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tarantoolscript

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TypeScript definitions for Tarantool Lua API.

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import { Server } from './Server'; import { ServerObjectOptions } from './ServerObjectOptions'; import { ReplicaSet } from './ReplicaSetType'; export * from './ReplicaSetType'; /** * Add the server object to the replica set. The added server object should be built via the `ReplicaSet:build_server` function. * @param server Server object to be added to the replica set. */ export function add_server(server: Server): void; /** * Build a server object and add it to the replica set. * @param config Configuration for the new server. */ export function build_and_add_server(config?: ServerObjectOptions): void; /** * Build a server object for the replica set. * @param config Configuration for the new server. */ export function build_server(config?: ServerObjectOptions): void; /** * Delete the server object from the replica set by the given server alias. * @param alias Server alias. */ export function delete_server(alias: string): void; /** * Stop all servers in the replica set and save their artifacts if the test fails. * This function should be used only at the end of the test (`after_test`, `after_each`, `after_all` hooks) to terminate all server processes * in the replica set. Besides process termination, it saves the contents of each server working directory to the `<vardir>/artifacts` directory * for further analysis if the test fails. */ export function drop(): void; /** * Get a server which is a writable node in the replica set. */ export function get_leader(): Server; /** * Get the server object from the replica set by the given server alias. * @param alias Server alias. */ export function get_server(alias: string): Server; /** * Build a replica set object. * @param object Table with the entries listed below: * - servers: List of server configurations to build server objects from and add them to the new replica set. * @customName new */ export function new_(object?: { servers?: ServerObjectOptions[] }): typeof ReplicaSet; /** * Start all servers in the replica set. Optionally waits until all servers are ready. * @param opts Table with the entries listed below: * - wait_until_ready: Wait until all servers are ready.Defaults to `true`. */ export function start(opts?: { wait_until_ready?: boolean }): void; /** * Stop all servers in the replica set. */ export function stop(): void; /** * Wait until every node is connected to every other node in the replica set. * @param opts Table with the entries listed below: * - timeout: Timeout in seconds to wait for full mesh.Defaults to `60`. * - delay: Delay in seconds between attempts to check full mesh.Defaults to `0.1`. */ export function wait_for_fullmesh(opts?: { timeout?: number, delay?: number }): void;