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sysref-base

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Base classes for emulating basic System Reference Document game mechanics

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# Changelog ## 0.6.0 - feat: initiative roll [#31](https://github.com/jeromecovington/sysref-base/pull/31) - fix: correct BaseCreature import [#29](https://github.com/jeromecovington/sysref-base/pull/29) ## 0.5.0 - Only include src dir on publish [#25](https://github.com/jeromecovington/sysref-base/pull/25) - Use type when implementing `BaseMonster` [#24](https://github.com/jeromecovington/sysref-base/pull/24) - Cleanup examples and smoketest [#23](https://github.com/jeromecovington/sysref-base/pull/23) - Use `BaseCharacter` in examples [#22](https://github.com/jeromecovington/sysref-base/pull/22) - Improve README [#20](https://github.com/jeromecovington/sysref-base/pull/20) - Export `BaseMonster` class [#19](https://github.com/jeromecovington/sysref-base/pull/19) - Add `BaseCharacter` class and tests (not yet implemented) [#17](https://github.com/jeromecovington/sysref-base/pull/17) - Refactor bestiary provider to `BaseMonster` class [#16](https://github.com/jeromecovington/sysref-base/pull/16) - Implement xp in bestiary [#15](https://github.com/jeromecovington/sysref-base/pull/15) ## 0.4.0 - Export weapons, armor, & bestiary [#13](https://github.com/jeromecovington/sysref-base/pull/13) - Initialize bestiary with two sample monsters [#12](https://github.com/jeromecovington/sysref-base/pull/12) ## 0.3.0 - Breaking: add "real" weapons [#7](https://github.com/jeromecovington/sysref-base/pull/7) - Breaking: add "real" armor map and update armor class algorithm [#5](https://github.com/jeromecovington/sysref-base/pull/5) - Add character generation example [#4](https://github.com/jeromecovington/sysref-base/pull/4) ## 0.2.0 - Breaking: reorder so args w/default values are last [#2](https://github.com/jeromecovington/sysref-base/pull/2) - Hit 100% coverage [#1](https://github.com/jeromecovington/sysref-base/pull/1) ## 0.1.0 - Initial release