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tangram

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// Partial import of gl-matrix via modularized stack-gl forks // https://github.com/toji/gl-matrix // https://github.com/stackgl // vec3 // Substitute 64-bit version // We need the extra precision when multiplying matrices w/mercator projected values const vec3 = { fromValues (x, y, z) { var out = new Float64Array(3); out[0] = x; out[1] = y; out[2] = z; return out; } }; // mat3 import {default as mat3_normalFromMat4} from 'gl-mat3/normal-from-mat4'; import {default as mat3_invert} from 'gl-mat3/invert'; const mat3 = { normalFromMat4: mat3_normalFromMat4, invert: mat3_invert }; // mat4 import {default as mat4_multiply} from 'gl-mat4/multiply'; import {default as mat4_translate} from 'gl-mat4/translate'; import {default as mat4_scale} from 'gl-mat4/scale'; import {default as mat4_perspective} from 'gl-mat4/perspective'; import {default as mat4_lookAt} from 'gl-mat4/lookAt'; import {default as mat4_identity} from 'gl-mat4/identity'; import {default as mat4_copy} from 'gl-mat4/copy'; const mat4 = { multiply: mat4_multiply, translate: mat4_translate, scale: mat4_scale, perspective: mat4_perspective, lookAt: mat4_lookAt, identity: mat4_identity, copy: mat4_copy }; export {vec3, mat3, mat4};