tav-media
Version:
Cross platform media editing framework
172 lines (171 loc) • 6.35 kB
TypeScript
import { PAGSurface } from './pag-surface';
import { Matrix } from './core/matrix';
import type { PAGLayer } from './pag-layer';
import { PAGComposition } from './pag-composition';
import type { PAGScaleMode, Rect } from './types';
export declare class PAGPlayer {
static create(): PAGPlayer;
wasmIns: any;
isDestroyed: boolean;
constructor(wasmIns: any);
/**
* Set the progress of play position, the value is from 0.0 to 1.0.
*/
setProgress(progress: number): void;
/**
* Apply all pending changes to the target surface immediately. Returns true if the content has
* changed.
*/
flush(): Promise<boolean>;
/**
* [Internal] Apply all pending changes to the target surface immediately. Returns true if the content has
* changed.
*/
flushInternal(callback: (res: boolean) => void): Promise<boolean>;
/**
* The duration of current composition in microseconds.
*/
duration(): number;
/**
* Returns the current progress of play position, the value is from 0.0 to 1.0.
*/
getProgress(): number;
/**
* If set to false, the player skips rendering for video composition.
*/
videoEnabled(): boolean;
/**
* Set the value of videoEnabled property.
*/
setVideoEnabled(enabled: boolean): void;
/**
* If set to true, PAGPlayer caches an internal bitmap representation of the static content for each
* layer. This caching can increase performance for layers that contain complex vector content. The
* execution speed can be significantly faster depending on the complexity of the content, but it
* requires extra graphics memory. The default value is true.
*/
cacheEnabled(): boolean;
/**
* Set the value of cacheEnabled property.
*/
setCacheEnabled(enabled: boolean): void;
/**
* This value defines the scale factor for internal graphics caches, ranges from 0.0 to 1.0. The
* scale factors less than 1.0 may result in blurred output, but it can reduce the usage of graphics
* memory which leads to better performance. The default value is 1.0.
*/
cacheScale(): number;
/**
* Set the value of cacheScale property.
*/
setCacheScale(value: number): void;
/**
* The maximum frame rate for rendering, ranges from 1 to 60. If set to a value less than the actual
* frame rate from composition, it drops frames but increases performance. Otherwise, it has no
* effect. The default value is 60.
*/
maxFrameRate(): number;
/**
* Set the maximum frame rate for rendering.
*/
setMaxFrameRate(value: number): void;
/**
* Returns the current scale mode.
*/
scaleMode(): PAGScaleMode;
/**
* Specifies the rule of how to scale the pag content to fit the surface size. The matrix
* changes when this method is called.
*/
setScaleMode(value: PAGScaleMode): void;
/**
* Set the PAGSurface object for PAGPlayer to render onto.
*/
setSurface(pagSurface: PAGSurface | null): void;
/**
*
* Returns the current PAGComposition for PAGPlayer to render as content.
*/
getComposition(): PAGComposition;
/**
*
* Sets a new PAGComposition for PAGPlayer to render as content.
*/
setComposition(pagComposition: PAGComposition | null): void;
/**
* Returns the PAGSurface object for PAGPlayer to render onto.
*/
getSurface(): PAGSurface;
/**
* Returns a copy of current matrix.
*/
matrix(): Matrix;
/**
* Set the transformation which will be applied to the composition. The scaleMode property
* will be set to PAGScaleMode::None when this method is called.
*/
setMatrix(matrix: Matrix): void;
/**
* Set the progress of play position to next frame. It is applied only when the composition is not
* null.
*/
nextFrame(): void;
/**
* Set the progress of play position to previous frame. It is applied only when the composition is
* not null.
*/
preFrame(): void;
/**
* If true, PAGPlayer clears the whole content of PAGSurface before drawing anything new to it.
* The default value is true.
*/
autoClear(): boolean;
/**
* Sets the autoClear property.
*/
setAutoClear(value: boolean): void;
/**
* Returns a rectangle that defines the original area of the layer, which is not transformed by
* the matrix.
*/
getBounds(pagLayer: PAGLayer): Rect;
/**
* Returns an array of layers that lie under the specified point. The point is in pixels and from
*
* this PAGComposition's local coordinates.
*/
getLayersUnderPoint(localX: number, localY: number): import("./types").Vector<import("./pag-image-layer").PAGImageLayer | PAGLayer | import("./pag-solid-layer").PAGSolidLayer | import("./pag-text-layer").PAGTextLayer>;
/**
* Evaluates the PAGLayer to see if it overlaps or intersects with the specified point. The point
*
* is in the coordinate space of the PAGSurface, not the PAGComposition that contains the
* PAGLayer. It always returns false if the PAGLayer or its parent (or parent's parent...) has not
* been added to this PAGPlayer. The pixelHitTest parameter indicates whether or not to check
* against the actual pixels of the object (true) or the bounding box (false). Returns true if the
* PAGLayer overlaps or intersects with the specified point.
*/
hitTestPoint(pagLayer: PAGLayer, surfaceX: number, surfaceY: number, pixelHitTest?: boolean): boolean;
/**
* The time cost by rendering in microseconds.
*/
renderingTime(): number;
/**
* The time cost by image decoding in microseconds.
*/
imageDecodingTime(): number;
/**
* The time cost by presenting in microseconds.
*/
presentingTime(): number;
/**
* The memory cost by graphics in bytes.
*/
graphicsMemory(): number;
/**
* Prepares the player for the next flush() call. It collects all CPU tasks from the current
* progress of the composition and runs them asynchronously in parallel. It is usually used for
* speeding up the first frame rendering.
*/
prepare(): Promise<void>;
destroy(): void;
}