sylvester-es6
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Fork of the famous Sylvester vector, matrix and geometry library. Rewritten in ES6 and including the glUtils.js add-ons.
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JavaScript
"use strict";
import { Vector } from "./Vector";
import { PRECISION } from "./PRECISION";
import { Polygon } from "./Polygon";
export class Vertex extends Vector
{
constructor (point)
{
super(point);
this.setElements(point);
if (this.elements.length === 2)
{
this.elements.push(0);
}
if (this.elements.length !== 3)
{
return null;
}
}
// Returns true iff the vertex's internal angle is 0 <= x < 180
// in the context of the given polygon object. Returns null if the
// vertex does not exist in the polygon.
isConvex (polygon)
{
var node = polygon.nodeFor(this);
if (node === null)
{
return null;
}
var prev = node.prev.data, next = node.next.data;
var A = next.subtract(this);
var B = prev.subtract(this);
var theta = A.angleFrom(B);
if (theta <= PRECISION)
{
return true;
}
if (Math.abs(theta - Math.PI) <= PRECISION)
{
return false;
}
return (A.cross(B).dot(polygon.plane.normal) > 0);
}
// Returns true iff the vertex's internal angle is 180 <= x < 360
isReflex (polygon)
{
var result = this.isConvex(polygon);
return (result === null) ? null : !result;
}
type (polygon)
{
var result = this.isConvex(polygon);
return (result === null) ? null : (result ? 'convex' : 'reflex');
}
}
// Method for converting a set of arrays/vectors/whatever to a set of Vertex objects
Vertex.convert = function(points)
{
var pointSet = points.toArray ? points.toArray() : points;
var list = [], n = pointSet.length;
for (var i = 0; i < n; i++)
{
list.push(new Vertex(pointSet[i]));
}
return list;
};