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tapjoy-react-native-sdk

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ReactNative Plugin for Tapjoy SDK

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import { EventEmitter } from 'eventemitter3'; import TJEntryPoint from './TJEntryPoint'; declare class TJPlacement extends EventEmitter { static readonly REQUEST_DID_SUCCEED = "requestDidSucceed"; static readonly REQUEST_DID_FAIL = "requestDidFail"; static readonly CONTENT_IS_READY = "contentIsReady"; static readonly CONTENT_DID_APPEAR = "contentDidAppear"; static readonly CONTENT_DID_DISAPPEAR = "contentDidDisappear"; /** * Returns the name of this placement. This is the same name passed to the * constructor when creating this {@link TJPlacement} object. */ name: string; /** * Returns a description of the error, if any, that was encountered when processing * the placement request. If the request completes successfully, this property remains * undefined. You can use this property to determine why a placement request failed by * listening to the {@link TJPlacement.REQUEST_DID_FAIL} event. */ error: string | undefined; /** * Creates a new instance of a Tapjoy placement. Each placement is defined on the Tapjoy dashboard and can be configured * to serve different content to your users. * * @param name - The unique identifier for this placement. It is used to register and * retrieve the placement from Tapjoy. * * @example * const placement = new TJPlacement('MainMenuPlacement'); * */ constructor(name: string); /** * Request placement content. */ requestContent(): void; /** * Displays the content associated with the placement. */ showContent(): void; /** * Checks whether the content is ready for use. * * @returns {boolean} True if the content is ready; otherwise, false. */ isContentReady(): boolean; /** * Checks whether the content is available for use. * * @returns {boolean} True if the content is available; otherwise, false. */ isContentAvailable(): boolean; /** * Sets the currency balance for given currency id. * * @param {String} currencyId - The identifier of the currency. * @param {Number} currencyBalance - The amount of the currency to set. Must be greater than or equal to 0. */ setCurrencyBalance(currencyId: String, currencyBalance: Number): Promise<void>; /** * Gets the currency balance for given currency id. * * @param {String} currencyId - The identifier of the currency. * @return {Number} currencyBalance - The amount of the currency. */ getCurrencyBalance(currencyId: String): Promise<Number>; /** * Sets the currency amount required * * @param {Number} amount The amount of currency the user needs. Must be greater than 0. * @param {String} currencyId The identifier of the currency. */ setRequiredAmount(amount: Number, currencyId: String): Promise<void>; /** * Gets the currency amount required. * * @param {String} currencyId The identifier of the currency. * @return {Number} The amount of currency the user needs. -1 if not available. */ getRequiredAmount(currencyId: String): Promise<Number>; /** * Sets the entry point for this placement instance. * * @param {TJEntryPoint} entryPoint - Entry point. * @see TJEntryPoint */ setEntryPoint(entryPoint: TJEntryPoint): void; /** * Gets the entry point for this placement instance. * * @returns Entry point. * @see TJEntryPoint */ getEntryPoint(): Promise<TJEntryPoint | undefined>; } export default TJPlacement;