teeworlds
Version:
Library for (ingame) teeworlds bots.
948 lines (791 loc) • 34.6 kB
text/typescript
import { randomBytes } from "crypto";
import { lookup as dnsLookup } from 'dns';
import net from 'dgram';
import { EventEmitter } from 'stream';
import { unpackString, MsgUnpacker } from "./MsgUnpacker";
let { version } = require('../package.json');
import Movement from './components/movement';
import { _Packet, Chunk, DeltaItem, SnapshotItemTypes } from './enums_types/types';
import { MsgPacker } from './MsgPacker';
import { Snapshot } from './snapshot';
import { Huffman } from "./huffman";
import { Game } from "./components/game";
import { SnapshotWrapper } from "./components/snapshot";
import { UUIDManager } from "./UUIDManager";
import { NETMSG, States } from "./enums_types/protocol";
import { Rcon } from "./components/rcon";
const huff = new Huffman();
var messageTypes = [
["none, starts at 1", "SV_MOTD", "SV_BROADCAST", "SV_CHAT", "SV_KILL_MSG", "SV_SOUND_GLOBAL", "SV_TUNE_PARAMS", "SV_EXTRA_PROJECTILE", "SV_READY_TO_ENTER", "SV_WEAPON_PICKUP", "SV_EMOTICON", "SV_VOTE_CLEAR_OPTIONS", "SV_VOTE_OPTION_LIST_ADD", "SV_VOTE_OPTION_ADD", "SV_VOTE_OPTION_REMOVE", "SV_VOTE_SET", "SV_VOTE_STATUS", "CL_SAY", "CL_SET_TEAM", "CL_SET_SPECTATOR_MODE", "CL_START_INFO", "CL_CHANGE_INFO", "CL_KILL", "CL_EMOTICON", "CL_VOTE", "CL_CALL_VOTE", "CL_IS_DDNET", "SV_DDRACE_TIME", "SV_RECORD", "UNUSED", "SV_TEAMS_STATE", "CL_SHOW_OTHERS_LEGACY"],
["none, starts at 1", "INFO", "MAP_CHANGE", "MAP_DATA", "CON_READY", "SNAP", "SNAP_EMPTY", "SNAP_SINGLE", "INPUT_TIMING", "RCON_AUTH_STATUS", "RCON_LINE", "READY", "ENTER_GAME", "INPUT", "RCON_CMD", "RCON_AUTH", "REQUEST_MAP_DATA", "PING", "PING_REPLY", "RCON_CMD_ADD", "RCON_CMD_REMOVE"]
]
declare interface iMessage {
team: number,
client_id: number,
author?: { ClientInfo?: SnapshotItemTypes.ClientInfo, PlayerInfo?: SnapshotItemTypes.PlayerInfo },
message: string
}
declare interface iEmoticon {
client_id: number,
emoticon: number,
author?: { ClientInfo?: SnapshotItemTypes.ClientInfo, PlayerInfo?: SnapshotItemTypes.PlayerInfo }
}
declare interface iKillMsg {
killer_id: number,
killer?: { ClientInfo?: SnapshotItemTypes.ClientInfo, PlayerInfo?: SnapshotItemTypes.PlayerInfo },
victim_id: number,
victim?: { ClientInfo?: SnapshotItemTypes.ClientInfo, PlayerInfo?: SnapshotItemTypes.PlayerInfo },
weapon: number,
special_mode: number
}
declare interface iOptions {
identity?: SnapshotItemTypes.ClientInfo,
password?: string,
ddnet_version?: {version: number, release_version: string},
timeout?: number, // in ms
NET_VERSION?: string,
lightweight?: boolean // experimental, only sends keepalive's (sendinput has to be called manually)
}
interface ClientEvents {
connected: () => void;
disconnect: (reason: string) => void;
emote: (message: iEmoticon) => void;
message: (message: iMessage) => void;
broadcast: (message: string) => void;
kill: (kill: iKillMsg) => void;
motd: (message: string) => void;
map_details: (message: { map_name: string, map_sha256: Buffer, map_crc: number, map_size: number, map_url: string }) => void;
capabilities: (message: { ChatTimeoutCode: boolean, AnyPlayerFlag: boolean, PingEx: boolean, AllowDummy: boolean, SyncWeaponInput: boolean }) => void;
snapshot: (items: DeltaItem[]) => void;
rcon_line: (line: string) => void;
}
export class Client extends EventEmitter {
on<K extends keyof ClientEvents>(event: K, listener: ClientEvents[K]): this {
return super.on(event, listener);
}
emit<K extends keyof ClientEvents>(event: K, ...args: Parameters<ClientEvents[K]>): boolean {
return super.emit(event, ...args);
}
public rcon: Rcon;
private host: string;
private port: number;
private name: string;
private State: number; // 0 = offline; 1 = STATE_CONNECTING = 1, STATE_LOADING = 2, STATE_ONLINE = 3
private ack: number;
private clientAck: number;
private lastCheckedChunkAck: number;
private receivedSnaps: number; /* wait for 2 ss before seeing self as connected */
private socket: net.Socket | undefined;
private TKEN: Buffer;
private time: number;
private SnapUnpacker: Snapshot;
public SnapshotUnpacker: SnapshotWrapper;
private PredGameTick: number;
private AckGameTick: number;
private SnapshotParts: number;
private currentSnapshotGameTick: number;
private snaps: Buffer[];
private sentChunkQueue: Buffer[];
private queueChunkEx: MsgPacker[];
private lastSendTime: number;
private lastRecvTime: number;
private lastSentMessages: {msg: MsgPacker, ack: number}[];
public movement: Movement;
public game: Game;
private VoteList: string[];
// eSnapHolder: eSnap[];
public readonly options?: iOptions;
private requestResend: boolean;
private UUIDManager: UUIDManager;
constructor(ip: string, port: number, nickname: string, options?: iOptions) {
super();
this.host = ip;
this.port = port;
this.name = nickname;
this.AckGameTick = 0;
this.PredGameTick = 0;
this.currentSnapshotGameTick = 0;
this.SnapshotParts = 0;
this.rcon = new Rcon(this);
this.SnapUnpacker = new Snapshot(this);
// this.eSnapHolder = [];
this.requestResend = false;
this.VoteList = [];
if (options)
this.options = options;
this.snaps = [];
this.sentChunkQueue = [];
this.queueChunkEx = [];
this.State = States.STATE_OFFLINE; // 0 = offline; 1 = STATE_CONNECTING = 1, STATE_LOADING = 2, STATE_ONLINE = 3
this.ack = 0; // ack of messages the client has received
this.clientAck = 0; // ack of messages the client has sent
this.lastCheckedChunkAck = 0; // this.ack gets reset to this when flushing - used for resetting tick on e.g. map change
this.receivedSnaps = 0; /* wait for 2 snaps before seeing self as connected */
this.socket = net.createSocket("udp4");
this.socket.bind();
this.TKEN = Buffer.from([255, 255, 255, 255])
this.time = new Date().getTime() + 2000; // time (used for keepalives, start to send keepalives after 2 seconds)
this.lastSendTime = new Date().getTime();
this.lastRecvTime = new Date().getTime();
this.lastSentMessages = [];
this.movement = new Movement();
this.game = new Game(this);
this.SnapshotUnpacker = new SnapshotWrapper(this);
this.UUIDManager = new UUIDManager();
this.UUIDManager.RegisterName("what-is@ddnet.tw", NETMSG.System.NETMSG_WHATIS);
this.UUIDManager.RegisterName("it-is@ddnet.tw", NETMSG.System.NETMSG_ITIS);
this.UUIDManager.RegisterName("i-dont-know@ddnet.tw", NETMSG.System.NETMSG_IDONTKNOW);
this.UUIDManager.RegisterName("rcon-type@ddnet.tw", NETMSG.System.NETMSG_RCONTYPE);
this.UUIDManager.RegisterName("map-details@ddnet.tw", NETMSG.System.NETMSG_MAP_DETAILS);
this.UUIDManager.RegisterName("capabilities@ddnet.tw", NETMSG.System.NETMSG_CAPABILITIES);
this.UUIDManager.RegisterName("clientver@ddnet.tw", NETMSG.System.NETMSG_CLIENTVER);
this.UUIDManager.RegisterName("ping@ddnet.tw", NETMSG.System.NETMSG_PING);
this.UUIDManager.RegisterName("pong@ddnet.tw", NETMSG.System.NETMSG_PONGEX);
this.UUIDManager.RegisterName("checksum-request@ddnet.tw", NETMSG.System.NETMSG_CHECKSUM_REQUEST);
this.UUIDManager.RegisterName("checksum-response@ddnet.tw", NETMSG.System.NETMSG_CHECKSUM_RESPONSE);
this.UUIDManager.RegisterName("checksum-error@ddnet.tw", NETMSG.System.NETMSG_CHECKSUM_ERROR);
this.UUIDManager.RegisterName("redirect@ddnet.org", NETMSG.System.NETMSG_REDIRECT);
this.UUIDManager.RegisterName("rcon-cmd-group-start@ddnet.org", NETMSG.System.NETMSG_RCON_CMD_GROUP_START) // not implemented
this.UUIDManager.RegisterName("rcon-cmd-group-end@ddnet.org", NETMSG.System.NETMSG_RCON_CMD_GROUP_END) // not implemented
this.UUIDManager.RegisterName("map-reload@ddnet.org", NETMSG.System.NETMSG_MAP_RELOAD) // not implemented
this.UUIDManager.RegisterName("reconnect@ddnet.org", NETMSG.System.NETMSG_RECONNECT) // implemented
this.UUIDManager.RegisterName("sv-maplist-add@ddnet.org", NETMSG.System.NETMSG_MAPLIST_ADD) // not implemented
this.UUIDManager.RegisterName("sv-maplist-start@ddnet.org", NETMSG.System.NETMSG_MAPLIST_GROUP_START) // not implemented
this.UUIDManager.RegisterName("sv-maplist-end@ddnet.org", NETMSG.System.NETMSG_MAPLIST_GROUP_END) // not implemented
this.UUIDManager.RegisterName("i-am-npm-package@swarfey.gitlab.io", NETMSG.System.NETMSG_I_AM_NPM_PACKAGE);
}
private OnEnterGame() {
this.snaps = [];
this.SnapUnpacker = new Snapshot(this);
this.SnapshotParts = 0;
this.receivedSnaps = 0;
this.SnapshotUnpacker = new SnapshotWrapper(this);
this.currentSnapshotGameTick = 0;
this.AckGameTick = -1;
this.PredGameTick = 0;
}
private ResendAfter(lastAck: number) {
this.clientAck = lastAck;
let toResend: MsgPacker[] = [];
this.lastSentMessages.forEach(msg => {
if (msg.ack > lastAck)
toResend.push(msg.msg);
});
toResend.forEach(a => a.flag = 1|2);
this.SendMsgEx(toResend);
}
private Unpack(packet: Buffer): _Packet {
var unpacked: _Packet = { twprotocol: { flags: packet[0] >> 4, ack: ((packet[0]&0xf)<<8) | packet[1], chunkAmount: packet[2], size: packet.byteLength - 3 }, chunks: [] }
if (packet.indexOf(Buffer.from([0xff, 0xff, 0xff, 0xff])) == 0 )// !(unpacked.twprotocol.flags & 8) || unpacked.twprotocol.flags == 255) // flags == 255 is connectionless (used for sending usernames)
return unpacked;
if (unpacked.twprotocol.flags & 4) { // resend flag
this.ResendAfter(unpacked.twprotocol.ack);
}
packet = packet.slice(3)
if (unpacked.twprotocol.flags & 8 && !(unpacked.twprotocol.flags & 1)) { // compression flag
packet = huff.decompress(packet)
if (packet.length == 1 && packet[0] == -1)
return unpacked
}
for (let i = 0; i < unpacked.twprotocol.chunkAmount; i++) {
var chunk: Chunk = {} as Chunk;
chunk.bytes = ((packet[0] & 0x3f) << 4) | (packet[1] & ((1 << 4) - 1));
chunk.flags = (packet[0] >> 6) & 3;
if (chunk.flags & 1) {
chunk.seq = ((packet[1] & 0xf0) << 2) | packet[2];
packet = packet.slice(3) // remove flags & size
} else
packet = packet.slice(2)
// chunk.type = packet[0] & 1 ? "sys" : "game"; // & 1 = binary, ****_***1. e.g 0001_0111 sys, 0001_0110 game
chunk.sys = Boolean(packet[0] & 1); // & 1 = binary, ****_***1. e.g 0001_0111 sys, 0001_0110 game
chunk.msgid = (packet[0] - (packet[0] & 1)) / 2;
chunk.msg = messageTypes[packet[0] & 1][chunk.msgid];
chunk.raw = packet.slice(1, chunk.bytes)
if (chunk.msgid == 0 && chunk.raw.byteLength >= 16) {
let uuid = this.UUIDManager.LookupUUID(chunk.raw.slice(0, 16));
if (uuid !== undefined) {
chunk.extended_msgid = uuid.hash;
chunk.msg = uuid.name;
chunk.raw = chunk.raw.slice(16);
chunk.msgid = uuid.type_id;
}
}
packet = packet.slice(chunk.bytes)
unpacked.chunks.push(chunk)
}
return unpacked
}
/** Send a Control Msg to the server. (used for disconnect)*/
SendControlMsg(msg: number, ExtraMsg: string = "") {
this.lastSendTime = new Date().getTime();
return new Promise((resolve, reject) => {
if (this.socket) {
var latestBuf = Buffer.from([0x10 + (((16 << 4) & 0xf0) | ((this.ack >> 8) & 0xf)), this.ack & 0xff, 0x00, msg])
latestBuf = Buffer.concat([latestBuf, Buffer.from(ExtraMsg), this.TKEN]) // move header (latestBuf), optional extraMsg & TKEN into 1 buffer
this.socket.send(latestBuf, 0, latestBuf.length, this.port, this.host, (err, bytes) => {
resolve(bytes)
})
}
setTimeout(() => { resolve("failed, rip") }, 2000)
/* after 2 seconds it was probably not able to send,
so when sending a quit message the user doesnt
stay stuck not being able to ctrl + c
*/
})
}
/** Send a Msg (or Msg[]) to the server.*/
SendMsgEx(Msgs: MsgPacker[] | MsgPacker, flags = 0) {
if (this.State == States.STATE_OFFLINE)
return;
if (!this.socket)
return;
let _Msgs: MsgPacker[];
if (Msgs instanceof Array)
_Msgs = Msgs;
else
_Msgs = [Msgs];
if (this.queueChunkEx.length > 0) {
_Msgs.push(...this.queueChunkEx);
this.queueChunkEx = [];
}
this.lastSendTime = new Date().getTime();
var header: Buffer[] = [];
if (this.clientAck == 0)
this.lastSentMessages = [];
_Msgs.forEach((Msg: MsgPacker, index) => {
header[index] = Buffer.alloc((Msg.flag & 1 ? 3 : 2));
header[index][0] = ((Msg.flag & 3) << 6) | ((Msg.size >> 4) & 0x3f);
header[index][1] = (Msg.size & 0xf);
if (Msg.flag & 1) {
this.clientAck = (this.clientAck + 1) % (1 << 10);
if (this.clientAck == 0)
this.lastSentMessages = [];
header[index][1] |= (this.clientAck >> 2) & 0xf0;
header[index][2] = this.clientAck & 0xff;
header[index][0] = (((Msg.flag | 2)&3)<<6)|((Msg.size>>4)&0x3f); // 2 is resend flag (ugly hack for queue)
if ((Msg.flag & 2) == 0)
this.sentChunkQueue.push(Buffer.concat([header[index], Msg.buffer]));
header[index][0] = (((Msg.flag)&3)<<6)|((Msg.size>>4)&0x3f);
if ((Msg.flag & 2) == 0)
this.lastSentMessages.push({msg: Msg, ack: this.clientAck})
}
})
// let flags = 0;
if (this.requestResend)
flags |= 4;
var packetHeader = Buffer.from([((flags<<4)&0xf0)|((this.ack>>8)&0xf), this.ack & 0xff, _Msgs.length]);
var chunks = Buffer.from([]);
let skip = false;
_Msgs.forEach((Msg: MsgPacker, index) => {
if (skip)
return;
if (chunks.byteLength < 1300)
chunks = Buffer.concat([chunks, Buffer.from(header[index]), Msg.buffer]);
else {
skip = true;
this.SendMsgEx(_Msgs.slice(index));
}
})
var packet = Buffer.concat([(packetHeader), chunks, this.TKEN]);
if (chunks.length < 0)
return;
this.socket.send(packet, 0, packet.length, this.port, this.host)
}
/** Queue a chunk (instantly sent if flush flag is set - otherwise it will be sent in the next packet). */
QueueChunkEx(Msg: MsgPacker | MsgPacker[]) {
if (Msg instanceof Array) {
for (let chunk of Msg)
this.QueueChunkEx(chunk);
return;
}
if (this.queueChunkEx.length > 0) {
let total_size = 0;
for (let chunk of this.queueChunkEx)
total_size += chunk.size;
if (total_size + Msg.size + 3 > 1394 - 4)
this.Flush();
}
this.queueChunkEx.push(Msg);
if (Msg.flag & 4)
this.Flush();
}
/** Send a Raw Buffer (as chunk) to the server. */
SendMsgRaw(chunks: Buffer[]) {
if (this.State == States.STATE_OFFLINE)
return;
if (!this.socket)
return;
this.lastSendTime = new Date().getTime();
var packetHeader = Buffer.from([0x0+(((16<<4)&0xf0)|((this.ack>>8)&0xf)), this.ack&0xff, chunks.length]);
var packet = Buffer.concat([(packetHeader), Buffer.concat(chunks), this.TKEN]);
if (chunks.length < 0)
return;
this.socket.send(packet, 0, packet.length, this.port, this.host)
}
private MsgToChunk(packet: Buffer) {
var chunk: Chunk = {} as Chunk;
chunk.bytes = ((packet[0] & 0x3f) << 4) | (packet[1] & ((1 << 4) - 1));
chunk.flags = (packet[0] >> 6) & 3;
if (chunk.flags & 1) {
chunk.seq = ((packet[1]&0xf0)<<2) | packet[2];
packet = packet.slice(3) // remove flags & size
} else
packet = packet.slice(2)
// chunk.type = packet[0] & 1 ? "sys" : "game"; // & 1 = binary, ****_***1. e.g 0001_0111 sys, 0001_0110 game
chunk.sys = Boolean(packet[0] & 1); // & 1 = binary, ****_***1. e.g 0001_0111 sys, 0001_0110 game
chunk.msgid = (packet[0]-(packet[0]&1))/2;
chunk.msg = messageTypes[packet[0]&1][chunk.msgid];
chunk.raw = packet.slice(1, chunk.bytes)
if (chunk.msgid == 0) {
let uuid = this.UUIDManager.LookupUUID(chunk.raw.slice(0,16));
if (uuid !== undefined) {
chunk.extended_msgid = uuid.hash;
chunk.msgid = uuid.type_id;
chunk.msg = uuid.name;
chunk.raw = chunk.raw.slice(16);
}
}
return chunk;
}
Flush() {
// if (this.queueChunkEx.length == 0)
console.log("flushing");
this.SendMsgEx(this.queueChunkEx);
this.queueChunkEx = [];
this.ack = this.lastCheckedChunkAck;
}
/** Connect the client to the server. */
async connect() {
// test via regex whether or not this.host is a domain or an ip
// if not, resolve it
if (!this.host.match(/^\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3}$/)) {
dnsLookup(this.host, 4, (err, address, family) => {
if (err) throw err;
this.host = address;
})
}
this.State = States.STATE_CONNECTING;
let predTimer = setInterval(() => {
if (this.State == States.STATE_ONLINE) {
if (this.AckGameTick > 0)
this.PredGameTick++;
} else if (this.State == States.STATE_OFFLINE)
clearInterval(predTimer);
}, 1000/50); // 50 ticks per second
this.SendControlMsg(1, "TKEN")
let connectInterval = setInterval(() => {
if (this.State == States.STATE_CONNECTING)
this.SendControlMsg(1, "TKEN")
else
clearInterval(connectInterval)
}, 500);
let inputInterval: NodeJS.Timeout;
if (!this.options?.lightweight) {
inputInterval = setInterval(() => {
if (this.State == States.STATE_OFFLINE) {
clearInterval(inputInterval)
// console.log("???");
}
if (this.State != States.STATE_ONLINE)
return;
this.time = new Date().getTime();
this.sendInput();
}, 50)
}
let resendTimeout = setInterval(() => {
if (this.State != States.STATE_OFFLINE) {
if (((new Date().getTime()) - this.lastSendTime) > 900 && this.sentChunkQueue.length > 0) {
this.SendMsgRaw([this.sentChunkQueue[0]]);
}
} else
clearInterval(resendTimeout)
}, 1000)
let Timeout = setInterval(() => {
let timeoutTime = this.options?.timeout ? this.options.timeout : 15000;
if ((new Date().getTime() - this.lastRecvTime) > timeoutTime) {
this.State = States.STATE_OFFLINE;
this.emit("disconnect", "Timed Out. (no packets received for " + (new Date().getTime() - this.lastRecvTime) + "ms)");
clearInterval(Timeout);
}
}, 5000)
this.time = new Date().getTime() + 2000; // start sending keepalives after 2s
if (this.socket)
this.socket.on("message", (packet, rinfo) => {
if (this.State == 0 || rinfo.address != this.host || rinfo.port != this.port)
return;
clearInterval(connectInterval)
if (packet[0] == 0x10) {
if (packet.toString().includes("TKEN") || packet[3] == 0x2) {
clearInterval(connectInterval);
this.TKEN = packet.slice(-4)
this.SendControlMsg(3);
this.State = States.STATE_LOADING; // loading state
this.receivedSnaps = 0;
var info = new MsgPacker(1, true, 1);
info.AddString(this.options?.NET_VERSION ? this.options.NET_VERSION : "0.6 626fce9a778df4d4");
info.AddString(this.options?.password === undefined ? "" : this.options?.password); // password
var client_version = new MsgPacker(0, true, 1);
client_version.AddBuffer(Buffer.from("8c00130484613e478787f672b3835bd4", 'hex'));
let randomUuid = randomBytes(16);
client_version.AddBuffer(randomUuid);
if (this.options?.ddnet_version !== undefined) {
client_version.AddInt(this.options?.ddnet_version.version);
client_version.AddString(`DDNet ${this.options?.ddnet_version.release_version}; https://www.npmjs.com/package/teeworlds/v/${version}`);
} else {
client_version.AddInt(16050);
client_version.AddString(`DDNet 16.5.0; https://www.npmjs.com/package/teeworlds/v/${version}`);
}
var i_am_npm_package = new MsgPacker(0, true, 1);
i_am_npm_package.AddBuffer(this.UUIDManager.LookupType(NETMSG.System.NETMSG_I_AM_NPM_PACKAGE)!.hash);
i_am_npm_package.AddString(`https://www.npmjs.com/package/teeworlds/v/${version}`);
this.SendMsgEx([i_am_npm_package, client_version, info])
} else if (packet[3] == 0x4) {
// disconnected
this.State = States.STATE_OFFLINE;
let reason: string = (unpackString(packet.slice(4)).result);
this.emit("disconnect", reason);
}
if (packet[3] !== 0x0) { // keepalive
this.lastRecvTime = new Date().getTime();
}
} else {
this.lastRecvTime = new Date().getTime();
}
var unpacked: _Packet = this.Unpack(packet);
// unpacked.chunks = unpacked.chunks.filter(chunk => ((chunk.flags & 2) && (chunk.flags & 1)) ? chunk.seq! > this.ack : true); // filter out already received chunks
this.sentChunkQueue.forEach((buff, i) => {
let chunkFlags = (buff[0] >> 6) & 3;
if (chunkFlags & 1) {
let chunk = this.MsgToChunk(buff);
if (chunk.seq && chunk.seq >= this.ack)
this.sentChunkQueue.splice(i, 1);
}
})
unpacked.chunks.forEach(chunk => {
if (!(((chunk.flags & 2) && (chunk.flags & 1)) ? chunk.seq! > this.ack : true))
return; // filter out already received chunks
if (chunk.flags & 1 && (chunk.flags !== 15)) { // vital and not connless
this.lastCheckedChunkAck = chunk.seq!;
if (chunk.seq === (this.ack+1)%(1<<10)) { // https://github.com/nobody-mb/twchatonly/blob/master/chatonly.cpp#L237
this.ack = chunk.seq!;
this.requestResend = false;
}
else { //IsSeqInBackroom (old packet that we already got)
let Bottom = (this.ack - (1<<10)/2);
if(Bottom < 0) {
if((chunk.seq! <= this.ack) || (chunk.seq! >= (Bottom + (1<<10)))) {}
else
this.requestResend = true;
} else {
if(chunk.seq! <= this.ack && chunk.seq! >= Bottom) {}
else
this.requestResend = true;
}
}
}
if (chunk.sys) {
// system messages
if (chunk.msgid == NETMSG.System.NETMSG_PING) { // ping
let packer = new MsgPacker(NETMSG.System.NETMSG_PING_REPLY, true, 0);
this.SendMsgEx(packer); // send ping reply
} else if (chunk.msgid == NETMSG.System.NETMSG_PING_REPLY) { // Ping reply
this.game._ping_resolve(new Date().getTime())
} else if (this.rcon._checkChunks(chunk)) {}
// packets neccessary for connection
// https://ddnet.org/docs/libtw2/connection/
if (chunk.msgid == NETMSG.System.NETMSG_MAP_CHANGE) {
this.Flush();
var Msg = new MsgPacker(NETMSG.System.NETMSG_READY, true, 1); /* ready */
this.SendMsgEx(Msg);
} else if (chunk.msgid == NETMSG.System.NETMSG_CON_READY) {
var info = new MsgPacker(NETMSG.Game.CL_STARTINFO, false, 1);
if (this.options?.identity) {
info.AddString(this.options.identity.name);
info.AddString(this.options.identity.clan);
info.AddInt(this.options.identity.country);
info.AddString(this.options.identity.skin);
info.AddInt(this.options.identity.use_custom_color);
info.AddInt(this.options.identity.color_body);
info.AddInt(this.options.identity.color_feet);
} else {
info.AddString(this.name); /* name */
info.AddString(""); /* clan */
info.AddInt(-1); /* country */
info.AddString("greyfox"); /* skin */
info.AddInt(1); /* use custom color */
info.AddInt(10346103); /* color body */
info.AddInt(65535); /* color feet */
}
var crashmeplx = new MsgPacker(17, true, 1); // rcon
crashmeplx.AddString("crashmeplx"); // 64 player support message
this.SendMsgEx([info, crashmeplx]);
}
if (chunk.msgid >= NETMSG.System.NETMSG_SNAP && chunk.msgid <= NETMSG.System.NETMSG_SNAPSINGLE) {
this.receivedSnaps++; /* wait for 2 ss before seeing self as connected */
if (this.receivedSnaps == 2) {
if (this.State != States.STATE_ONLINE)
this.emit('connected')
this.State = States.STATE_ONLINE;
}
if (Math.abs(this.PredGameTick - this.AckGameTick) > 10)
this.PredGameTick = this.AckGameTick + 1;
// snapChunks.forEach(chunk => {
let unpacker = new MsgUnpacker(chunk.raw);
let NumParts = 1;
let Part = 0;
let GameTick = unpacker.unpackInt();
let DeltaTick = GameTick - unpacker.unpackInt();
let PartSize = 0;
let Crc = 0;
let CompleteSize = 0;
if (chunk.msgid == NETMSG.System.NETMSG_SNAP) {
NumParts = unpacker.unpackInt();
Part = unpacker.unpackInt();
}
if (chunk.msgid != NETMSG.System.NETMSG_SNAPEMPTY) {
Crc = unpacker.unpackInt();
PartSize = unpacker.unpackInt();
}
if (NumParts < 1 || NumParts > 64 || Part < 0 || Part >= NumParts || PartSize < 0 || PartSize > 900)
return;
if (GameTick >= this.currentSnapshotGameTick) {
if (GameTick != this.currentSnapshotGameTick) {
this.snaps = [];
this.SnapshotParts = 0;
this.currentSnapshotGameTick = GameTick;
}
// chunk.raw = Buffer.from(unpacker.remaining);
this.snaps[Part] = unpacker.remaining;
this.SnapshotParts |= 1 << Part;
if (this.SnapshotParts == ((1 << NumParts) - 1)) {
let mergedSnaps = Buffer.concat(this.snaps);
this.SnapshotParts = 0;
let snapUnpacked = this.SnapUnpacker.unpackSnapshot(mergedSnaps, DeltaTick, GameTick, Crc);
this.emit("snapshot", snapUnpacked.items);
this.AckGameTick = snapUnpacked.recvTick;
if (Math.abs(this.PredGameTick - this.AckGameTick) > 10) {
this.PredGameTick = this.AckGameTick + 1;
this.sendInput();
}
}
}
// })
}
if (chunk.msgid >= NETMSG.System.NETMSG_WHATIS && chunk.msgid <= NETMSG.System.NETMSG_CHECKSUM_ERROR) {
if (chunk.msgid == NETMSG.System.NETMSG_WHATIS) {
let Uuid = chunk.raw.slice(0, 16);
let uuid = this.UUIDManager.LookupUUID(Uuid);
let packer = new MsgPacker(0, true, 1);
if (uuid !== undefined) {
// IT_IS msg
packer.AddBuffer(this.UUIDManager.LookupType(NETMSG.System.NETMSG_ITIS)!.hash);
packer.AddBuffer(Uuid);
packer.AddString(uuid.name);
} else {
// dont_know msg
packer.AddBuffer(this.UUIDManager.LookupType(NETMSG.System.NETMSG_IDONTKNOW)!.hash);
packer.AddBuffer(Uuid);
}
this.QueueChunkEx(packer)
}
if (chunk.msgid == NETMSG.System.NETMSG_MAP_DETAILS) { // TODO: option for downloading maps
let unpacker = new MsgUnpacker(chunk.raw);
let map_name = unpacker.unpackString();
let map_sha256: Buffer = Buffer.alloc(32);
if (unpacker.remaining.length >= 32)
map_sha256 = unpacker.unpackRaw(32);
let map_crc = unpacker.unpackInt();
let map_size = unpacker.unpackInt();
let map_url = "";
if (unpacker.remaining.length)
map_url = unpacker.unpackString();
this.emit("map_details", {map_name, map_sha256, map_crc, map_size, map_url})
// unpacker.unpack
} else if (chunk.msgid == NETMSG.System.NETMSG_CAPABILITIES) {
let unpacker = new MsgUnpacker(chunk.raw);
let Version = unpacker.unpackInt();
let Flags = unpacker.unpackInt();
if (Version <= 0)
return;
let DDNet = false;
if (Version >= 1) {
DDNet = Boolean(Flags & 1);
}
let ChatTimeoutCode = DDNet;
let AnyPlayerFlag = DDNet;
let PingEx = false;
let AllowDummy = true;
let SyncWeaponInput = false;
if(Version >= 1)
{
ChatTimeoutCode = Boolean(Flags & 2);
}
if(Version >= 2)
{
AnyPlayerFlag = Boolean(Flags & 4);
}
if(Version >= 3)
{
PingEx = Boolean(Flags & 8);
}
if(Version >= 4)
{
AllowDummy = Boolean(Flags & 16);
}
if(Version >= 5)
{
SyncWeaponInput = Boolean(Flags & 32);
}
this.emit("capabilities", {ChatTimeoutCode, AnyPlayerFlag, PingEx, AllowDummy, SyncWeaponInput});
// https://github.com/ddnet/ddnet/blob/06e3eb564150e9ab81b3a5595c48e9fe5952ed32/src/engine/client/client.cpp#L1565
} else if (chunk.msgid == NETMSG.System.NETMSG_PINGEX) {
let packer = new MsgPacker(0, true, 2);
packer.AddBuffer(this.UUIDManager.LookupType(NETMSG.System.NETMSG_PONGEX)!.hash);
this.SendMsgEx(packer, 2);
} else if (chunk.msgid == NETMSG.System.NETMSG_RECONNECT) {
this.SendControlMsg(4) // sends disconnect packet
clearInterval(predTimer);
clearInterval(inputInterval);
clearInterval(resendTimeout);
clearInterval(Timeout);
this.socket?.removeAllListeners("message");
this.connect();
return;
}
}
} else {
// game messages
// vote list:
if (chunk.msgid == NETMSG.Game.SV_VOTECLEAROPTIONS) {
this.VoteList = [];
} else if (chunk.msgid == NETMSG.Game.SV_VOTEOPTIONLISTADD) {
let unpacker = new MsgUnpacker(chunk.raw)
let NumOptions = unpacker.unpackInt()
let list: string[] = [];
for (let i = 0; i < 15; i++) {
list.push(unpacker.unpackString());
}
list = list.slice(0, NumOptions);
this.VoteList.push(...list);
} else if (chunk.msgid == NETMSG.Game.SV_VOTEOPTIONADD) {
let unpacker = new MsgUnpacker(chunk.raw)
this.VoteList.push(unpacker.unpackString());
} else if (chunk.msgid == NETMSG.Game.SV_VOTEOPTIONREMOVE) {
let unpacker = new MsgUnpacker(chunk.raw)
let index = this.VoteList.indexOf(unpacker.unpackString());
if (index > -1)
this.VoteList = this.VoteList.splice(index, 1);
}
// events
if (chunk.msgid == NETMSG.Game.SV_EMOTICON) {
let unpacker = new MsgUnpacker(chunk.raw);
let unpacked = {
client_id: unpacker.unpackInt(),
emoticon: unpacker.unpackInt()
} as iEmoticon;
if (unpacked.client_id != -1) {
unpacked.author = {
ClientInfo: this.SnapshotUnpacker.getObjClientInfo(unpacked.client_id),
PlayerInfo: this.SnapshotUnpacker.getObjPlayerInfo(unpacked.client_id)
}
}
this.emit("emote", unpacked)
} else if (chunk.msgid == NETMSG.Game.SV_BROADCAST) {
let unpacker = new MsgUnpacker(chunk.raw);
this.emit("broadcast", unpacker.unpackString());
} if (chunk.msgid == NETMSG.Game.SV_CHAT) {
let unpacker = new MsgUnpacker(chunk.raw);
let unpacked: iMessage = {
team: unpacker.unpackInt(),
client_id: unpacker.unpackInt(),
message: unpacker.unpackString()
} as iMessage;
if (unpacked.client_id != -1) {
unpacked.author = {
ClientInfo: this.SnapshotUnpacker.getObjClientInfo(unpacked.client_id),
PlayerInfo: this.SnapshotUnpacker.getObjPlayerInfo(unpacked.client_id)
}
}
this.emit("message", unpacked)
} else if (chunk.msgid == NETMSG.Game.SV_KILLMSG) {
let unpacked: iKillMsg = {} as iKillMsg;
let unpacker = new MsgUnpacker(chunk.raw);
unpacked.killer_id = unpacker.unpackInt();
unpacked.victim_id = unpacker.unpackInt();
unpacked.weapon = unpacker.unpackInt();
unpacked.special_mode = unpacker.unpackInt();
if (unpacked.victim_id != -1 && unpacked.victim_id < 64) {
unpacked.victim = { ClientInfo: this.SnapshotUnpacker.getObjClientInfo(unpacked.victim_id), PlayerInfo: this.SnapshotUnpacker.getObjPlayerInfo(unpacked.victim_id) }
}
if (unpacked.killer_id != -1 && unpacked.killer_id < 64)
unpacked.killer = { ClientInfo: this.SnapshotUnpacker.getObjClientInfo(unpacked.killer_id), PlayerInfo: this.SnapshotUnpacker.getObjPlayerInfo(unpacked.killer_id) }
this.emit("kill", unpacked)
} else if (chunk.msgid == NETMSG.Game.SV_MOTD) {
let unpacker = new MsgUnpacker(chunk.raw);
let message = unpacker.unpackString();
this.emit("motd", message);
}
// packets neccessary for connection
// https://ddnet.org/docs/libtw2/connection/
if (chunk.msgid == NETMSG.Game.SV_READYTOENTER) {
var Msg = new MsgPacker(NETMSG.System.NETMSG_ENTERGAME, true, 1); /* entergame */
this.SendMsgEx(Msg);
this.OnEnterGame();
}
}
})
if (this.State == States.STATE_ONLINE) {
if (new Date().getTime() - this.time >= 500) {
this.Flush();
}
if (new Date().getTime() - this.time >= 1000) {
this.time = new Date().getTime();
this.SendControlMsg(0);
}
}
})
}
/** Sending the input. (automatically done unless options.lightweight is on) */
sendInput(input = this.movement.input) {
if (this.State != States.STATE_ONLINE)
return;
let inputMsg = new MsgPacker(16, true, 0);
inputMsg.AddInt(this.AckGameTick);
inputMsg.AddInt(this.PredGameTick);
inputMsg.AddInt(40);
inputMsg.AddInt(input.m_Direction)
inputMsg.AddInt(input.m_TargetX)
inputMsg.AddInt(input.m_TargetY)
inputMsg.AddInt(input.m_Jump)
inputMsg.AddInt(input.m_Fire)
inputMsg.AddInt(input.m_Hook)
inputMsg.AddInt(input.m_PlayerFlags)
inputMsg.AddInt(input.m_WantedWeapon)
inputMsg.AddInt(input.m_NextWeapon)
inputMsg.AddInt(input.m_PrevWeapon)
this.SendMsgEx(inputMsg);
}
/** returns the movement object of the client */
get input() {
return this.movement.input;
}
/** Disconnect the client. */
Disconnect() {
return new Promise((resolve) => {
this.SendControlMsg(4).then(() => {
resolve(true);
if (this.socket)
this.socket.close();
this.socket = undefined
this.State = States.STATE_OFFLINE;
})
})
}
/** Get all available vote options (for example for map voting) */
get VoteOptionList(): string[] {
return this.VoteList;
}
get rawSnapUnpacker(): Snapshot {
return this.SnapUnpacker;
}
}