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teeworlds

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Library for (ingame) teeworlds bots.

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export interface NetObj_PlayerInput { m_Direction: number; m_TargetX: number; m_TargetY: number; m_Jump: number; m_Fire: number; m_Hook: number; m_PlayerFlags: number; m_WantedWeapon: number; m_NextWeapon: number; m_PrevWeapon: number; } declare class Movement { input: NetObj_PlayerInput; constructor(); RunLeft(): void; RunRight(): void; RunStop(): void; Jump(state?: boolean): void; Fire(): void; Hook(state?: boolean): void; NextWeapon(): void; PrevWeapon(): void; WantedWeapon(weapon: number): void; SetAim(x: number, y: number): void; private Flag; FlagPlaying(toggle?: boolean): void; FlagInMenu(toggle?: boolean): void; FlagChatting(toggle?: boolean): void; FlagScoreboard(toggle?: boolean): void; FlagHookline(toggle?: boolean): void; Reset(): void; } export default Movement;