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teeworlds

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Library for (ingame) teeworlds bots.

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export enum States { STATE_OFFLINE = 0, STATE_CONNECTING, STATE_LOADING, STATE_ONLINE, STATE_DEMOPLAYBACK, STATE_QUITTING, STATE_RESTARTING } export namespace NETMSG { export const enum Game { EX, SV_MOTD, SV_BROADCAST, SV_CHAT, SV_KILLMSG, SV_SOUNDGLOBAL, SV_TUNEPARAMS, SV_EXTRAPROJECTILE, SV_READYTOENTER, SV_WEAPONPICKUP, SV_EMOTICON, SV_VOTECLEAROPTIONS, SV_VOTEOPTIONLISTADD, SV_VOTEOPTIONADD, SV_VOTEOPTIONREMOVE, SV_VOTESET, SV_VOTESTATUS, CL_SAY, CL_SETTEAM, CL_SETSPECTATORMODE, CL_STARTINFO, CL_CHANGEINFO, CL_KILL, CL_EMOTICON, CL_VOTE, CL_CALLVOTE, CL_ISDDNETLEGACY, SV_DDRACETIMELEGACY, SV_RECORDLEGACY, UNUSED, SV_TEAMSSTATELEGACY, CL_SHOWOTHERSLEGACY, NUM } export const enum System { NETMSG_EX = 0, // the first thing sent by the client // contains the version info for the client NETMSG_INFO = 1, // sent by server NETMSG_MAP_CHANGE, // sent when client should switch map NETMSG_MAP_DATA, // map transfer, contains a chunk of the map file NETMSG_CON_READY, // connection is ready, client should send start info NETMSG_SNAP, // normal snapshot, multiple parts NETMSG_SNAPEMPTY, // empty snapshot NETMSG_SNAPSINGLE, // ? NETMSG_SNAPSMALL, // NETMSG_INPUTTIMING, // reports how off the input was NETMSG_RCON_AUTH_STATUS, // result of the authentication NETMSG_RCON_LINE, // line that should be printed to the remote console NETMSG_AUTH_CHALLANGE, // NETMSG_AUTH_RESULT, // // sent by client NETMSG_READY, // NETMSG_ENTERGAME, NETMSG_INPUT, // contains the inputdata from the client NETMSG_RCON_CMD, // NETMSG_RCON_AUTH, // NETMSG_REQUEST_MAP_DATA, // NETMSG_AUTH_START, // NETMSG_AUTH_RESPONSE, // // sent by both NETMSG_PING, NETMSG_PING_REPLY, NETMSG_ERROR, // sent by server (todo: move it up) NETMSG_RCON_CMD_ADD, NETMSG_RCON_CMD_REM, NUM_NETMSGS, NETMSG_WHATIS = 65536, NETMSG_ITIS, NETMSG_IDONTKNOW, NETMSG_RCONTYPE, NETMSG_MAP_DETAILS, NETMSG_CAPABILITIES, NETMSG_CLIENTVER, NETMSG_PINGEX, NETMSG_PONGEX, NETMSG_CHECKSUM_REQUEST, NETMSG_CHECKSUM_RESPONSE, NETMSG_CHECKSUM_ERROR, NETMSG_REDIRECT, NETMSG_RCON_CMD_GROUP_START, NETMSG_RCON_CMD_GROUP_END, NETMSG_MAP_RELOAD, NETMSG_RECONNECT, NETMSG_MAPLIST_ADD, NETMSG_MAPLIST_GROUP_START, NETMSG_MAPLIST_GROUP_END, NETMSG_I_AM_NPM_PACKAGE } } export const enum SnapshotItemIDs { OBJ_EX, OBJ_PLAYER_INPUT, OBJ_PROJECTILE, OBJ_LASER, OBJ_PICKUP, OBJ_FLAG, OBJ_GAME_INFO, OBJ_GAME_DATA, OBJ_CHARACTER_CORE, OBJ_CHARACTER, OBJ_PLAYER_INFO, OBJ_CLIENT_INFO, OBJ_SPECTATOR_INFO, EVENT_COMMON, EVENT_EXPLOSION, EVENT_SPAWN, EVENT_HAMMERHIT, EVENT_DEATH, EVENT_SOUND_GLOBAL, EVENT_SOUND_WORLD, EVENT_DAMAGE_INDICATOR }