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teeworlds

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Library for (ingame) teeworlds bots.

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.Huffman = void 0; let FREQ_TABLE = [ 1 << 30, 4545, 2657, 431, 1950, 919, 444, 482, 2244, 617, 838, 542, 715, 1814, 304, 240, 754, 212, 647, 186, 283, 131, 146, 166, 543, 164, 167, 136, 179, 859, 363, 113, 157, 154, 204, 108, 137, 180, 202, 176, 872, 404, 168, 134, 151, 111, 113, 109, 120, 126, 129, 100, 41, 20, 16, 22, 18, 18, 17, 19, 16, 37, 13, 21, 362, 166, 99, 78, 95, 88, 81, 70, 83, 284, 91, 187, 77, 68, 52, 68, 59, 66, 61, 638, 71, 157, 50, 46, 69, 43, 11, 24, 13, 19, 10, 12, 12, 20, 14, 9, 20, 20, 10, 10, 15, 15, 12, 12, 7, 19, 15, 14, 13, 18, 35, 19, 17, 14, 8, 5, 15, 17, 9, 15, 14, 18, 8, 10, 2173, 134, 157, 68, 188, 60, 170, 60, 194, 62, 175, 71, 148, 67, 167, 78, 211, 67, 156, 69, 1674, 90, 174, 53, 147, 89, 181, 51, 174, 63, 163, 80, 167, 94, 128, 122, 223, 153, 218, 77, 200, 110, 190, 73, 174, 69, 145, 66, 277, 143, 141, 60, 136, 53, 180, 57, 142, 57, 158, 61, 166, 112, 152, 92, 26, 22, 21, 28, 20, 26, 30, 21, 32, 27, 20, 17, 23, 21, 30, 22, 22, 21, 27, 25, 17, 27, 23, 18, 39, 26, 15, 21, 12, 18, 18, 27, 20, 18, 15, 19, 11, 17, 33, 12, 18, 15, 19, 18, 16, 26, 17, 18, 9, 10, 25, 22, 22, 17, 20, 16, 6, 16, 15, 20, 14, 18, 24, 335, 1517 ], HUFFMAN_EOF_SYMBOL = 256, HUFFMAN_MAX_SYMBOLS = HUFFMAN_EOF_SYMBOL + 1, HUFFMAN_MAX_NODES = HUFFMAN_MAX_SYMBOLS * 2 - 1, HUFFMAN_LUTBITS = 10, HUFFMAN_LUTSIZE = 1 << HUFFMAN_LUTBITS, HUFFMAN_LUTMASK = HUFFMAN_LUTSIZE - 1; class Huffman { constructor(frequencies = FREQ_TABLE) { this.nodes = new Array(HUFFMAN_MAX_NODES); for (let i = 0; i < HUFFMAN_MAX_NODES; i++) { this.nodes[i] = {}; } this.decode_lut = new Array(HUFFMAN_LUTSIZE); this.num_nodes = 0; this.start_node_index = 0; this.construct_tree(frequencies); for (let i = 0; i < HUFFMAN_LUTSIZE; i++) { let bits = i; let broke = false; let index = this.start_node_index; for (let x = 0; x < HUFFMAN_LUTBITS; x++) { if (bits & 1) index = this.nodes[index].right; else index = this.nodes[index].left; bits >>= 1; if (this.nodes[index].numbits) { this.decode_lut[i] = index; broke = true; break; } } if (!broke) { this.decode_lut[i] = index; } } } set_bits_r(node_index, bits, depth) { if (this.nodes[node_index].right != 0xffff) this.set_bits_r(this.nodes[node_index].right, bits | (1 << depth), depth + 1); if (this.nodes[node_index].left != 0xffff) this.set_bits_r(this.nodes[node_index].left, bits, depth + 1); if (this.nodes[node_index].numbits) { this.nodes[node_index].bits = bits; this.nodes[node_index].numbits = depth; } } bubble_sort(index_list, node_list, size) { let changed = true; while (changed) { changed = false; for (let i = 0; i < size - 1; i++) { if (node_list[index_list[i]].frequency < node_list[index_list[i + 1]].frequency) { let temp = index_list[i]; index_list[i] = index_list[i + 1]; index_list[i + 1] = temp; changed = true; } } size--; } return index_list; } construct_tree(frequencies = FREQ_TABLE) { let nodes_left_storage = new Array(HUFFMAN_MAX_SYMBOLS); for (let i = 0; i < HUFFMAN_MAX_SYMBOLS; i++) { nodes_left_storage[i] = {}; } let nodes_left = new Array(HUFFMAN_MAX_SYMBOLS); let num_nodes_left = HUFFMAN_MAX_SYMBOLS; for (let i = 0; i < HUFFMAN_MAX_SYMBOLS; i++) { this.nodes[i].numbits = 0xFFFFFFFF; this.nodes[i].symbol = i; this.nodes[i].left = 0xFFFF; this.nodes[i].right = 0xFFFF; if (i == HUFFMAN_EOF_SYMBOL) { nodes_left_storage[i].frequency = 1; } else nodes_left_storage[i].frequency = frequencies[i]; nodes_left_storage[i].node_id = i; nodes_left[i] = i; } this.num_nodes = HUFFMAN_MAX_SYMBOLS; while (num_nodes_left > 1) { nodes_left = this.bubble_sort(nodes_left, nodes_left_storage, num_nodes_left); this.nodes[this.num_nodes].numbits = 0; this.nodes[this.num_nodes].left = nodes_left_storage[nodes_left[num_nodes_left - 1]].node_id; this.nodes[this.num_nodes].right = nodes_left_storage[nodes_left[num_nodes_left - 2]].node_id; nodes_left_storage[nodes_left[num_nodes_left - 2]].node_id = this.num_nodes; nodes_left_storage[nodes_left[num_nodes_left - 2]].frequency = nodes_left_storage[nodes_left[num_nodes_left - 1]].frequency + nodes_left_storage[nodes_left[num_nodes_left - 2]].frequency; this.num_nodes++; num_nodes_left--; } this.start_node_index = this.num_nodes - 1; this.set_bits_r(this.start_node_index, 0, 0); } compress(inp_buffer, start_index = 0, size = 0) { let output = []; let bits = 0; let bitcount = 0; if (size == 0) size = inp_buffer.byteLength; inp_buffer = inp_buffer.slice(start_index, start_index + size); for (let i = 0; i < size; i++) { let x = inp_buffer[i]; bits |= this.nodes[x].bits << bitcount; bitcount += this.nodes[x].numbits; while (bitcount >= 8) { output.push(bits & 0xff); bits >>= 8; bitcount -= 8; } } bits |= this.nodes[HUFFMAN_EOF_SYMBOL].bits << bitcount; bitcount += this.nodes[HUFFMAN_EOF_SYMBOL].numbits; while (bitcount >= 8) { output.push(bits & 0xff); bits >>= 8; bitcount -= 8; } output.push(bits); return Buffer.from(output); } decompress(inp_buffer, size = 0) { let bits = 0; let bitcount = 0; let eof = this.nodes[HUFFMAN_EOF_SYMBOL]; let output = []; if (size == 0) size = inp_buffer.byteLength; inp_buffer = inp_buffer.slice(0, size); let src_index = 0; while (true) { let node_i = -1; if (bitcount >= HUFFMAN_LUTBITS) node_i = this.decode_lut[bits & HUFFMAN_LUTMASK]; while (bitcount < 24 && src_index != size) { bits |= inp_buffer[src_index] << bitcount; bitcount += 8; src_index++; } if (node_i == -1) node_i = this.decode_lut[bits & HUFFMAN_LUTMASK]; if (this.nodes[node_i].numbits) { bits >>= this.nodes[node_i].numbits; bitcount -= this.nodes[node_i].numbits; } else { bits >>= HUFFMAN_LUTBITS; bitcount -= HUFFMAN_LUTBITS; while (true) { if (bits & 1) { node_i = this.nodes[node_i].right; } else node_i = this.nodes[node_i].left; bitcount -= 1; bits >>= 1; if (this.nodes[node_i].numbits) break; if (bitcount == 0) throw new Error("No more bits, decoding error"); } } if (this.nodes[node_i] == eof) break; output.push(this.nodes[node_i].symbol); } return Buffer.from(output); } } exports.Huffman = Huffman;