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tav-media

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Cross platform media editing framework

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export declare class BackendContext { static from(gl: WebGLRenderingContext | WebGL2RenderingContext | BackendContext): BackendContext; handle: number; private adopted; private isDestroyed; private oldHandle; constructor(handle: number, adopted?: boolean); getContext(): WebGLRenderingContext | null; makeCurrent(): boolean; clearCurrent(): void; /** * Register WebGLTexture in EmscriptenGL, And return handle. */ registerTexture(texture: WebGLTexture): number; /** * Get WebGLTexture by handle. */ getTexture(handled: number): WebGLTexture | null; /** * Unregister WebGLTexture reference in EmscriptenGL. */ unregisterTexture(handle: number): void; /** * Register WebGLFramebuffer in EmscriptenGL, And return handle. */ registerRenderTarget(framebuffer: WebGLFramebuffer): number; /** * Get WebGLFramebuffer by handle. */ getRenderTarget(handle: number): WebGLFramebuffer | null; /** * Unregister WebGLTexture reference in EmscriptenGL. */ unregisterRenderTarget(handle: number): void; destroy(): void; private register; }