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<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>JSDoc: Source: svgcanvas/math.js</title> <script src="scripts/prettify/prettify.js"> </script> <script src="scripts/prettify/lang-css.js"> </script> <!--[if lt IE 9]> <script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script> <![endif]--> <link type="text/css" rel="stylesheet" href="styles/prettify-tomorrow.css"> <link type="text/css" rel="stylesheet" href="styles/jsdoc-default.css"> </head> <body> <div id="main"> <h1 class="page-title">Source: svgcanvas/math.js</h1> <section> <article> <pre class="prettyprint source linenums"><code>/** * Mathematical utilities. * @module math * @license MIT * * @copyright 2010 Alexis Deveria, 2010 Jeff Schiller */ /** * @typedef {PlainObject} module:math.AngleCoord45 * @property {Float} x - The angle-snapped x value * @property {Float} y - The angle-snapped y value * @property {Integer} a - The angle at which to snap */ /** * @typedef {PlainObject} module:math.XYObject * @property {Float} x * @property {Float} y */ import { NS } from './namespaces.js'; // Constants const NEAR_ZERO = 1e-14; // Throw away SVGSVGElement used for creating matrices/transforms. const svg = document.createElementNS(NS.SVG, 'svg'); /** * A (hopefully) quicker function to transform a point by a matrix * (this function avoids any DOM calls and just does the math). * @function module:math.transformPoint * @param {Float} x - Float representing the x coordinate * @param {Float} y - Float representing the y coordinate * @param {SVGMatrix} m - Matrix object to transform the point with * @returns {module:math.XYObject} An x, y object representing the transformed point */ export const transformPoint = function (x, y, m) { return { x: m.a * x + m.c * y + m.e, y: m.b * x + m.d * y + m.f }; }; /** * Helper function to check if the matrix performs no actual transform * (i.e. exists for identity purposes). * @function module:math.isIdentity * @param {SVGMatrix} m - The matrix object to check * @returns {boolean} Indicates whether or not the matrix is 1,0,0,1,0,0 */ export const isIdentity = function (m) { return (m.a === 1 &amp;&amp; m.b === 0 &amp;&amp; m.c === 0 &amp;&amp; m.d === 1 &amp;&amp; m.e === 0 &amp;&amp; m.f === 0); }; /** * This function tries to return a `SVGMatrix` that is the multiplication `m1 * m2`. * We also round to zero when it's near zero. * @function module:math.matrixMultiply * @param {...SVGMatrix} args - Matrix objects to multiply * @returns {SVGMatrix} The matrix object resulting from the calculation */ export const matrixMultiply = function (...args) { const m = args.reduceRight((prev, m1) => { return m1.multiply(prev); }); if (Math.abs(m.a) &lt; NEAR_ZERO) { m.a = 0; } if (Math.abs(m.b) &lt; NEAR_ZERO) { m.b = 0; } if (Math.abs(m.c) &lt; NEAR_ZERO) { m.c = 0; } if (Math.abs(m.d) &lt; NEAR_ZERO) { m.d = 0; } if (Math.abs(m.e) &lt; NEAR_ZERO) { m.e = 0; } if (Math.abs(m.f) &lt; NEAR_ZERO) { m.f = 0; } return m; }; /** * See if the given transformlist includes a non-indentity matrix transform. * @function module:math.hasMatrixTransform * @param {SVGTransformList} [tlist] - The transformlist to check * @returns {boolean} Whether or not a matrix transform was found */ export const hasMatrixTransform = function (tlist) { if (!tlist) { return false; } let num = tlist.numberOfItems; while (num--) { const xform = tlist.getItem(num); if (xform.type === 1 &amp;&amp; !isIdentity(xform.matrix)) { return true; } } return false; }; /** * @typedef {PlainObject} module:math.TransformedBox An object with the following values * @property {module:math.XYObject} tl - The top left coordinate * @property {module:math.XYObject} tr - The top right coordinate * @property {module:math.XYObject} bl - The bottom left coordinate * @property {module:math.XYObject} br - The bottom right coordinate * @property {PlainObject} aabox - Object with the following values: * @property {Float} aabox.x - Float with the axis-aligned x coordinate * @property {Float} aabox.y - Float with the axis-aligned y coordinate * @property {Float} aabox.width - Float with the axis-aligned width coordinate * @property {Float} aabox.height - Float with the axis-aligned height coordinate */ /** * Transforms a rectangle based on the given matrix. * @function module:math.transformBox * @param {Float} l - Float with the box's left coordinate * @param {Float} t - Float with the box's top coordinate * @param {Float} w - Float with the box width * @param {Float} h - Float with the box height * @param {SVGMatrix} m - Matrix object to transform the box by * @returns {module:math.TransformedBox} */ export const transformBox = function (l, t, w, h, m) { const tl = transformPoint(l, t, m); const tr = transformPoint((l + w), t, m); const bl = transformPoint(l, (t + h), m); const br = transformPoint((l + w), (t + h), m); const minx = Math.min(tl.x, tr.x, bl.x, br.x); const maxx = Math.max(tl.x, tr.x, bl.x, br.x); const miny = Math.min(tl.y, tr.y, bl.y, br.y); const maxy = Math.max(tl.y, tr.y, bl.y, br.y); return { tl, tr, bl, br, aabox: { x: minx, y: miny, width: (maxx - minx), height: (maxy - miny) } }; }; /** * This returns a single matrix Transform for a given Transform List * (this is the equivalent of `SVGTransformList.consolidate()` but unlike * that method, this one does not modify the actual `SVGTransformList`). * This function is very liberal with its `min`, `max` arguments. * @function module:math.transformListToTransform * @param {SVGTransformList} tlist - The transformlist object * @param {Integer} [min=0] - Optional integer indicating start transform position * @param {Integer} [max] - Optional integer indicating end transform position; * defaults to one less than the tlist's `numberOfItems` * @returns {SVGTransform} A single matrix transform object */ export const transformListToTransform = function (tlist, min, max) { if (!tlist) { // Or should tlist = null have been prevented before this? return svg.createSVGTransformFromMatrix(svg.createSVGMatrix()); } min = min || 0; max = max || (tlist.numberOfItems - 1); min = Number.parseInt(min); max = Number.parseInt(max); if (min > max) { const temp = max; max = min; min = temp; } let m = svg.createSVGMatrix(); for (let i = min; i &lt;= max; ++i) { // if our indices are out of range, just use a harmless identity matrix const mtom = (i >= 0 &amp;&amp; i &lt; tlist.numberOfItems ? tlist.getItem(i).matrix : svg.createSVGMatrix()); m = matrixMultiply(m, mtom); } return svg.createSVGTransformFromMatrix(m); }; /** * Get the matrix object for a given element. * @function module:math.getMatrix * @param {Element} elem - The DOM element to check * @returns {SVGMatrix} The matrix object associated with the element's transformlist */ export const getMatrix = function (elem) { const tlist = elem.transform.baseVal; return transformListToTransform(tlist).matrix; }; /** * Returns a 45 degree angle coordinate associated with the two given * coordinates. * @function module:math.snapToAngle * @param {Integer} x1 - First coordinate's x value * @param {Integer} y1 - First coordinate's y value * @param {Integer} x2 - Second coordinate's x value * @param {Integer} y2 - Second coordinate's y value * @returns {module:math.AngleCoord45} */ export const snapToAngle = function (x1, y1, x2, y2) { const snap = Math.PI / 4; // 45 degrees const dx = x2 - x1; const dy = y2 - y1; const angle = Math.atan2(dy, dx); const dist = Math.sqrt(dx * dx + dy * dy); const snapangle = Math.round(angle / snap) * snap; return { x: x1 + dist * Math.cos(snapangle), y: y1 + dist * Math.sin(snapangle), a: snapangle }; }; /** * Check if two rectangles (BBoxes objects) intersect each other. * @function module:math.rectsIntersect * @param {SVGRect} r1 - The first BBox-like object * @param {SVGRect} r2 - The second BBox-like object * @returns {boolean} True if rectangles intersect */ export const rectsIntersect = function (r1, r2) { return r2.x &lt; (r1.x + r1.width) &amp;&amp; (r2.x + r2.width) > r1.x &amp;&amp; r2.y &lt; (r1.y + r1.height) &amp;&amp; (r2.y + r2.height) > r1.y; }; </code></pre> </article> </section> </div> <nav> <h2><a href="index.html">Home</a></h2><h3>Modules</h3><ul><li><a href="module-blur.html">blur</a></li><li><a href="module-browser.html">browser</a></li><li><a href="module-clear.html">clear</a></li><li><a href="module-contextmenu.html">contextmenu</a></li><li><a href="module-coords.html">coords</a></li><li><a href="module-draw.html">draw</a></li><li><a href="module-elem-get-set%2520get%2520and%2520set%2520methods..html">elem-get-set get and set methods.</a></li><li><a href="module-event.html">event</a></li><li><a href="module-history.html">history</a></li><li><a href="module-jGraduate.html">jGraduate</a></li><li><a href="module-jPicker.html">jPicker</a></li><li><a href="module-jQueryAttr.html">jQueryAttr</a></li><li><a href="module-layer.html">layer</a></li><li><a href="module-locale.html">locale</a></li><li><a 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This is used after incrementing/decrementing the value to reformat the value as a string.</a></li><li><a href="global.html#get">get</a></li><li><a href="global.html#getClosest">getClosest</a></li><li><a href="global.html#getParents">getParents</a></li><li><a href="global.html#init">init</a></li><li><a href="global.html#inputsize">inputsize</a></li><li><a href="global.html#isNullish">isNullish</a></li><li><a href="global.html#loadloadConfig">load load Config</a></li><li><a href="global.html#loadFromURLLoadconfig/datafromURLifgiven">loadFromURL Load config/data from URL if given</a></li><li><a href="global.html#name">name</a></li><li><a href="global.html#observedAttributes">observedAttributes</a></li><li><a href="global.html#parseValue">parseValue</a></li><li><a href="global.html#pref">pref</a></li><li><a href="global.html#processResults">processResults</a></li><li><a href="global.html#readySignal">readySignal</a></li><li><a href="global.html#regexEscape">regexEscape</a></li><li><a href="global.html#removeStoragePrefCookie">removeStoragePrefCookie</a></li><li><a href="global.html#replaceStoragePrompt">replaceStoragePrompt</a></li><li><a href="global.html#set">set</a></li><li><a href="global.html#setupCurConfig">setupCurConfig</a></li><li><a href="global.html#setupCurPrefs">setupCurPrefs</a></li><li><a href="global.html#src">src</a></li><li><a href="global.html#stateEffects">stateEffects</a></li><li><a href="global.html#stepDown">stepDown</a></li><li><a href="global.html#stepUp">stepUp</a></li><li><a href="global.html#touchHandler">touchHandler</a></li><li><a href="global.html#updateLib">updateLib</a></li><li><a href="global.html#value">value</a></li></ul> </nav> <br class="clear"> <footer> Documentation generated by <a href="https://github.com/jsdoc/jsdoc">JSDoc 3.6.7</a> on Mon Nov 08 2021 09:47:00 GMT+0100 (Central European Standard Time) </footer> <script> prettyPrint(); </script> <script src="scripts/linenumber.js"> </script> </body> </html>