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svg-pan-zoom-m

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JavaScript library for panning and zooming an SVG image from the mouse, touches and programmatically.

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<!DOCTYPE html> <html> <head> <script src="../dist/svg-pan-zoom.js"></script> </head> <body> <h1>Demo for svg-pan-zoom: Zooming just one SVG layer</h1> <div id="container" style="width: 300px; height: 500px; border:1px solid black; "> <svg id="svg-1" xmlns="http://www.w3.org/2000/svg" style="display: inline; width: inherit; min-width: inherit; max-width: inherit; height: inherit; min-height: inherit; max-height: inherit;" version="1.1"> <defs> <linearGradient id="linear-gradient" x1="0%" y1="0%" x2="0%" y2="100%"> <stop offset="0%" style="stop-color:rgb(56,121,217);stop-opacity:1" /> <stop offset="100%" style="stop-color:rgb(138,192,7);stop-opacity:1" /> </linearGradient> </defs> <g stroke="#000"> <rect x="0" y="400" width="100" height="100" fill="yellow"/> </g> <g fill="none" class="svg-pan-zoom_viewport"> <g stroke="#000" fill="#FFF"> <rect x="5" y="5" width="240" height="240" fill="url(#linear-gradient)"/> <path d="M 5 5 L 245 245 Z"/> </g> </g> <g stroke="#000"> <rect x="0" y="0" width="100" height="100" fill="pink"/> </g> </svg> </div> <script> // Don't use window.onLoad like this in production, because it can only listen to one function. window.onload = function() { // Expose to window namespase for testing purposes window.panZoomInstance = svgPanZoom('#svg-1', { viewportSelector: '.svg-pan-zoom_viewport', zoomEnabled: true, controlIconsEnabled: true, fit: true, center: true, minZoom: 0.1, eventsListenerElement: document.querySelector('#svg-1 .svg-pan-zoom_viewport') }); }; </script> </body> </html>