t-comm
Version:
专业、稳定、纯粹的工具库
63 lines (60 loc) • 1.98 kB
JavaScript
import { initEnv } from '../env/env.mjs';
import { getGPSchemeParam, launchCore, GAME_SCHEME_PREFIX_MAP, DEFAULT_WX_JS_SDK } from './helper.mjs';
import '@babel/runtime/helpers/defineProperty';
import '../game/game.mjs';
import '../constant/gid.mjs';
import '../loader/little-loader.mjs';
import '../msdk/msdk.mjs';
import '@babel/runtime/helpers/typeof';
import '../url/url.mjs';
/**
* 拉起 GN
* @param {object} params 拉起参数
* @param {string} params.roomId 房间 Id
* @param {string} params.roomPwd 房间 Pwd
* @param {object} [params.context] 上下文,可传入组件实例 this
* @param {object} [params.qrCodeLib] qrcode
* @param {object} [params.dialogHandler] 弹窗 handler
* @param {object} [params.otherDialogParams] 弹窗的其他参数
* @param {string} [params.wxJSLink] wx js link
* @param {object} [params.env] 环境对象
* @returns Promise<boolean | number>
*
* @example
* ```ts
* launchGNGameRoom({
* roomId: '12',
* roomPwd: '123'
* })
* ```
*/
function launchGNGameRoom(_ref) {
var _ref$roomId = _ref.roomId,
roomId = _ref$roomId === void 0 ? '' : _ref$roomId,
_ref$roomPwd = _ref.roomPwd,
roomPwd = _ref$roomPwd === void 0 ? '' : _ref$roomPwd,
context = _ref.context,
qrCodeLib = _ref.qrCodeLib,
dialogHandler = _ref.dialogHandler,
otherDialogParams = _ref.otherDialogParams,
_ref$wxJSLink = _ref.wxJSLink,
wxJSLink = _ref$wxJSLink === void 0 ? DEFAULT_WX_JS_SDK : _ref$wxJSLink,
_ref$env = _ref.env,
env = _ref$env === void 0 ? initEnv() : _ref$env;
var schemeParam = getGPSchemeParam(roomId, roomPwd);
return launchCore({
launchParams: {
roomId: roomId,
roomPwd: roomPwd
},
schemeParam: schemeParam,
context: context,
qrCodeLib: qrCodeLib,
dialogHandler: dialogHandler,
otherDialogParams: otherDialogParams,
schemePrefix: GAME_SCHEME_PREFIX_MAP.GN,
wxJSLink: wxJSLink,
env: env
});
}
export { launchGNGameRoom };