter } from "stream";
import { Client } from "../client";
import { Chunk, RconCommand } from "../enums_types/types";
interface RconEvents {
rcon_line: (line: string) => void;
rcon_auth_status: (info: {
AuthLevel: number;
ReceiveCommands: number;
}) => void;
rcon_cmd_add: (info: {
command: string;
description: string;
params: string;
}) => void;
rcon_cmd_rem: (info: {
command: string;
}) => void;
}
export declare class Rcon extends EventEmitter {
on<K extends keyof RconEvents>(event: K, listener: RconEvents[K]): this;
emit<K extends keyof RconEvents>(event: K, ...args: Parameters<RconEvents[K]>): boolean;
CommandList: RconCommand[];
private _client;
constructor(_client: Client);
private send;
auth(username: string, password: string): void;
auth(password: string): void;
/** Send rcon command **/
rcon(cmds: string[] | string): void;
/** This method is called by the Client to handle the chunks. It should not be called directly. */
_checkChunks(chunk: Chunk): boolean;
}
export {};