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teeworlds

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Library for (ingame) teeworlds bots.

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# Teeworlds Client Library to connect a bot to a Teeworlds server. # Links https://github.com/swarfeya/teeworlds-library-ts/tree/main https://www.npmjs.com/package/teeworlds # Documentation You can find an documentation to what most components do in the [docs/documentation.md](https://github.com/swarfeya/teeworlds-library-ts/blob/main/docs/documentation.md). You can also find a few examples inside of the [docs/examples](https://github.com/swarfeya/teeworlds-library-ts/tree/main/docs/examples) directory. # Projects using this library Note: If you have or know any projects running using this library, please contact me so i can add them, or PR them yourself. A discord which is bridging all discord messages and ingame messages (currently closed source): https://discord.gg/MSYcjYvU6e # Usage Example file: ``` const teeworlds = require('teeworlds') let client = new teeworlds.Client("127.0.0.1", 8303, "nameless tee"); client.connect(); client.on("connected", () => { console.log("Connected!"); }) client.on("disconnect", reason => { // you got kicked from the server console.log("Disconnected: " + reason); }) client.on("message", message => { /* { team: 0, client_id: 14, message: 'a', author: { ClientInfo: { name: 'Nudelsaft c:', clan: '', country: 276, skin: 'coala_toptri', use_custom_color: 0, color_body: 4718592, color_feet: 5046016 }, PlayerInfo: { local: 0, client_id: 4, team: 0, score: 36, latency: 0 } } } */ console.log(message); }) client.on("kill", info => { /* { killer_id: 14, victim_id: 14, weapon: -3, special_mode: 0, victim: { ClientInfo: { name: 'Nudelsaft c:', clan: '', country: 276, skin: 'coala_toptri', use_custom_color: 0, color_body: 4718592, color_feet: 5046016 }, PlayerInfo: { local: 0, client_id: 4, team: 0, score: 36, latency: 0 } }, killer: { ClientInfo: { name: 'Nudelsaft c:', clan: '', country: 276, skin: 'coala_toptri', use_custom_color: 0, color_body: 4718592, color_feet: 5046016 }, PlayerInfo: { local: 0, client_id: 4, team: 0, score: 36, latency: 0 } } } */ console.log(info) }) process.on("SIGINT", () => { client.Disconnect().then(() => process.exit(0)); // disconnect on ctrl + c // process.exit() }) process.stdin.on("data", data => { client.game.Say(data.toString()); // write input in chat }) ```