svg-sprite-loader
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SVG sprite loader for Webpack
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# SVG sprite loader [](https://travis-ci.org/kisenka/svg-sprite-loader) [](https://codeclimate.com/github/kisenka/svg-sprite-loader) [](https://inch-ci.org/github/kisenka/svg-sprite-loader)
Webpack loader for creating SVG sprites.
> :tada: 2.0 is out, please read the [migration guide & overview](2.0.md).
> :warning: For old v0.x versions see [the README in the v0 branch](https://github.com/kisenka/svg-sprite-loader/blob/v0/README.md).
## Table of contents
- [Why it's cool](#why-its-cool)
- [Installation](#installation)
- [Configuration](#configuration)
- [`symbolId`](#symbolid-default-name)
- [`esModule`](#esmodule-default-true-autoconfigured)
- [Runtime configuration](#runtime-configuration)
- [`spriteModule`](#spritemodule-autoconfigured)
- [`symbolModule`](#symbolmodule-autoconfigured)
- [`runtimeGenerator`](#runtimegenerator-default-generator)
- [`runtimeCompat`](#runtimecompat-default-false-deprecated)
- [`runtimeOptions`](#runtimeoptions)
- [Extract configuration](#extract-configuration)
- [`extract`](#extract-default-false-autoconfigured)
- [`spriteFilename`](#spritefilename-default-spritesvg)
- [Examples](#examples)
- [Contributing guidelines](#contributing-guidelines)
- [License](#license)
- [Credits](#credits)
## Why it's cool
- **Minimum initial configuration**. Most of the options are configured automatically.
- **Runtime for browser**. Sprites are rendered and injected in pages automatically, you just refer to images via `<svg><use xlink:href="#id"></use></svg>`.
- **Isomorphic runtime for node/browser**. Can render sprites on server or in browser manually.
- **Customizable**. Write/extend runtime module to implement custom sprite behaviour. Write/extend runtime generator to produce your own runtime, e.g. React component configured with imported symbol.
- **External sprite file** is generated for images imported from css/scss/sass/less/styl/html ([SVG stacking technique](https://css-tricks.com/svg-fragment-identifiers-work/#article-header-id-4)).
## Installation
```bash
npm install svg-sprite-loader -D
# via yarn
yarn add svg-sprite-loader -D
```
## Configuration
<details>
<summary>Example config</summary>
```js
// webpack 1
{
test: /\.svg$/,
loader: 'svg-sprite-loader',
query: { ... }
}
// webpack 1 multiple loaders
{
test: /\.svg$/,
loaders: [
`svg-sprite-loader?${JSON.stringify({ ... })}`,
'svg-fill-loader',
'svgo-loader'
]
}
// webpack 2
{
test: /\.svg$/,
loader: 'svg-sprite-loader',
options: { ... }
}
// webpack 2 multiple loaders
{
test: /\.svg$/,
use: [
{ loader: 'svg-sprite-loader', options: { ... } },
'svg-fill-loader',
'svgo-loader'
]
}
```
</details>
### `symbolId` (default `[name]`)
How `<symbol>` `id` attribute should be named.
Complete list of supported patterns: [loader-utils#interpolatename docs](https://github.com/webpack/loader-utils#interpolatename).
### `symbolRegExp` (default `''`)
Passed to the symbolId interpolator to support the [N] pattern in the loader-utils name interpolator
### `esModule` (default `true`, autoconfigured)
Generated export format:
- when `true` loader will produce `export default ...`.
- when `false` the result is `module.exports = ...`.
By default depends on used webpack version: `true` for webpack >= 2, `false` otherwise.
## Runtime configuration
When you require an image, loader transforms it to SVG `<symbol>`, adds it to the special sprite storage and returns class instance
that represents symbol. It contains `id`, `viewBox` and `content` fields and can later be used for referencing the sprite image, e.g:
```js
import twitterLogo from './logos/twitter.svg';
// twitterLogo === SpriteSymbol<id: string, viewBox: string, content: string>
const rendered = `
<svg viewBox="${twitterLogo.viewBox}">
<use xlink:href="#${twitterLogo.id}" />
</svg>`;
```
When browser event `DOMContentLoaded` is fired, sprite will be automatically rendered and injected in the `document.body`.
If custom behaviour is needed (e.g. a different mounting target) default sprite module could be overridden via `spriteModule` option. Check example below.
### `spriteModule` (autoconfigured)
Path to sprite module that will be compiled and executed at runtime.
By default it depends on [`target`](https://webpack.js.org/configuration/target) webpack config option:
- `svg-sprite-loader/runtime/browser-sprite.build` for 'web' target.
- `svg-sprite-loader/runtime/sprite.build` for other targets.
If you need custom behavior, use this option to specify a path of your sprite implementation module.
Path will be resolved relative to the current webpack build folder, e.g. `utils/sprite.js` placed in current project dir should be written as `./utils/sprite`.
Example of sprite with custom mounting target (copypasted from [browser-sprite](https://github.com/kisenka/svg-sprite-loader/blob/master/runtime/browser-sprite.js)):
```js
import BrowserSprite from 'svg-baker-runtime/src/browser-sprite';
import domready from 'domready';
const sprite = new BrowserSprite();
domready(() => sprite.mount('#my-custom-mounting-target'));
export default sprite; // don't forget to export!
```
It's highly recommended to extend default sprite classes:
- [for browser-specific env](https://github.com/kisenka/svg-baker/blob/master/packages/svg-baker-runtime/src/browser-sprite.js)
- [for isomorphic env](https://github.com/kisenka/svg-baker/blob/master/packages/svg-baker-runtime/src/sprite.js)
### `symbolModule` (autoconfigured)
Same as `spriteModule`, but for sprite symbol. By default also depends on `target` webpack config option:
- `svg-sprite-loader/runtime/browser-symbol.build` for 'web' target.
- `svg-sprite-loader/runtime/symbol.build` for other targets.
### `runtimeGenerator` ([default generator](https://github.com/kisenka/svg-sprite-loader/blob/master/lib/runtime-generator.js))
Path to node.js script that generates client runtime.
Use this option if you need to produce your own runtime, e.g. React component configured with imported symbol. [Example](https://github.com/kisenka/svg-sprite-loader/tree/master/examples/custom-runtime-generator).
### `runtimeCompat` (default `false`, deprecated)
Should runtime be compatible with earlier v0.x loader versions. This option will be removed in the next major version release.
### `runtimeOptions`
Arbitrary data passed to runtime generator. Reserved for future use when other runtime generators will be created.
## Extract configuration
In the extract mode loader should be configured with plugin, otherwise an error is thrown. Example:
```js
// webpack.config.js
const SpriteLoaderPlugin = require('svg-sprite-loader/plugin');
...
{
plugins: [
new SpriteLoaderPlugin()
]
}
```
### `extract` (default `false`, autoconfigured)
Switches loader to the extract mode.
Enabled automatically for images imported from css/scss/sass/less/styl/html files.
### `spriteFilename` (default `sprite.svg`)
Filename of extracted sprite. Multiple sprites can be generated by specifying different loader rules restricted with `include` option.
In case of any conflicts loader will produce a warning:
```js
module: {
rules: [
// images from img/flags goes to flags-sprite.svg
{
test: /\.svg$/,
loader: 'svg-sprite-loader',
include: path.resolve('./img/flags'),
options: {
extract: true,
spriteFilename: 'flags-sprite.svg'
}
},
// images from img/icons goes to icons-sprite.svg
{
test: /\.svg$/,
loader: 'svg-sprite-loader',
include: path.resolve('./img/icons'),
options: {
extract: true,
spriteFilename: 'icons-sprite.svg'
}
}
]
}
```
It is also possible to generate sprite for each chunk by using `[chunkname]` pattern in spriteFilename option.
This is experimental feature, so use with caution!
## Examples
See [examples](examples) folder.
## Contributing guidelines
TODO
## License
MIT
## Credits
TODO