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svgedit

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Powerful SVG-Editor for your browser

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import { findPos } from '@svgedit/svgcanvas/common/util.js' /** * Whether a value is `null` or `undefined`. * @param {any} val * @returns {boolean} */ const isNullish = (val) => { return val === null || val === undefined } /** * Encapsulate slider functionality for the ColorMap and ColorBar - * could be useful to use a jQuery UI draggable for this with certain extensions. * @memberof module:jPicker */ export default class Slider { /** * @param {external:jQuery} bar * @param {module:jPicker.SliderOptions} options */ constructor (bar, options) { const that = this /** * Fire events on the supplied `context` * @param {module:jPicker.JPickerInit} context * @returns {void} */ function fireChangeEvents (context) { changeEvents.forEach((changeEvent) => { changeEvent.call(that, that, context) }) } /** * Bind the mousedown to the bar not the arrow for quick snapping to the clicked location. * @param {external:jQuery.Event} e * @returns {void} */ function mouseDown (e) { const off = findPos(bar) offset = { l: off.left | 0, t: off.top | 0 } clearTimeout(timeout) // using setTimeout for visual updates - once the style is updated the browser will re-render internally allowing the next Javascript to run timeout = setTimeout(function () { setValuesFromMousePosition.call(that, e) }, 0) // Bind mousemove and mouseup event to the document so it responds when dragged of of the bar - we will unbind these when on mouseup to save processing document.addEventListener('mousemove', mouseMove) document.addEventListener('mouseup', mouseUp) e.preventDefault() // don't try to select anything or drag the image to the desktop } /** * Set the values as the mouse moves. * @param {external:jQuery.Event} e * @returns {false} */ function mouseMove (e) { clearTimeout(timeout) timeout = setTimeout(function () { setValuesFromMousePosition.call(that, e) }, 0) e.stopPropagation() e.preventDefault() return false } /** * Unbind the document events - they aren't needed when not dragging. * @param {external:jQuery.Event} e * @returns {false} */ function mouseUp (e) { document.removeEventListener('mousemove', mouseMove) document.removeEventListener('mouseup', mouseUp) e.stopPropagation() e.preventDefault() return false } /** * Calculate mouse position and set value within the current range. * @param {Event} e * @returns {void} */ function setValuesFromMousePosition (e) { const barW = bar.w // local copies for YUI compressor const barH = bar.h let locX = e.pageX - offset.l let locY = e.pageY - offset.t // keep the arrow within the bounds of the bar if (locX < 0) locX = 0 else if (locX > barW) locX = barW if (locY < 0) locY = 0 else if (locY > barH) locY = barH val.call(that, 'xy', { x: ((locX / barW) * rangeX) + minX, y: ((locY / barH) * rangeY) + minY }) } /** * * @returns {void} */ function draw () { const barW = bar.w const barH = bar.h const arrowW = arrow.w const arrowH = arrow.h let arrowOffsetX = 0 let arrowOffsetY = 0 setTimeout(function () { if (rangeX > 0) { // range is greater than zero // constrain to bounds if (x === maxX) arrowOffsetX = barW else arrowOffsetX = ((x / rangeX) * barW) | 0 } if (rangeY > 0) { // range is greater than zero // constrain to bounds if (y === maxY) arrowOffsetY = barH else arrowOffsetY = ((y / rangeY) * barH) | 0 } // if arrow width is greater than bar width, center arrow and prevent horizontal dragging if (arrowW >= barW) arrowOffsetX = (barW >> 1) - (arrowW >> 1) // number >> 1 - superfast bitwise divide by two and truncate (move bits over one bit discarding lowest) else arrowOffsetX -= arrowW >> 1 // if arrow height is greater than bar height, center arrow and prevent vertical dragging if (arrowH >= barH) arrowOffsetY = (barH >> 1) - (arrowH >> 1) else arrowOffsetY -= arrowH >> 1 // set the arrow position based on these offsets arrow.style.left = arrowOffsetX + 'px' arrow.style.top = arrowOffsetY + 'px' }) } /** * Get or set a value. * @param {?("xy"|"x"|"y")} name * @param {module:math.XYObject} value * @param {module:jPicker.Slider} context * @returns {module:math.XYObject|Float|void} */ function val (name, value, context) { const set = value !== undefined if (!set) { if (isNullish(name)) name = 'xy' switch (name.toLowerCase()) { case 'x': return x case 'y': return y case 'xy': default: return { x, y } } } if (!isNullish(context) && context === that) return undefined let changed = false let newX; let newY if (isNullish(name)) name = 'xy' switch (name.toLowerCase()) { case 'x': newX = (value && ((value.x && value.x | 0) || value | 0)) || 0 break case 'y': newY = (value && ((value.y && value.y | 0) || value | 0)) || 0 break case 'xy': default: newX = (value && value.x && value.x | 0) || 0 newY = (value && value.y && value.y | 0) || 0 break } if (!isNullish(newX)) { if (newX < minX) newX = minX else if (newX > maxX) newX = maxX if (x !== newX) { x = newX changed = true } } if (!isNullish(newY)) { if (newY < minY) newY = minY else if (newY > maxY) newY = maxY if (y !== newY) { y = newY changed = true } } changed && fireChangeEvents.call(that, context || that) return undefined } /** * @typedef {PlainObject} module:jPicker.MinMaxRangeX * @property {Float} minX * @property {Float} maxX * @property {Float} rangeX */ /** * @typedef {PlainObject} module:jPicker.MinMaxRangeY * @property {Float} minY * @property {Float} maxY * @property {Float} rangeY */ /** * @typedef {module:jPicker.MinMaxRangeY|module:jPicker.MinMaxRangeX} module:jPicker.MinMaxRangeXY */ /** * * @param {"minx"|"maxx"|"rangex"|"miny"|"maxy"|"rangey"|"all"} name * @param {module:jPicker.MinMaxRangeXY} value * @returns {module:jPicker.MinMaxRangeXY|module:jPicker.MinMaxRangeX|module:jPicker.MinMaxRangeY|void} */ function range (name, value) { const set = value !== undefined if (!set) { if (isNullish(name)) name = 'all' switch (name.toLowerCase()) { case 'minx': return minX case 'maxx': return maxX case 'rangex': return { minX, maxX, rangeX } case 'miny': return minY case 'maxy': return maxY case 'rangey': return { minY, maxY, rangeY } case 'all': default: return { minX, maxX, rangeX, minY, maxY, rangeY } } } let // changed = false, newMinX let newMaxX let newMinY let newMaxY if (isNullish(name)) name = 'all' switch (name.toLowerCase()) { case 'minx': newMinX = (value && ((value.minX && value.minX | 0) || value | 0)) || 0 break case 'maxx': newMaxX = (value && ((value.maxX && value.maxX | 0) || value | 0)) || 0 break case 'rangex': newMinX = (value && value.minX && value.minX | 0) || 0 newMaxX = (value && value.maxX && value.maxX | 0) || 0 break case 'miny': newMinY = (value && ((value.minY && value.minY | 0) || value | 0)) || 0 break case 'maxy': newMaxY = (value && ((value.maxY && value.maxY | 0) || value | 0)) || 0 break case 'rangey': newMinY = (value && value.minY && value.minY | 0) || 0 newMaxY = (value && value.maxY && value.maxY | 0) || 0 break case 'all': default: newMinX = (value && value.minX && value.minX | 0) || 0 newMaxX = (value && value.maxX && value.maxX | 0) || 0 newMinY = (value && value.minY && value.minY | 0) || 0 newMaxY = (value && value.maxY && value.maxY | 0) || 0 break } if (!isNullish(newMinX) && minX !== newMinX) { minX = newMinX rangeX = maxX - minX } if (!isNullish(newMaxX) && maxX !== newMaxX) { maxX = newMaxX rangeX = maxX - minX } if (!isNullish(newMinY) && minY !== newMinY) { minY = newMinY rangeY = maxY - minY } if (!isNullish(newMaxY) && maxY !== newMaxY) { maxY = newMaxY rangeY = maxY - minY } return undefined } /** * @param {GenericCallback} callback * @returns {void} */ function bind (callback) { if (typeof callback === 'function') changeEvents.push(callback) } /** * @param {GenericCallback} callback * @returns {void} */ function unbind (callback) { if (typeof callback !== 'function') return let i while ((i = changeEvents.includes(callback))) changeEvents.splice(i, 1) } /** * * @returns {void} */ function destroy () { // unbind all possible events and null objects document.removeEventListener('mousemove', mouseMove) document.removeEventListener('mouseup', mouseUp) bar.removeEventListener('mousedown', mouseDown) bar = null arrow = null changeEvents = null } let offset let timeout let x = 0 let y = 0 let minX = 0 let maxX = 100 let rangeX = 100 let minY = 0 let maxY = 100 let rangeY = 100 let arrow = bar.querySelector('img') // the arrow image to drag let changeEvents = [] Object.assign(that, { val, range, bind, unbind, destroy }) // initialize this control arrow.src = options.arrow && options.arrow.image arrow.w = (options.arrow && options.arrow.width) || parseFloat(getComputedStyle(arrow, null).width.replace('px', '')) arrow.h = (options.arrow && options.arrow.height) || parseFloat(getComputedStyle(arrow, null).height.replace('px', '')) bar.w = (options.map && options.map.width) || parseFloat(getComputedStyle(bar, null).width.replace('px', '')) bar.h = (options.map && options.map.height) || parseFloat(getComputedStyle(bar, null).height.replace('px', '')) bar.addEventListener('mousedown', mouseDown) bind.call(that, draw) } }