UNPKG

svgedit

Version:

Powerful SVG-Editor for your browser

620 lines (573 loc) 18.1 kB
/* eslint-disable no-console */ /** * For command history tracking and undo functionality. * @module history * @license MIT * @copyright 2010 Jeff Schiller */ import { getHref, setHref, getRotationAngle, isNullish } from './utilities.js'; /** * Group: Undo/Redo history management. */ export const HistoryEventTypes = { BEFORE_APPLY: 'before_apply', AFTER_APPLY: 'after_apply', BEFORE_UNAPPLY: 'before_unapply', AFTER_UNAPPLY: 'after_unapply' }; /** * Base class for commands. */ export class Command { /** * @returns {string} */ getText () { return this.text; } /** * @param {module:history.HistoryEventHandler} handler * @param {callback} applyFunction * @returns {void} */ apply (handler, applyFunction) { handler && handler.handleHistoryEvent(HistoryEventTypes.BEFORE_APPLY, this); applyFunction(handler); handler && handler.handleHistoryEvent(HistoryEventTypes.AFTER_APPLY, this); } /** * @param {module:history.HistoryEventHandler} handler * @param {callback} unapplyFunction * @returns {void} */ unapply (handler, unapplyFunction) { handler && handler.handleHistoryEvent(HistoryEventTypes.BEFORE_UNAPPLY, this); unapplyFunction(); handler && handler.handleHistoryEvent(HistoryEventTypes.AFTER_UNAPPLY, this); } /** * @returns {Element[]} Array with element associated with this command * This function needs to be surcharged if multiple elements are returned. */ elements () { return [ this.elem ]; } /** * @returns {string} String with element associated with this command */ type () { return this.constructor.name; } } // Todo: Figure out why the interface members aren't showing // up (with or without modules applied), despite our apparently following // http://usejsdoc.org/tags-interface.html#virtual-comments /** * An interface that all command objects must implement. * @interface module:history.HistoryCommand */ /** * Applies. * * @function module:history.HistoryCommand#apply * @param {module:history.HistoryEventHandler} handler * @fires module:history~Command#event:history * @returns {void|true} */ /** * * Unapplies. * @function module:history.HistoryCommand#unapply * @param {module:history.HistoryEventHandler} handler * @fires module:history~Command#event:history * @returns {void|true} */ /** * Returns the elements. * @function module:history.HistoryCommand#elements * @returns {Element[]} */ /** * Gets the text. * @function module:history.HistoryCommand#getText * @returns {string} */ /** * Gives the type. * @function module:history.HistoryCommand.type * @returns {string} */ /** * @event module:history~Command#event:history * @type {module:history.HistoryCommand} */ /** * An interface for objects that will handle history events. * @interface module:history.HistoryEventHandler */ /** * * @function module:history.HistoryEventHandler#handleHistoryEvent * @param {string} eventType One of the HistoryEvent types * @param {module:history~Command#event:history} command * @listens module:history~Command#event:history * @returns {void} * */ /** * History command for an element that had its DOM position changed. * @implements {module:history.HistoryCommand} */ export class MoveElementCommand extends Command { /** * @param {Element} elem - The DOM element that was moved * @param {Element} oldNextSibling - The element's next sibling before it was moved * @param {Element} oldParent - The element's parent before it was moved * @param {string} [text] - An optional string visible to user related to this change */ constructor (elem, oldNextSibling, oldParent, text) { super(); this.elem = elem; this.text = text ? ('Move ' + elem.tagName + ' to ' + text) : ('Move ' + elem.tagName); this.oldNextSibling = oldNextSibling; this.oldParent = oldParent; this.newNextSibling = elem.nextSibling; this.newParent = elem.parentNode; } /** * Re-positions the element. * @param {module:history.HistoryEventHandler} handler * @fires module:history~Command#event:history * @returns {void} */ apply (handler) { super.apply(handler, () => { this.elem = this.newParent.insertBefore(this.elem, this.newNextSibling); }); } /** * Positions the element back to its original location. * @param {module:history.HistoryEventHandler} handler * @fires module:history~Command#event:history * @returns {void} */ unapply (handler) { super.unapply(handler, () => { this.elem = this.oldParent.insertBefore(this.elem, this.oldNextSibling); }); } } /** * History command for an element that was added to the DOM. * @implements {module:history.HistoryCommand} */ export class InsertElementCommand extends Command { /** * @param {Element} elem - The newly added DOM element * @param {string} text - An optional string visible to user related to this change */ constructor (elem, text) { super(); this.elem = elem; this.text = text || ('Create ' + elem.tagName); this.parent = elem.parentNode; this.nextSibling = this.elem.nextSibling; } /** * Re-inserts the new element. * @param {module:history.HistoryEventHandler} handler * @fires module:history~Command#event:history * @returns {void} */ apply (handler) { super.apply(handler, () => { this.elem = this.parent.insertBefore(this.elem, this.nextSibling); }); } /** * Removes the element. * @param {module:history.HistoryEventHandler} handler * @fires module:history~Command#event:history * @returns {void} */ unapply (handler) { super.unapply(handler, () => { this.parent = this.elem.parentNode; this.elem.remove(); }); } } /** * History command for an element removed from the DOM. * @implements {module:history.HistoryCommand} */ export class RemoveElementCommand extends Command { /** * @param {Element} elem - The removed DOM element * @param {Node} oldNextSibling - The DOM element's nextSibling when it was in the DOM * @param {Element} oldParent - The DOM element's parent * @param {string} [text] - An optional string visible to user related to this change */ constructor (elem, oldNextSibling, oldParent, text) { super(); this.elem = elem; this.text = text || ('Delete ' + elem.tagName); this.nextSibling = oldNextSibling; this.parent = oldParent; } /** * Re-removes the new element. * @param {module:history.HistoryEventHandler} handler * @fires module:history~Command#event:history * @returns {void} */ apply (handler) { super.apply(handler, () => { this.parent = this.elem.parentNode; this.elem.remove(); }); } /** * Re-adds the new element. * @param {module:history.HistoryEventHandler} handler * @fires module:history~Command#event:history * @returns {void} */ unapply (handler) { super.unapply(handler, () => { if (isNullish(this.nextSibling) && window.console) { console.error('Reference element was lost'); } this.parent.insertBefore(this.elem, this.nextSibling); // Don't use `before` or `prepend` as `this.nextSibling` may be `null` }); } } /** * @typedef {"#text"|"#href"|string} module:history.CommandAttributeName */ /** * @typedef {PlainObject<module:history.CommandAttributeName, string>} module:history.CommandAttributes */ /** * History command to make a change to an element. * Usually an attribute change, but can also be textcontent. * @implements {module:history.HistoryCommand} */ export class ChangeElementCommand extends Command { /** * @param {Element} elem - The DOM element that was changed * @param {module:history.CommandAttributes} attrs - Attributes to be changed with the values they had *before* the change * @param {string} text - An optional string visible to user related to this change */ constructor (elem, attrs, text) { super(); this.elem = elem; this.text = text ? ('Change ' + elem.tagName + ' ' + text) : ('Change ' + elem.tagName); this.newValues = {}; this.oldValues = attrs; for (const attr in attrs) { if (attr === '#text') { this.newValues[attr] = (elem) ? elem.textContent : ''; } else if (attr === '#href') { this.newValues[attr] = getHref(elem); } else { this.newValues[attr] = elem.getAttribute(attr); } } } /** * Performs the stored change action. * @param {module:history.HistoryEventHandler} handler * @fires module:history~Command#event:history * @returns {void} */ apply (handler) { super.apply(handler, () => { let bChangedTransform = false; Object.entries(this.newValues).forEach(([ attr, value ]) => { if (value) { if (attr === '#text') { this.elem.textContent = value; } else if (attr === '#href') { setHref(this.elem, value); } else { this.elem.setAttribute(attr, value); } } else if (attr === '#text') { this.elem.textContent = ''; } else { this.elem.setAttribute(attr, ''); this.elem.removeAttribute(attr); } if (attr === 'transform') { bChangedTransform = true; } }); // relocate rotational transform, if necessary if (!bChangedTransform) { const angle = getRotationAngle(this.elem); if (angle) { const bbox = this.elem.getBBox(); const cx = bbox.x + bbox.width / 2; const cy = bbox.y + bbox.height / 2; const rotate = [ 'rotate(', angle, ' ', cx, ',', cy, ')' ].join(''); if (rotate !== this.elem.getAttribute('transform')) { this.elem.setAttribute('transform', rotate); } } } }); } /** * Reverses the stored change action. * @param {module:history.HistoryEventHandler} handler * @fires module:history~Command#event:history * @returns {void} */ unapply (handler) { super.unapply(handler, () => { let bChangedTransform = false; Object.entries(this.oldValues).forEach(([ attr, value ]) => { if (value) { if (attr === '#text') { this.elem.textContent = value; } else if (attr === '#href') { setHref(this.elem, value); } else { this.elem.setAttribute(attr, value); } } else if (attr === '#text') { this.elem.textContent = ''; } else { this.elem.removeAttribute(attr); } if (attr === 'transform') { bChangedTransform = true; } }); // relocate rotational transform, if necessary if (!bChangedTransform) { const angle = getRotationAngle(this.elem); if (angle) { const bbox = this.elem.getBBox(); const cx = bbox.x + bbox.width / 2; const cy = bbox.y + bbox.height / 2; const rotate = [ 'rotate(', angle, ' ', cx, ',', cy, ')' ].join(''); if (rotate !== this.elem.getAttribute('transform')) { this.elem.setAttribute('transform', rotate); } } } }); } } // TODO: create a 'typing' command object that tracks changes in text // if a new Typing command is created and the top command on the stack is also a Typing // and they both affect the same element, then collapse the two commands into one /** * History command that can contain/execute multiple other commands. * @implements {module:history.HistoryCommand} */ export class BatchCommand extends Command { /** * @param {string} [text] - An optional string visible to user related to this change */ constructor (text) { super(); this.text = text || 'Batch Command'; this.stack = []; } /** * Runs "apply" on all subcommands. * @param {module:history.HistoryEventHandler} handler * @fires module:history~Command#event:history * @returns {void} */ apply (handler) { super.apply(handler, () => { this.stack.forEach((stackItem) => { console.assert(stackItem, 'stack item should not be null'); stackItem && stackItem.apply(handler); }); }); } /** * Runs "unapply" on all subcommands. * @param {module:history.HistoryEventHandler} handler * @fires module:history~Command#event:history * @returns {void} */ unapply (handler) { super.unapply(handler, () => { this.stack.reverse().forEach((stackItem) => { console.assert(stackItem, 'stack item should not be null'); stackItem && stackItem.unapply(handler); }); }); } /** * Iterate through all our subcommands. * @returns {Element[]} All the elements we are changing */ elements () { const elems = []; let cmd = this.stack.length; while (cmd--) { if (!this.stack[cmd]) continue; const thisElems = this.stack[cmd].elements(); let elem = thisElems.length; while (elem--) { if (!elems.includes(thisElems[elem])) { elems.push(thisElems[elem]); } } } return elems; } /** * Adds a given command to the history stack. * @param {Command} cmd - The undo command object to add * @returns {void} */ addSubCommand (cmd) { console.assert(cmd !== null, 'cmd should not be null'); this.stack.push(cmd); } /** * @returns {boolean} Indicates whether or not the batch command is empty */ isEmpty () { return !this.stack.length; } } /** * */ export class UndoManager { /** * @param {module:history.HistoryEventHandler} historyEventHandler */ constructor (historyEventHandler) { this.handler_ = historyEventHandler || null; this.undoStackPointer = 0; this.undoStack = []; // this is the stack that stores the original values, the elements and // the attribute name for begin/finish this.undoChangeStackPointer = -1; this.undoableChangeStack = []; } /** * Resets the undo stack, effectively clearing the undo/redo history. * @returns {void} */ resetUndoStack () { this.undoStack = []; this.undoStackPointer = 0; } /** * @returns {Integer} Current size of the undo history stack */ getUndoStackSize () { return this.undoStackPointer; } /** * @returns {Integer} Current size of the redo history stack */ getRedoStackSize () { return this.undoStack.length - this.undoStackPointer; } /** * @returns {string} String associated with the next undo command */ getNextUndoCommandText () { return this.undoStackPointer > 0 ? this.undoStack[this.undoStackPointer - 1].getText() : ''; } /** * @returns {string} String associated with the next redo command */ getNextRedoCommandText () { return this.undoStackPointer < this.undoStack.length ? this.undoStack[this.undoStackPointer].getText() : ''; } /** * Performs an undo step. * @returns {void} */ undo () { if (this.undoStackPointer > 0) { const cmd = this.undoStack[--this.undoStackPointer]; cmd.unapply(this.handler_); } } /** * Performs a redo step. * @returns {void} */ redo () { if (this.undoStackPointer < this.undoStack.length && this.undoStack.length > 0) { const cmd = this.undoStack[this.undoStackPointer++]; cmd.apply(this.handler_); } } /** * Adds a command object to the undo history stack. * @param {Command} cmd - The command object to add * @returns {void} */ addCommandToHistory (cmd) { // TODO: we MUST compress consecutive text changes to the same element // (right now each keystroke is saved as a separate command that includes the // entire text contents of the text element) // TODO: consider limiting the history that we store here (need to do some slicing) // if our stack pointer is not at the end, then we have to remove // all commands after the pointer and insert the new command if (this.undoStackPointer < this.undoStack.length && this.undoStack.length > 0) { this.undoStack = this.undoStack.splice(0, this.undoStackPointer); } this.undoStack.push(cmd); this.undoStackPointer = this.undoStack.length; } /** * This function tells the canvas to remember the old values of the * `attrName` attribute for each element sent in. The elements and values * are stored on a stack, so the next call to `finishUndoableChange()` will * pop the elements and old values off the stack, gets the current values * from the DOM and uses all of these to construct the undo-able command. * @param {string} attrName - The name of the attribute being changed * @param {Element[]} elems - Array of DOM elements being changed * @returns {void} */ beginUndoableChange (attrName, elems) { const p = ++this.undoChangeStackPointer; let i = elems.length; const oldValues = new Array(i); const elements = new Array(i); while (i--) { const elem = elems[i]; if (isNullish(elem)) { continue; } elements[i] = elem; oldValues[i] = elem.getAttribute(attrName); } this.undoableChangeStack[p] = { attrName, oldValues, elements }; } /** * This function returns a `BatchCommand` object which summarizes the * change since `beginUndoableChange` was called. The command can then * be added to the command history. * @returns {BatchCommand} Batch command object with resulting changes */ finishUndoableChange () { const p = this.undoChangeStackPointer--; const changeset = this.undoableChangeStack[p]; const { attrName } = changeset; const batchCmd = new BatchCommand('Change ' + attrName); let i = changeset.elements.length; while (i--) { const elem = changeset.elements[i]; if (isNullish(elem)) { continue; } const changes = {}; changes[attrName] = changeset.oldValues[i]; if (changes[attrName] !== elem.getAttribute(attrName)) { batchCmd.addSubCommand(new ChangeElementCommand(elem, changes, attrName)); } } this.undoableChangeStack[p] = null; return batchCmd; } }