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<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>JSDoc: Source: dialogs/se-elix/src/base/NumberSpinBox.js</title> <script src="scripts/prettify/prettify.js"> </script> <script src="scripts/prettify/lang-css.js"> </script> <!--[if lt IE 9]> <script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script> <![endif]--> <link type="text/css" rel="stylesheet" href="styles/prettify-tomorrow.css"> <link type="text/css" rel="stylesheet" href="styles/jsdoc-default.css"> </head> <body> <div id="main"> <h1 class="page-title">Source: dialogs/se-elix/src/base/NumberSpinBox.js</h1> <section> <article> <pre class="prettyprint source linenums"><code>import { defaultState, setState, state, stateEffects } from 'elix/src/base/internal.js' import { SpinBox } from 'elix/src/base/SpinBox.js' /** * @class NumberSpinBox */ class NumberSpinBox extends SpinBox { /** * @function attributeChangedCallback * @param {string} name * @param {string} oldValue * @param {string} newValue * @returns {void} */ attributeChangedCallback (name, oldValue, newValue) { if (name === 'max') { this.max = parseFloat(newValue) } else if (name === 'min') { this.min = parseFloat(newValue) } else if (name === 'step') { this.step = parseFloat(newValue) } else { super.attributeChangedCallback(name, oldValue, newValue) } } /** * @function observedAttributes * @returns {any} observed */ get [defaultState] () { return Object.assign(super[defaultState], { max: null, min: null, step: 1 }) } /** * @function formatValue * Format the numeric value as a string. * * This is used after incrementing/decrementing the value to reformat the * value as a string. * * @param {number} value * @param {number} precision * @returns {number} */ formatValue (value, precision) { return Number(value).toFixed(precision) } /** * The maximum allowable value of the `value` property. * * @type {number|null} * @default 1 */ get max () { return this[state].max } /** * The maximum allowable value of the `value` property. * * @type {number|null} * @default 1 */ set max (max) { this[setState]({ max }) } /** * The minimum allowable value of the `value` property. * * @type {number|null} * @default 1 */ get min () { return this[state].min } /** * @function set * @returns {void} */ set min (min) { this[setState]({ min }) } /** * @function parseValue * @param {number} value * @param {number} precision * @returns {int} */ parseValue (value, precision) { const parsed = precision === 0 ? parseInt(value) : parseFloat(value) return isNaN(parsed) ? 0 : parsed } /** * @function stateEffects * @param {any} state * @param {any} changed * @returns {any} */ [stateEffects] (state, changed) { const effects = super[stateEffects] // If step changed, calculate its precision (number of digits after // the decimal). if (changed.step) { const { step } = state const decimalRegex = /\.(\d)+$/ const match = decimalRegex.exec(String(step)) const precision = match &amp;&amp; match[1] ? match[1].length : 0 Object.assign(effects, { precision }) } if (changed.max || changed.min || changed.value) { // The value is valid if it falls between the min and max. // TODO: We need a way to let other classes/mixins on the prototype chain // contribute to validity -- if someone else thinks the value is invalid, // we should respect that, even if the value falls within the min/max // bounds. const { max, min, precision, value } = state const parsed = parseInt(value, precision) if (value !== '' &amp;&amp; isNaN(parsed)) { Object.assign(effects, { valid: false, validationMessage: 'Value must be a number' }) } else if (!(max === null || parsed &lt;= max)) { Object.assign(effects, { valid: false, validationMessage: `Value must be less than or equal to ${max}.` }) } else if (!(min === null || parsed >= min)) { Object.assign(effects, { valid: false, validationMessage: `Value must be greater than or equal to ${min}.` }) } else { Object.assign(effects, { valid: true, validationMessage: '' }) } // We can only go up if we're below max. Object.assign(effects, { canGoUp: isNaN(parsed) || state.max === null || parsed &lt;= state.max }) // We can only go down if we're above min. Object.assign(effects, { canGoDown: isNaN(parsed) || state.min === null || parsed >= state.min }) } return effects } /** * @function get * @returns {any} */ get step () { return this[state].step } /** * @function set * @returns {void} */ set step (step) { if (!isNaN(step)) { this[setState]({ step }) } } /** * @function stepDown * @returns {void} */ stepDown () { super.stepDown() const { max, precision, value } = this[state] let result = this.parseValue(value, precision) - this.step if (max !== null) { result = Math.min(result, max) } const { min } = this[state] if (min === null || result >= min) { this.value = this.formatValue(result, precision) } } /** * @function stepUp * @returns {void} */ stepUp () { super.stepUp() const { min, precision, value } = this[state] let result = this.parseValue(value, precision) + this.step if (min !== null) { result = Math.max(result, min) } const { max } = this[state] if (max === null || result &lt;= max) { this.value = this.formatValue(result, precision) } } } export default NumberSpinBox </code></pre> </article> </section> </div> <nav> <h2><a href="index.html">Home</a></h2><h3>Modules</h3><ul><li><a href="editor_extensions_ext-layer_view_locale_zh-CN.module_js.html">editor/extensions/ext-layer_view/locale/zh-CN.js</a></li><li><a href="module-SVGEditor.html">SVGEditor</a></li><li><a href="module-contextmenu.html">contextmenu</a></li><li><a href="module-jGraduate.html">jGraduate</a></li><li><a href="module-jPicker.html">jPicker</a></li><li><a href="module-locale.html">locale</a></li></ul><h3>Externals</h3><ul><li><a href="external-JamilihArray.html">JamilihArray</a></li><li><a href="external-Math.html">Math</a></li><li><a href="external-Window.html">Window</a></li><li><a href="external-jQuery.html">jQuery</a></li></ul><h3>Namespaces</h3><ul><li><a href="external-jQuery.fn.html">fn</a></li><li><a href="external-jQuery.fn.$.fn.jPicker.defaults.html">defaults</a></li><li><a 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