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t-fighting-design

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Fighting design can quickly build interactive interfaces in vue3 applications, which looks good.

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import { defineComponent as n, ref as d, computed as r, openBlock as _, createElementBlock as y, normalizeClass as k, unref as o, normalizeStyle as C, renderSlot as R } from "vue"; import { Props as S } from "./index3.js"; import { Ripples as h } from "../../_utils/index4.js"; const v = n({ name: "Ripple" }), O = /* @__PURE__ */ n({ ...v, props: S, setup(s) { const p = s, l = d(null), i = r(() => { const { startOpacity: e, endOpacity: t } = p; return { "--f-ripple-start-opacity": e, "--f-ripple-end-opacity": t }; }), c = r(() => { const { noSelect: e } = p; return ["f-ripple", { "f-ripple__select": e }]; }), a = (e) => { const { type: t, ripplesColor: f, duration: m, disabled: u } = p; if (u) return; new h( e, l.value, { duration: m, component: "f-ripple", className: "f-ripple__animation", type: t, ripplesColor: f } ).clickRipples(); }; return (e, t) => (_(), y("div", { ref_key: "FRipple", ref: l, class: k(o(c)), style: C(o(i)), onClick: a }, [ R(e.$slots, "default") ], 6)); } }); export { O as default };